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[CHG] Documentation improvement
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3 changed files with 10 additions and 7 deletions
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@ -406,6 +406,7 @@ inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees
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* @param tex
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* @param color
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* @param zoom
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* @param text
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* @param ... Optional arguments.
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*/
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void GRRLIB_Printf(f32 xpos, f32 ypos, GRRLIB_texImg tex, u32 color, f32 zoom, const char *text, ...) {
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@ -511,7 +512,7 @@ void GRRLIB_FlushTex(GRRLIB_texImg tex)
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* Change a texture to gray scale.
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* @see GRRLIB_FlushTex
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* @param texsrc the texture source.
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* @param texdst the texture grayscaled destination.
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* @param texdest the texture grayscaled destination.
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*/
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void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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unsigned int x, y;
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@ -534,7 +535,7 @@ void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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* A texture effect.
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* @see GRRLIB_FlushTex
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* @param texsrc the texture source.
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* @param texdst the texture grayscaled destination.
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* @param texdest the texture grayscaled destination.
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* @param factor The factor level of the effect.
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*/
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void GRRLIB_BMFX_Scatter(GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor) {
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@ -563,6 +564,7 @@ void GRRLIB_BMFX_Scatter(GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor
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*
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* @param v
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* @param color
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* @param n
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* @param fmt
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*/
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void GRRLIB_GXEngine(Vector v[], u32 color, long n, u8 fmt) {
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@ -25,11 +25,11 @@
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typedef struct GRRLIB_texImg{
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unsigned int w; /**< width of the texture. */
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unsigned int h; /**< height of the texture. */
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unsigned int tilew; /**< tilew widht of a tile. */
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unsigned int tileh; /**< tileh height of a tile. */
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unsigned int nbtilew; /**< nbtilew number of tiles for the x axis. */
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unsigned int nbtileh; /**< nbtileh number of tiles for the y axis. */
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unsigned int tilestart; /**< */
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unsigned int tilew; /**< widht of a tile. */
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unsigned int tileh; /**< height of a tile. */
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unsigned int nbtilew; /**< number of tiles for the x axis. */
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unsigned int nbtileh; /**< number of tiles for the y axis. */
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unsigned int tilestart; /**< offset for starting position. */
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void *data; /**< pointer to the texture data. */
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} GRRLIB_texImg;
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@ -226,6 +226,7 @@ int main() {
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/**
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* This function calculates the number of frames we render each second.
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* It must be called right after GRRLIB_Render.
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* @return The number of frames per second.
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*/
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static u8 CalculateFrameRate() {
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