extends Node2D @export var move_speed: int signal pipe_collision # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): global_translate(Vector2.LEFT * move_speed * delta) pass func _on_pipe_body_entered(_body): pipe_collision.emit()