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[ADD] GRRLIB_DrawTessPanel to draw (as the name says) a tessellated pannel ;)
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2 changed files with 35 additions and 0 deletions
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@ -587,6 +587,40 @@ void GRRLIB_DrawCone(f32 r, f32 h, int d, bool filled, u32 col) {
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GX_End();
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GX_End();
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}
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}
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/**
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* Draw a Tesselated pannel (with normal).
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* @param w Width of the panel.
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* @param wstep Size of width slices.
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* @param h Height of the pannel.
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* @param hstep Size the de height slices.
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* @param filled Wired or not.
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* @param col Color of the cone.
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*/
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void GRRLIB_DrawTessPanel(f32 w, f32 wstep, f32 h, f32 hstep, bool filled, u32 col) {
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f32 x,y,tmpx, tmpy;
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int tmp;
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tmpy = h/2.0f;
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tmpx = w/2.0f;
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tmp = ((w/wstep)*2)+2;
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for ( y = -tmpy ; y <= tmpy ; y+=hstep )
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{
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if(filled) GX_Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, tmp);
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, tmp);
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for ( x = -tmpx ; x <= tmpx ; x+=wstep )
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{
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GX_Position3f32( x, y, 0.0f );
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GX_Normal3f32( 0.0f, 0.0f, 1.0f);
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GX_Color1u32(col);
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GX_Position3f32( x, y+hstep, 0.0f );
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GX_Normal3f32( 0.0f, 0.0f, 1.0f);
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GX_Color1u32(col);
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}
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GX_End();
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}
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}
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/**
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/**
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* Set ambient color.
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* Set ambient color.
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* When no diffuse ligth is shinig on a object, the color is equal to ambient color.
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* When no diffuse ligth is shinig on a object, the color is equal to ambient color.
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@ -163,6 +163,7 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col);
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void GRRLIB_DrawCube(f32 size, bool filled, u32 col);
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void GRRLIB_DrawCube(f32 size, bool filled, u32 col);
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void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled, u32 col);
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void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled, u32 col);
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void GRRLIB_DrawCone(f32 r, f32 h, int d, bool filled, u32 col);
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void GRRLIB_DrawCone(f32 r, f32 h, int d, bool filled, u32 col);
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void GRRLIB_DrawTessPanel(f32 w, f32 wstep, f32 h, f32 hstep, bool filled, u32 col);
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void GRRLIB_SetLightAmbient(u32 ambientcolor);
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void GRRLIB_SetLightAmbient(u32 ambientcolor);
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void GRRLIB_SetLightDiff(u8 num, guVector pos, f32 distattn, f32 brightness, u32 lightcolor);
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void GRRLIB_SetLightDiff(u8 num, guVector pos, f32 distattn, f32 brightness, u32 lightcolor);
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void GRRLIB_SetLightSpec(u8 num, guVector dir, f32 shy, u32 lightcolor, u32 speccolor);
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void GRRLIB_SetLightSpec(u8 num, guVector dir, f32 shy, u32 lightcolor, u32 speccolor);
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