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https://github.com/GRRLIB/GRRLIB.git
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[CHG] Fixed some typographical errors ... again
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parent
78a213bd19
commit
0b26b535d7
4 changed files with 14 additions and 14 deletions
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@ -401,7 +401,7 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col)
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/**
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/**
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* Draw a sphere (with normal).
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* Draw a sphere (with normal).
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* @param r Radius of the sphere.
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* @param r Radius of the sphere.
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* @param lats Number of latitude.
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* @param lats Number of latitudes.
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* @param longs Number of longitudes.
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* @param longs Number of longitudes.
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* @param filled Wired or not.
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* @param filled Wired or not.
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* @param col Color of the sphere.
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* @param col Color of the sphere.
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@ -118,14 +118,14 @@ int main() {
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WPAD_Rumble(WPAD_CHAN_0, 1);
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WPAD_Rumble(WPAD_CHAN_0, 1);
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}
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}
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if(direction_new != direction) {
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if(direction_new != direction) {
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// Direction has changed, modify frame immidiately
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// Direction has changed, modify frame immediately
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direction = direction_new;
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direction = direction_new;
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frame = direction;
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frame = direction;
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wait = 0;
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wait = 0;
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}
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}
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wait++;
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wait++;
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if(wait > TILE_DELAY) {
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if(wait > TILE_DELAY) {
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// wait is needed for the number of frame per second to be ok
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// wait is needed for the number of frame per second to be OK
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wait = 0;
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wait = 0;
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if(wpadheld & WPAD_BUTTON_LEFT || wpadheld & WPAD_BUTTON_RIGHT ||
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if(wpadheld & WPAD_BUTTON_LEFT || wpadheld & WPAD_BUTTON_RIGHT ||
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wpadheld & WPAD_BUTTON_UP || wpadheld & WPAD_BUTTON_DOWN) {
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wpadheld & WPAD_BUTTON_UP || wpadheld & WPAD_BUTTON_DOWN) {
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@ -147,7 +147,7 @@ int main() {
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GRRLIB_Rectangle(left + 150, top + 150, 200, 200, 0x0000FFC8, 1); // Blue with alpha
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GRRLIB_Rectangle(left + 150, top + 150, 200, 200, 0x0000FFC8, 1); // Blue with alpha
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GRRLIB_Circle(left + 300, top + 300, 50, GRRLIB_OLIVE, 1);
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GRRLIB_Circle(left + 300, top + 300, 50, GRRLIB_OLIVE, 1);
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// Draw a yellow four pixel dot where the wiimote is pointing
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// Draw a yellow four pixel dot where the Wii Remote is pointing
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GRRLIB_Plot(ir1.sx, ir1.sy, GRRLIB_YELLOW);
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GRRLIB_Plot(ir1.sx, ir1.sy, GRRLIB_YELLOW);
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GRRLIB_Plot(ir1.sx + 1, ir1.sy, GRRLIB_YELLOW);
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GRRLIB_Plot(ir1.sx + 1, ir1.sy, GRRLIB_YELLOW);
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GRRLIB_Plot(ir1.sx, ir1.sy + 1, GRRLIB_YELLOW);
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GRRLIB_Plot(ir1.sx, ir1.sy + 1, GRRLIB_YELLOW);
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@ -48,19 +48,19 @@ int main() {
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GRRLIB_texImg *tex_flipv = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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GRRLIB_texImg *tex_flipv = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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GRRLIB_texImg *tex_fliphv = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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GRRLIB_texImg *tex_fliphv = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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// Let's precalculte the grayscale texture
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// Let's precalculate the grayscale texture
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GRRLIB_BMFX_Grayscale(tex_pirate, tex_gray);
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GRRLIB_BMFX_Grayscale(tex_pirate, tex_gray);
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GRRLIB_FlushTex(tex_gray);
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GRRLIB_FlushTex(tex_gray);
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// Let's precalculte the sepia texture
