[CHG] Fixed some typographical errors ... again

This commit is contained in:
Crayon2000 2010-11-09 04:10:19 +00:00
parent 78a213bd19
commit 0b26b535d7
4 changed files with 14 additions and 14 deletions

View file

@ -144,7 +144,7 @@ void GRRLIB_2dMode() {
GX_SetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE); GX_SetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GRRLIB_Settings.lights = 0; GRRLIB_Settings.lights = 0;
} }
/** /**
@ -401,7 +401,7 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col)
/** /**
* Draw a sphere (with normal). * Draw a sphere (with normal).
* @param r Radius of the sphere. * @param r Radius of the sphere.
* @param lats Number of latitude. * @param lats Number of latitudes.
* @param longs Number of longitudes. * @param longs Number of longitudes.
* @param filled Wired or not. * @param filled Wired or not.
* @param col Color of the sphere. * @param col Color of the sphere.
@ -750,5 +750,5 @@ void GRRLIB_SetLightOff(void) {
GX_SetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE); GX_SetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GRRLIB_Settings.lights = 0; GRRLIB_Settings.lights = 0;
} }

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@ -118,14 +118,14 @@ int main() {
WPAD_Rumble(WPAD_CHAN_0, 1); WPAD_Rumble(WPAD_CHAN_0, 1);
} }
if(direction_new != direction) { if(direction_new != direction) {
// Direction has changed, modify frame immidiately // Direction has changed, modify frame immediately
direction = direction_new; direction = direction_new;
frame = direction; frame = direction;
wait = 0; wait = 0;
} }
wait++; wait++;
if(wait > TILE_DELAY) { if(wait > TILE_DELAY) {
// wait is needed for the number of frame per second to be ok // wait is needed for the number of frame per second to be OK
wait = 0; wait = 0;
if(wpadheld & WPAD_BUTTON_LEFT || wpadheld & WPAD_BUTTON_RIGHT || if(wpadheld & WPAD_BUTTON_LEFT || wpadheld & WPAD_BUTTON_RIGHT ||
wpadheld & WPAD_BUTTON_UP || wpadheld & WPAD_BUTTON_DOWN) { wpadheld & WPAD_BUTTON_UP || wpadheld & WPAD_BUTTON_DOWN) {
@ -147,7 +147,7 @@ int main() {
GRRLIB_Rectangle(left + 150, top + 150, 200, 200, 0x0000FFC8, 1); // Blue with alpha GRRLIB_Rectangle(left + 150, top + 150, 200, 200, 0x0000FFC8, 1); // Blue with alpha
GRRLIB_Circle(left + 300, top + 300, 50, GRRLIB_OLIVE, 1); GRRLIB_Circle(left + 300, top + 300, 50, GRRLIB_OLIVE, 1);
// Draw a yellow four pixel dot where the wiimote is pointing // Draw a yellow four pixel dot where the Wii Remote is pointing
GRRLIB_Plot(ir1.sx, ir1.sy, GRRLIB_YELLOW); GRRLIB_Plot(ir1.sx, ir1.sy, GRRLIB_YELLOW);
GRRLIB_Plot(ir1.sx + 1, ir1.sy, GRRLIB_YELLOW); GRRLIB_Plot(ir1.sx + 1, ir1.sy, GRRLIB_YELLOW);
GRRLIB_Plot(ir1.sx, ir1.sy + 1, GRRLIB_YELLOW); GRRLIB_Plot(ir1.sx, ir1.sy + 1, GRRLIB_YELLOW);

