Create the beginnings of a FlappyBird clone.

This commit is contained in:
Fries 2024-05-04 15:17:07 -07:00
commit 86a9ee6d8c
9 changed files with 154 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/

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[gd_scene load_steps=4 format=3 uid="uid://cij4p7ni0rujg"]
[ext_resource type="Script" path="res://Scripts/Bird/movement.gd" id="1_4imb2"]
[ext_resource type="Texture2D" uid="uid://cfotdween4etw" path="res://icon.svg" id="1_rcshh"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ukl2"]
size = Vector2(102, 128)
[node name="Bird" type="CharacterBody2D"]
script = ExtResource("1_4imb2")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_rcshh")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_5ukl2")

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Scenes/flappy_bird.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://c0tpkr1ghv33o"]
[ext_resource type="PackedScene" uid="uid://cij4p7ni0rujg" path="res://Scenes/bird.tscn" id="1_f1cub"]
[ext_resource type="PackedScene" uid="uid://k6su505fjc6g" path="res://Scenes/pipes.tscn" id="2_ypsty"]
[node name="FlappyBird" type="Node2D"]
[node name="Bird" parent="." instance=ExtResource("1_f1cub")]
[node name="Camera2D" type="Camera2D" parent="."]
[node name="Pipes" parent="." instance=ExtResource("2_ypsty")]
position = Vector2(376, 0)

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Scenes/pipes.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://k6su505fjc6g"]
[ext_resource type="Texture2D" uid="uid://cfotdween4etw" path="res://icon.svg" id="1_xgxmx"]
[node name="Pipes" type="Node2D"]
[node name="Pipe" type="AnimatableBody2D" parent="."]
position = Vector2(0, -515)
scale = Vector2(0.5, 5.65)
[node name="Icon" type="Sprite2D" parent="Pipe"]
texture = ExtResource("1_xgxmx")
[node name="Pipe2" type="AnimatableBody2D" parent="."]
position = Vector2(0, 384)
scale = Vector2(0.5, 5.65)
[node name="Icon" type="Sprite2D" parent="Pipe2"]
texture = ExtResource("1_xgxmx")

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Scripts/Bird/movement.gd Normal file
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extends CharacterBody2D
const GRAVITY : int = 1000
const MAX_VELOCITY : int = 600
const FLAP_SPEED : int = -500
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
if event.is_action_pressed("jump"):
flap()
func _physics_process(delta):
velocity.y += GRAVITY * delta
if velocity.y > MAX_VELOCITY:
velocity.y = MAX_VELOCITY
move_and_collide(velocity * delta)
func flap():
velocity.y = FLAP_SPEED

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z" fill="#478cbf"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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Width:  |  Height:  |  Size: 949 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cfotdween4etw"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FlappyBird"
run/main_scene="res://Scenes/flappy_bird.tscn"
config/features=PackedStringArray("4.2", "Mobile")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="FlappyBird"
[input]
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"