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// Let's precalculate the sepia texture
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GRRLIB_BMFX_Sepia(tex_pirate, tex_sepia);
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GRRLIB_BMFX_Sepia(tex_pirate, tex_sepia);
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GRRLIB_FlushTex(tex_sepia);
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GRRLIB_FlushTex(tex_sepia);
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// Let's precalculte the inverted color texture
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// Let's precalculate the inverted color texture
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GRRLIB_BMFX_Invert(tex_pirate, tex_invert);
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GRRLIB_BMFX_Invert(tex_pirate, tex_invert);
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GRRLIB_FlushTex(tex_invert);
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GRRLIB_FlushTex(tex_invert);
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// Let's precalculte 6 differents blur texture with 6 differents blur factor
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// Let's precalculate 6 differents blur texture with 6 differents blur factor
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GRRLIB_BMFX_Blur(tex_pirate, tex_blur1, 1);
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GRRLIB_BMFX_Blur(tex_pirate, tex_blur1, 1);
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GRRLIB_FlushTex(tex_blur1);
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GRRLIB_FlushTex(tex_blur1);
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GRRLIB_BMFX_Blur(tex_pirate, tex_blur2, 2);
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GRRLIB_BMFX_Blur(tex_pirate, tex_blur2, 2);
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@ -74,7 +74,7 @@ int main() {
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GRRLIB_BMFX_Blur(tex_pirate, tex_blur6, 6);
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GRRLIB_BMFX_Blur(tex_pirate, tex_blur6, 6);
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GRRLIB_FlushTex(tex_blur6);
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GRRLIB_FlushTex(tex_blur6);
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// Let's precalculte 6 differents pixelate texture with 6 differents pixelate factor
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// Let's precalculate 6 differents pixelate texture with 6 differents pixelate factor
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GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel1, 1);
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GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel1, 1);
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GRRLIB_FlushTex(tex_pixel1);
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GRRLIB_FlushTex(tex_pixel1);
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GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel2, 2);
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GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel2, 2);
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@ -88,7 +88,7 @@ int main() {
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GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel6, 6);
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GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel6, 6);
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GRRLIB_FlushTex(tex_pixel6);
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GRRLIB_FlushTex(tex_pixel6);
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// Let's precalculte 6 differents pixelate texture with 6 differents pixelate factor
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// Let's precalculate 6 differents pixelate texture with 6 differents pixelate factor
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GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter1, 2);
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GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter1, 2);
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GRRLIB_FlushTex(tex_pixel1);
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GRRLIB_FlushTex(tex_pixel1);
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GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter2, 4);
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GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter2, 4);
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@ -102,7 +102,7 @@ int main() {
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GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter6, 12);
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GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter6, 12);
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GRRLIB_FlushTex(tex_pixel6);
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GRRLIB_FlushTex(tex_pixel6);
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// Let's precalculte for flipping the texture
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// Let's precalculate for flipping the texture
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GRRLIB_BMFX_FlipH(tex_pirate, tex_fliph);
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GRRLIB_BMFX_FlipH(tex_pirate, tex_fliph);
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GRRLIB_FlushTex(tex_fliph);
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GRRLIB_FlushTex(tex_fliph);
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GRRLIB_BMFX_FlipV(tex_pirate, tex_flipv);
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GRRLIB_BMFX_FlipV(tex_pirate, tex_flipv);
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@ -67,7 +67,7 @@ int main() {
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while(1) {
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while(1) {
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GRRLIB_FillScreen(0x000000FF);
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GRRLIB_FillScreen(0x000000FF);
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WPAD_ScanPads(); // Scan the wiimotes
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WPAD_ScanPads(); // Scan the Wiimotes
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break;
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old1=siny1; old2=siny2; old3=siny3; old4=siny4;
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old1=siny1; old2=siny2; old3=siny3; old4=siny4;
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