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https://github.com/GRRLIB/GRRLIB.git
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[CHG] Refactoring
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4ab8726ffe
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14bdb68481
3 changed files with 113 additions and 111 deletions
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@ -20,6 +20,8 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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------------------------------------------------------------------------------*/
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#include <math.h>
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#include <grrlib.h>
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// User should not directly modify these
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@ -44,15 +46,15 @@ void GRRLIB_SetBackgroundColour(u8 r, u8 g, u8 b, u8 a) {
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/**
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* Set the camera parameter (contributed my chris_c aka DaShAmAn).
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* @param posx x posision of the cam.
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* @param posy y posision of the cam.
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* @param posz z posision of the cam.
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* @param posx x position of the camera.
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* @param posy y position of the camera.
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* @param posz z position of the camera.
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* @param upx Alpha component.
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* @param upy Alpha component.
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* @param upz Alpha component.
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* @param lookx x up posision of the cam.
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* @param looky y up posision of the cam.
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* @param lookz z up posision of the cam.
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* @param lookx x up position of the camera.
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* @param looky y up position of the camera.
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* @param lookz z up position of the camera.
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*/
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void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz,
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f32 upx, f32 upy, f32 upz,
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@ -73,10 +75,10 @@ void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz,
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/**
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* Set up the position matrix (contributed by chris_c aka DaShAmAn).
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* @param minDist Minimal distance for the cam.
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* @param maxDist Maximal distance for the cam.
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* @param fov Field of view for the cam.
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* @param colormode False, GX won't need vertex colors , True, GX will need vertex colors.
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* @param minDist Minimal distance for the camera.
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* @param maxDist Maximal distance for the camera.
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* @param fov Field of view for the camera.
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* @param colormode False, GX won't need vertex colors, True, GX will need vertex colors.
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* @param texturemode False, GX won't need texture coordinate, True, GX will need texture coordinate.
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* @param normalmode False, GX won't need normal coordinate, True, GX will need normal coordinate.
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*/
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@ -106,7 +108,7 @@ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool colormode, bool textu
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}
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/**
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* Go back to 2D Mode (contributed by chris_c aka DaShAmAn).
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* Go back to 2D mode (contributed by chris_c aka DaShAmAn).
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*/
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void GRRLIB_2dMode() {
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Mtx view, m;
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@ -135,9 +137,9 @@ void GRRLIB_2dMode() {
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/**
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* Set the view matrix to draw object (contributed by chris_c aka DaShAmAn).
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* @param posx x posision of the object.
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* @param posy y posision of the object.
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* @param posz z posision of the object.
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* @param posx x position of the object.
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* @param posy y position of the object.
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* @param posz z position of the object.
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* @param angx x rotation angle of the object.
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* @param angy y rotation angle of the object.
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* @param angz z rotation angle of the object.
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@ -233,20 +235,20 @@ void GRRLIB_LightSwitch(u8 id, u32 ambcol, u32 matcol, u8 colsrc) {
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else src = GX_SRC_VTX;
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GX_SetNumChans(1);
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GX_SetChanCtrl(GX_COLOR0A0, GX_ENABLE, GX_SRC_REG, src, id, GX_DF_CLAMP,GX_AF_SPOT);
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GX_SetChanCtrl(GX_COLOR0A0, GX_ENABLE, GX_SRC_REG, src, id, GX_DF_CLAMP, GX_AF_SPOT);
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GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { R(ambcol), G(ambcol), B(ambcol), A(ambcol)});
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GX_SetChanMatColor(GX_COLOR0A0, (GXColor) { R(matcol), G(matcol), B(matcol), A(matcol)});
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}
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/**
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* Draw a Torus (with normal).
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* Draw a torus (with normal).
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* @param r Radius of the ring.
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* @param R Radius of the torus.
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* @param nsides Number of faces per ring.
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* @param rings Number of rings.
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* @param filled Wired or not.
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*/
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void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled){
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void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled) {
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int i, j;
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f32 theta, phi, theta1;
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f32 cosTheta, sinTheta;
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@ -286,29 +288,32 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled){
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}
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/**
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* Draw a Sphere (with normal).
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* @param r Radius of the Sphere.
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* Draw a sphere (with normal).
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* @param r Radius of the sphere.
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* @param lats Number of lattitudes.
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* @param longs Number of Longitutes.
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* @param longs Number of longitutes.
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* @param filled Wired or not.