View file

@ -48,19 +48,19 @@ int main() {
GRRLIB_texImg *tex_flipv = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h); GRRLIB_texImg *tex_flipv = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
GRRLIB_texImg *tex_fliphv = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h); GRRLIB_texImg *tex_fliphv = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
// Let's precalculte the grayscale texture // Let's precalculate the grayscale texture
GRRLIB_BMFX_Grayscale(tex_pirate, tex_gray); GRRLIB_BMFX_Grayscale(tex_pirate, tex_gray);
GRRLIB_FlushTex(tex_gray); GRRLIB_FlushTex(tex_gray);
// Let's precalculte the sepia texture // Let's precalculate the sepia texture
GRRLIB_BMFX_Sepia(tex_pirate, tex_sepia); GRRLIB_BMFX_Sepia(tex_pirate, tex_sepia);
GRRLIB_FlushTex(tex_sepia); GRRLIB_FlushTex(tex_sepia);
// Let's precalculte the inverted color texture // Let's precalculate the inverted color texture
GRRLIB_BMFX_Invert(tex_pirate, tex_invert); GRRLIB_BMFX_Invert(tex_pirate, tex_invert);
GRRLIB_FlushTex(tex_invert); GRRLIB_FlushTex(tex_invert);
// Let's precalculte 6 differents blur texture with 6 differents blur factor // Let's precalculate 6 differents blur texture with 6 differents blur factor
GRRLIB_BMFX_Blur(tex_pirate, tex_blur1, 1); GRRLIB_BMFX_Blur(tex_pirate, tex_blur1, 1);
GRRLIB_FlushTex(tex_blur1); GRRLIB_FlushTex(tex_blur1);
GRRLIB_BMFX_Blur(tex_pirate, tex_blur2, 2); GRRLIB_BMFX_Blur(tex_pirate, tex_blur2, 2);
@ -74,7 +74,7 @@ int main() {
GRRLIB_BMFX_Blur(tex_pirate, tex_blur6, 6); GRRLIB_BMFX_Blur(tex_pirate, tex_blur6, 6);
GRRLIB_FlushTex(tex_blur6); GRRLIB_FlushTex(tex_blur6);
// Let's precalculte 6 differents pixelate texture with 6 differents pixelate factor // Let's precalculate 6 differents pixelate texture with 6 differents pixelate factor
GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel1, 1); GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel1, 1);
GRRLIB_FlushTex(tex_pixel1); GRRLIB_FlushTex(tex_pixel1);
GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel2, 2); GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel2, 2);
@ -88,7 +88,7 @@ int main() {
GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel6, 6); GRRLIB_BMFX_Pixelate(tex_pirate, tex_pixel6, 6);
GRRLIB_FlushTex(tex_pixel6); GRRLIB_FlushTex(tex_pixel6);
// Let's precalculte 6 differents pixelate texture with 6 differents pixelate factor // Let's precalculate 6 differents pixelate texture with 6 differents pixelate factor
GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter1, 2); GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter1, 2);
GRRLIB_FlushTex(tex_pixel1); GRRLIB_FlushTex(tex_pixel1);
GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter2, 4); GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter2, 4);
@ -102,7 +102,7 @@ int main() {
GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter6, 12); GRRLIB_BMFX_Scatter(tex_pirate, tex_scatter6, 12);
GRRLIB_FlushTex(tex_pixel6); GRRLIB_FlushTex(tex_pixel6);
// Let's precalculte for flipping the texture // Let's precalculate for flipping the texture
GRRLIB_BMFX_FlipH(tex_pirate, tex_fliph); GRRLIB_BMFX_FlipH(tex_pirate, tex_fliph);
GRRLIB_FlushTex(tex_fliph); GRRLIB_FlushTex(tex_fliph);
GRRLIB_BMFX_FlipV(tex_pirate, tex_flipv); GRRLIB_BMFX_FlipV(tex_pirate, tex_flipv);

View file

@ -67,7 +67,7 @@ int main() {
while(1) { while(1) {
GRRLIB_FillScreen(0x000000FF); GRRLIB_FillScreen(0x000000FF);
WPAD_ScanPads(); // Scan the wiimotes WPAD_ScanPads(); // Scan the Wiimotes
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break; if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break;
old1=siny1; old2=siny2; old3=siny3; old4=siny4; old1=siny1; old2=siny2; old3=siny3; old4=siny4;