GRRLIB/examples/gamecube/3D_Light2/source/main.c

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2022-05-28 05:27:55 +00:00
/*===========================================
NoNameNo
Simple Lights and GRRLIB_ObjectViewInv sample
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <ogc/pad.h>
#include "Rockwell_Condensed_12_Bold_png.h"
int main() {
float a = 0;
float objscal = 0.5f;
int objqual = 20;
GRRLIB_Init();
PAD_Init();
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(Rockwell_Condensed_12_Bold_png);
GRRLIB_InitTileSet(tex_font, 12, 19, 32);
GRRLIB_Settings.antialias = true;
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
while(1) {
GRRLIB_2dMode();
PAD_ScanPads();
if(PAD_ButtonsDown(0) & PAD_BUTTON_START) break;
GRRLIB_Camera3dSettings(0.0f, 0.0f,13.0f, 0,1,0, 0,0,0);
GRRLIB_SetLightAmbient(0x333333FF);
GRRLIB_SetLightDiff(0,(guVector){0.0f,0.0f,0.0f},20.0f,1.0f,0x00FFFFFF);
GRRLIB_SetLightDiff(1,(guVector){0.0f,13.0f,3.0f},20.0f,1.0f,0xFF00FFFF);
GRRLIB_SetLightDiff(2,(guVector){0.0f,-13.0f,3.0f},20.0f,1.0f,0xFFFF00FF);
GRRLIB_SetLightDiff(3,(guVector){13.0f,0.0f,3.0f},20.0f,1.0f,0xFF0000FF);
GRRLIB_SetLightDiff(4,(guVector){-13.0f,0.0f,3.0f},20.0f,1.0f,0x00FF00FF);
GRRLIB_3dMode(0.1,1000,45,0,1);
GRRLIB_ObjectViewInv(1.0f, -1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
GRRLIB_ObjectViewInv(-1.0f, -1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
GRRLIB_ObjectViewInv(1.0f, 1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
GRRLIB_ObjectViewInv(-1.0f, 1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
GRRLIB_ObjectViewInv(1.0f, -1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
GRRLIB_ObjectViewInv(-1.0f, -1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
GRRLIB_ObjectViewInv(1.0f, 1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
GRRLIB_ObjectViewInv(-1.0f, 1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
GRRLIB_ObjectView(0.0f, 0.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
GRRLIB_DrawCube(3.0, true, 0xFFFFFF44);
a+=0.6f;
// Switch To 2D Mode to display text
GRRLIB_2dMode();
GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "LIGHT SAMPLE CODE 2");
GRRLIB_Render();
}
GRRLIB_FreeTexture(tex_font);
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
exit(0);
}