mirror of
https://github.com/GRRLIB/GRRLIB.git
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104 lines
3 KiB
C
104 lines
3 KiB
C
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/*===========================================
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NoNameNo
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Simple Flat 3D cube
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <malloc.h>
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#include <ogc/pad.h>
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#include "font_png.h"
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int main(void){
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f32 a = 0;
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f32 offset = 1.5f;
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f32 rotpas = 60.0f;
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GRRLIB_Init();
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PAD_Init();
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GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font_png);
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GRRLIB_InitTileSet(tex_font, 16, 16, 32);
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GRRLIB_Settings.antialias = true;
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GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
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GRRLIB_Camera3dSettings(0.0f,0.0f,5.0f, 0,1,0, 0,0,0);
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while(1) {
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GRRLIB_2dMode();
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PAD_ScanPads();
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if(PAD_ButtonsDown(0) & PAD_BUTTON_START) exit(0);
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GRRLIB_3dMode(0.1,1000,45,0,1);
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GRRLIB_SetLightAmbient(0x111111FF);
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GRRLIB_SetLightDiff(0,(guVector){0.0f,3.0f,3.0f},20.0f,1.0f,0xFFFFFFFF);
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GRRLIB_ObjectViewBegin();
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GRRLIB_ObjectViewRotate(0,a*3,0);
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GRRLIB_ObjectViewTrans(0,offset,0);
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GRRLIB_ObjectViewRotate(a,a*3,a*2+0*rotpas);
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GRRLIB_ObjectViewEnd();
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GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
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GRRLIB_ObjectViewBegin();
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GRRLIB_ObjectViewRotate(0,a*3,0);
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GRRLIB_ObjectViewTrans(0,offset,0);
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GRRLIB_ObjectViewRotate(a,a*3,a*2+1*rotpas);
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GRRLIB_ObjectViewEnd();
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GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
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GRRLIB_ObjectViewBegin();
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GRRLIB_ObjectViewRotate(0,a*3,0);
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GRRLIB_ObjectViewTrans(0,offset,0);
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GRRLIB_ObjectViewRotate(a,a*3,a*2+2*rotpas);
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GRRLIB_ObjectViewEnd();
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GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
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GRRLIB_ObjectViewBegin();
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GRRLIB_ObjectViewRotate(0,a*3,0);
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GRRLIB_ObjectViewTrans(0,offset,0);
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GRRLIB_ObjectViewRotate(a,a*3,a*2+3*rotpas);
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GRRLIB_ObjectViewEnd();
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GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
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GRRLIB_ObjectViewBegin();
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GRRLIB_ObjectViewRotate(0,a*3,0);
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GRRLIB_ObjectViewTrans(0,offset,0);
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GRRLIB_ObjectViewRotate(a,a*3,a*2+4*rotpas);
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GRRLIB_ObjectViewEnd();
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GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
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GRRLIB_ObjectViewBegin();
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GRRLIB_ObjectViewRotate(0,a*3,0);
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GRRLIB_ObjectViewTrans(0,offset,0);
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GRRLIB_ObjectViewRotate(a,a*3,a*2+5*rotpas);
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GRRLIB_ObjectViewEnd();
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GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
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GRRLIB_ObjectViewBegin();
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GRRLIB_ObjectViewRotate(0,a*3,0);
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GRRLIB_ObjectViewTrans(0,offset,0);
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GRRLIB_ObjectViewRotate(a,a*3,a*2+6*rotpas);
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GRRLIB_ObjectViewEnd();
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GRRLIB_DrawCube(0.8f,1,0xFFFFFFFF);
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a+=0.8;
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GRRLIB_2dMode();
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// Switch To 2D Mode to display text
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GRRLIB_2dMode();
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GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "JUST ANOTHER 3D SAMPLE");
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GRRLIB_Render();
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}
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GRRLIB_FreeTexture(tex_font);
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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exit(0);
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}
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