add a Vector2 class
this is a basic implementation of a Vector2 class (a 2D Vector) with math operator support by overloading the math operators.
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3 changed files with 76 additions and 1 deletions
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@ -11,3 +11,4 @@ add_executable(exceptions exceptions.cc)
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add_executable(HeapMemory HeapMemory.cc)
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add_executable(HeapMemory HeapMemory.cc)
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add_executable(AbstractClasses AbstractClasses.cc)
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add_executable(AbstractClasses AbstractClasses.cc)
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add_executable(vector vector.cc)
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add_executable(vector vector.cc)
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add_executable(Vector2 Vector2.cc)
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54
src/Vector2.cc
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54
src/Vector2.cc
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@ -0,0 +1,54 @@
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#include <format>
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#include <iostream>
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#include <string>
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class Vector2 {
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public:
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double x;
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double y;
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Vector2(double x, double y)
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{
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this->x = x;
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this->y = y;
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}
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Vector2 operator+(const Vector2& vec)
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{
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return Vector2(x + vec.x, y + vec.y);
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}
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Vector2 operator-(const Vector2& vec)
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{
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return Vector2(x - vec.x, y - vec.y);
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}
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Vector2 operator*(const Vector2& vec)
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{
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return Vector2(x * vec.x, y * vec.y);
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}
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Vector2 operator/(const Vector2& vec)
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{
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return Vector2(x / vec.x, y / vec.y);
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}
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constexpr std::string to_string() {
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return std::format("<{},{}>",x,y);
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}
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};
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int main()
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{
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Vector2 position(5, 10);
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Vector2 offset(10, 5);
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Vector2 destination = position + offset;
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Vector2 negativeDestination = position - offset;
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Vector2 multipledDestination = position * offset;
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Vector2 dividedDestination = position / offset;
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std::cout << std::format("positive destination: {}", destination.to_string()) << std::endl;
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std::cout << std::format("negative destination: {}", negativeDestination.to_string()) << std::endl;
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std::cout << std::format("multipled destination: {}", multipledDestination.to_string()) << std::endl;
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std::cout << std::format("divided destination: {}", dividedDestination.to_string()) << std::endl;
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}
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@ -1,6 +1,6 @@
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#include <format>
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#include <iostream>
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#include <iostream>
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#include <stdexcept>
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#include <stdexcept>
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#include <format>
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class Vector {
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class Vector {
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public:
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public:
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@ -18,6 +18,26 @@ public:
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delete[] elem;
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delete[] elem;
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}
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}
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Vector(const Vector& a)
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: elem(new double[a.sz])
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, sz { a.sz }
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{
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for (int i = 0; i!=sz;++i) {
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elem[i] = a.elem[i];
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}
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}
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Vector& operator=(const Vector& a) {
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double* p = new double[a.sz];
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for (int i =0; i!=sz; ++i) {
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p[i] = a.elem[i];
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}
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delete[] elem;
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elem = p;
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sz = a.sz;
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return *this;
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}
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double& operator[](int i)
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double& operator[](int i)
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{
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{
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if (i < 0 || i > size() - 1) {
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if (i < 0 || i > size() - 1) {
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