extends Node var score : int @onready var Bird = %Bird @export var Pipes : PackedScene const START_POSITION : int = 500 # Called when the node enters the scene tree for the first time. func _ready(): var instance : Node2D = Pipes.instantiate() instance.connect("pipe_collision", _on_pipes_pipe_collision) instance.position.x = START_POSITION add_child(instance) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func increment_score(): score += 1 func _on_pipes_pipe_collision(): print("hello")