extends CharacterBody2D const GRAVITY : int = 1000 const MAX_VELOCITY : int = 600 const FLAP_SPEED : int = -500 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): if event.is_action_pressed("jump"): flap() func _physics_process(delta): velocity.y += GRAVITY * delta if velocity.y > MAX_VELOCITY: velocity.y = MAX_VELOCITY move_and_collide(velocity * delta) func flap(): velocity.y = FLAP_SPEED