2009-02-12 23:57:32 +00:00
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==============================================================
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________ __________ __________ .____ .___ __________
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/ _____/ \______ \\______ \| | | |\______ \
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/ \ ___ | _/ | _/| | | | | | _/
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\ \_\ \ | | \ | | \| |___ | | | | \
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\______ / |____|_ / |____|_ /|_______ \|___| |______ /
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\/ \/ \/ \/ \/
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________ _______
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\_____ \ \ _ \
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_(__ < / /_\ \
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/ \ \ \_/ \
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/______ / /\ \_____ /
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\/ \/ \/ .5 ALPHA
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===============================================================
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Code : NoNameNo
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Additional Code : Crayon
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Code Hints : RedShade
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Info & Tutorial : http://grrlib.santo.fr
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===============================================================
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ChangeLog :
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* Color format change for ALL GRRLib function (now its RGBA) to fit to GX_Color format and use GX_Color1u32
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* Name Change GRRLIB_LoadTexture to GRRLIB_LoadTexturePNG
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* GRRLib introduce a new texture structure (easier to handle texture width, height, etc ...):
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typedef struct GRRLIB_texImg{
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unsigned int w;
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unsigned int h;
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unsigned int tilew;
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unsigned int tileh;
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unsigned int nbtilew;
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unsigned int nbtileh;
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unsigned int tilestart;
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void *data;
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} GRRLIB_texImg;
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* add void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart);
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* GRRLIB_Printf recoded to fit modification.
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* GRRLIB_DrawImg recoded for simpler use
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* GRRLIB_DrawTile recoded for simpler use + // --->Frame Correction by spiffen
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* InitVideo() and GRRLIB_Start() merge into GRRLIB_Init().
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* add GRRLIB_PtInRect, GRRLIB_RectInRect and GRRLIB_RectOnRect.
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* GRRLIB_GetPixelFromtexImg and GRRLIB_SetPixelTotexImg
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* GRRLIB_CreateEmptyTexture and GRRLIB_FlushTex
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2009-02-16 04:38:16 +00:00
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* New Bitmap FX:
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- GRRLIB_BMFX_Grayscale
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- GRRLIB_BMFX_Invert
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- GRRLIB_BMFX_FlipH
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- GRRLIB_BMFX_FlipV
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- GRRLIB_BMFX_Scatter
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- GRRLIB_BMFX_Blur
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- GRRLIB_BMFX_Pixelate
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2009-02-16 23:36:21 +00:00
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(keep in mind that most BMFX are not provided to be used in real time ;) ;) )
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* GRRLIB_LoadTexture now detect automaticaly the image format JPG or PNG
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(keep in mind that image still have to be RGBA and have Width and height multiple of 4)
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2009-02-12 23:57:32 +00:00
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* add GRRLIB_Exit to free the memory allocated by GRRLIB
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have a look at the sample code to see how all this work ;)
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Remember that 3.0.5 is a WIP preview for the soon coming GRRLIB 4.0 and it's not intend to be publicly released...
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Contact me to provide me all your patch/addon/new functions...
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NoNameNo.
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