GRRLIB/examples/gamecube/3D_sample5/source/main.c

104 lines
3 KiB
C
Raw Permalink Normal View History

2022-05-28 05:27:55 +00:00
/*===========================================
NoNameNo
Simple Flat 3D cube
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <ogc/pad.h>
#include "font_png.h"
int main(void){
f32 a = 0;
f32 offset = 1.5f;
f32 rotpas = 60.0f;
GRRLIB_Init();
PAD_Init();
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font_png);
GRRLIB_InitTileSet(tex_font, 16, 16, 32);
GRRLIB_Settings.antialias = true;
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_Camera3dSettings(0.0f,0.0f,5.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
PAD_ScanPads();
if(PAD_ButtonsDown(0) & PAD_BUTTON_START) exit(0);
GRRLIB_3dMode(0.1,1000,45,0,1);
GRRLIB_SetLightAmbient(0x111111FF);
GRRLIB_SetLightDiff(0,(guVector){0.0f,3.0f,3.0f},20.0f,1.0f,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+0*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+1*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+2*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+3*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+4*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+5*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
GRRLIB_ObjectViewBegin();
GRRLIB_ObjectViewRotate(0,a*3,0);
GRRLIB_ObjectViewTrans(0,offset,0);
GRRLIB_ObjectViewRotate(a,a*3,a*2+6*rotpas);
GRRLIB_ObjectViewEnd();
GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
a+=0.8;
GRRLIB_2dMode();
// Switch To 2D Mode to display text
GRRLIB_2dMode();
GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "JUST ANOTHER 3D SAMPLE");
GRRLIB_Render();
}
GRRLIB_FreeTexture(tex_font);
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
exit(0);
}