mirror of
https://github.com/GRRLIB/GRRLIB.git
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60 lines
1.7 KiB
C
60 lines
1.7 KiB
C
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/*===========================================
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NoNameNo Compositing Sample Code
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <ogc/pad.h>
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#include "font3d_png.h"
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int main() {
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float rot=0;
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float i;
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int circsize=150;
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const char text[]="GRRLIB ROXX ";
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GRRLIB_Init();
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PAD_Init();
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GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font3d_png);
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GRRLIB_InitTileSet(tex_font, 64, 64, 32);
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GRRLIB_SetHandle(tex_font, tex_font->tilew/2, tex_font->tileh+circsize);
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GRRLIB_texImg *tex_screen = GRRLIB_CreateEmptyTexture(rmode->fbWidth,rmode->efbHeight);
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GRRLIB_Settings.antialias = true;
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while(1) {
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PAD_ScanPads();
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if(PAD_ButtonsDown(0) & PAD_BUTTON_START) exit(0);
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// we say that we will want to capture to a texture all the following
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GRRLIB_CompoStart();
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for(i=0; i<360; i+=30) {
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// We draw some letters
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GRRLIB_DrawTile((rmode->fbWidth/2)-(tex_font->tilew/2), (rmode->efbHeight/2)-(tex_font->tileh+circsize), tex_font, rot+i, 1, 1, 0xFFFFFFFF, text[(int)(i/30)]-32);
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}
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// we say we want to capture now, (the buffer will be cleared after the capture)
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GRRLIB_CompoEnd(0, 0, tex_screen);
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rot-=0.6;
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// we now draw 3 times the captured buffer playing with color
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GRRLIB_DrawImg(0, 0, tex_screen, 0, 1, 1, 0xFF00FFFF);
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GRRLIB_DrawImg(50, 50, tex_screen, 0, 1, 1, 0xFFFF00FF);
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GRRLIB_DrawImg(100, 100, tex_screen, 0, 1, 1, 0xFFFFFFFF);
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GRRLIB_Render();
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}
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GRRLIB_FreeTexture(tex_screen);
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GRRLIB_FreeTexture(tex_font);
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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exit(0);
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}
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