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https://github.com/GRRLIB/GRRLIB.git
synced 2024-12-22 10:29:20 +00:00
Remove deprecated use of register keyword
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parent
7db60f3fd5
commit
11b673056b
4 changed files with 14 additions and 10 deletions
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@ -2,6 +2,10 @@
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All notable changes to this project will be documented in this file.
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## [Unreleased]
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-
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## [4.4.1] - 2021-03-05
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- Patch widescreen on Wii U.
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@ -107,6 +111,7 @@ All notable changes to this project will be documented in this file.
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- New Bitmap FX
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- Add `GRRLIB_Exit()` to free the memory allocated by GRRLIB
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[unreleased]: https://github.com/GRRLIB/GRRLIB/compare/v4.4.1...HEAD
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[4.4.1]: https://github.com/GRRLIB/GRRLIB/compare/v4.4.0...v4.4.1
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[4.4.0]: https://github.com/GRRLIB/GRRLIB/compare/4.3.2...v4.4.0
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[4.3.2]: https://github.com/GRRLIB/GRRLIB/compare/4.3.1...4.3.2
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@ -185,9 +185,9 @@ GRRLIB_texImg* GRRLIB_LoadTexturePNG (const u8 *my_png) {
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* @return An array of palette. Memory must be deleted.
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*/
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static RGBQUAD* GRRLIB_CreatePalette (const u8 *my_bmp, u32 Size) {
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u32 n, i = 0;
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u32 i = 0;
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RGBQUAD *Palette = calloc(Size, sizeof(RGBQUAD));
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for(n=0; n<Size; n++) {
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for(u32 n=0; n<Size; n++) {
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Palette[n].rgbBlue = my_bmp[i];
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Palette[n].rgbGreen = my_bmp[i+1];
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Palette[n].rgbRed = my_bmp[i+2];
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@ -1,5 +1,5 @@
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/*------------------------------------------------------------------------------
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Copyright (c) 2009-2017 The GRRLIB Team
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Copyright (c) 2009-2021 The GRRLIB Team
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -40,9 +40,9 @@ THE SOFTWARE.
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INLINE
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u32 GRRLIB_GetPixelFromtexImg (const int x, const int y,
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const GRRLIB_texImg *tex) {
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register u32 offs;
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register u32 ar;
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register u8* bp = (u8*)tex->data;
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u32 offs;
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u32 ar;
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u8* bp = (u8*)tex->data;
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offs = (((y&(~3))<<2)*tex->w) + ((x&(~3))<<4) + ((((y&3)<<2) + (x&3)) <<1);
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@ -61,8 +61,8 @@ u32 GRRLIB_GetPixelFromtexImg (const int x, const int y,
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INLINE
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void GRRLIB_SetPixelTotexImg (const int x, const int y,
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GRRLIB_texImg *tex, const u32 color) {
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register u32 offs;
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register u8* bp = (u8*)tex->data;
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u32 offs;
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u8* bp = (u8*)tex->data;
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offs = (((y&(~3))<<2)*tex->w) + ((x&(~3))<<4) + ((((y&3)<<2) + (x&3)) <<1);
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@ -150,7 +150,6 @@ int main() {
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}
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static void createEffect( u8 id, int _x, int _y ) {
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u8 _ColorAdd = 0;
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switch (id) {
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case EFFECT_SMOKEBOMB:
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for (u8 i = 0; i < 5; i++) {
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@ -160,7 +159,7 @@ static void createEffect( u8 id, int _x, int _y ) {
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createParticle( 3, (_x + (RANDOM * 50)), (_y + (RANDOM * 50)), 1.25f, 1.5f, 92, 92, 92 );
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}
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for (u8 i = 0; i < 5; i++) {
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_ColorAdd = (RANDOM * 75);
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u8 _ColorAdd = (RANDOM * 75);
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createParticle( 2, (_x + (RANDOM * 40)), (_y + (RANDOM * 40)), (1.0f+(RANDOM*0.20)), 1.0f, 128+_ColorAdd, 128+_ColorAdd, 128+_ColorAdd );
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}
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break;
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