GRRLIB/examples/gamecube/3D_sample4/source/main.c

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2022-05-28 05:27:55 +00:00
/*===========================================
NoNameNo Simple 3D object rotating ;)
object have to be triangulated to be used
with this source.
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <ogc/pad.h>
#include "gfx/logo.h"
int main() {
float a=0;
GRRLIB_Init();
PAD_Init();
GRRLIB_Settings.antialias = true;
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_Camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
PAD_ScanPads();
if(PAD_ButtonsDown(0) & PAD_BUTTON_START) exit(0);
GRRLIB_3dMode(0.1,1000,45,0,0);
GRRLIB_ObjectView(0,0,-30, a,a*2,a*3,1,1,1);
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, logoNbFace * 3);
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for(int i=0; i<logoNbFace*3; i+=3) {
u32 col;
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if(i<=(246*3*2))
col=0xFFFFFFFF;
else
col=0xAAAAAAFF;
GX_Position3f32(logoPos[logoFac[i][0]-1].x,logoPos[logoFac[i][0]-1].y,logoPos[logoFac[i][0]-1].z);
GX_Color1u32(col);
GX_Position3f32(logoPos[logoFac[i+1][0]-1].x,logoPos[logoFac[i+1][0]-1].y,logoPos[logoFac[i+1][0]-1].z);
GX_Color1u32(col);
GX_Position3f32(logoPos[logoFac[i+2][0]-1].x,logoPos[logoFac[i+2][0]-1].y,logoPos[logoFac[i+2][0]-1].z);
GX_Color1u32(col);
}
GX_End();
a+=0.5f;
GRRLIB_Render();
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
exit(0);
}