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*/
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void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled) {
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int i, j;
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f32 lat0, z0, zr0,
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lat1, z1, zr1,
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lng, x, y;
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for(i = 0; i <= lats; i++) {
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f32 lat0 = M_PI * (-0.5F + (f32) (i - 1) / lats);
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f32 z0 = sin(lat0);
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f32 zr0 = cos(lat0);
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lat0 = M_PI * (-0.5F + (f32) (i - 1) / lats);
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z0 = sin(lat0);
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zr0 = cos(lat0);
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f32 lat1 = M_PI * (-0.5F + (f32) i / lats);
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f32 z1 = sin(lat1);
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f32 zr1 = cos(lat1);
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lat1 = M_PI * (-0.5F + (f32) i / lats);
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z1 = sin(lat1);
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zr1 = cos(lat1);
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if(filled) GX_Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, 2*(longs+1));
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 2*(longs+1));
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for(j = 0; j <= longs; j++) {
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f32 lng = 2 * M_PI * (f32) (j - 1) / longs;
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f32 x = cos(lng);
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f32 y = sin(lng);
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lng = 2 * M_PI * (f32) (j - 1) / longs;
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x = cos(lng);
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y = sin(lng);
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GX_Position3f32(x * zr0 * r, y * zr0 * r, z0 * r);
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GX_Normal3f32(x * zr0 * r, y * zr0 * r, z0 * r);
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@ -320,7 +325,7 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled) {
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}
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/**
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* Draw a Cube (with normal).
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* Draw a cube (with normal).
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* @param size Size of the cube edge.
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* @param filled Wired or not.
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*/
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@ -355,18 +360,18 @@ void GRRLIB_DrawCube(f32 size, bool filled)
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v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
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for (i = 5; i >= 0; i--) {
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if(filled) GX_Begin(GX_QUADS, GX_VTXFMT0,4);
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0,5);
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GX_Position3f32(v[faces[i][0]][0],v[faces[i][0]][1],v[faces[i][0]][2] );
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if(filled) GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 5);
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GX_Position3f32(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2] );
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GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
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GX_Position3f32(v[faces[i][1]][0],v[faces[i][1]][1],v[faces[i][1]][2]);
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GX_Position3f32(v[faces[i][1]][0], v[faces[i][1]][1], v[faces[i][1]][2]);
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GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
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GX_Position3f32(v[faces[i][2]][0],v[faces[i][2]][1],v[faces[i][2]][2]);
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GX_Position3f32(v[faces[i][2]][0], v[faces[i][2]][1], v[faces[i][2]][2]);
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GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
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GX_Position3f32(v[faces[i][3]][0],v[faces[i][3]][1],v[faces[i][3]][2]);
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GX_Position3f32(v[faces[i][3]][0], v[faces[i][3]][1], v[faces[i][3]][2]);
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GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
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if(!filled) {
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GX_Position3f32(v[faces[i][0]][0],v[faces[i][0]][1],v[faces[i][0]][2]);
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GX_Position3f32(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2]);
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GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
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}
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GX_End();
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@ -374,20 +379,21 @@ void GRRLIB_DrawCube(f32 size, bool filled)
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}
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/**
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* Draw a Cube (with normal).
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* Draw a cylinder (with normal).
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* @param r Radius of the cylinder.
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* @param h High of the cylinder.
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* @param d Dencity of slice.
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* @param filled Wired or not.
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*/
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void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled){
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void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled) {
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int i;
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f32 dx, dy;
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if(filled) GX_Begin(GX_TRIANGLESTRIP,GX_VTXFMT0, 2 * (d+1));
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else GX_Begin(GX_LINESTRIP,GX_VTXFMT0, 2 * (d+1));
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for(i = 0 ; i <= d ; i++){
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f32 dx = cosf( M_PI * 2.0f * i / d );
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f32 dy = sinf( M_PI * 2.0f * i / d );
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if(filled) GX_Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, 2 * (d+1));
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 2 * (d+1));
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for(i = 0 ; i <= d ; i++) {
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dx = cosf( M_PI * 2.0f * i / d );
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dy = sinf( M_PI * 2.0f * i / d );
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GX_Position3f32( r * dx, -0.5f * h, r * dy );
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GX_Normal3f32( dx, 0.0f, dy );
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GX_Position3f32( r * dx, 0.5f * h, r * dy );
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@ -395,25 +401,23 @@ void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled){
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}
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GX_End();
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if(filled) GX_Begin(GX_TRIANGLEFAN,GX_VTXFMT0,d+2);
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else GX_Begin(GX_LINESTRIP,GX_VTXFMT0,d+2);
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if(filled) GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, d+2);
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, d+2);
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GX_Position3f32(0.0f, -0.5f * h, 0.0f);
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GX_Normal3f32(0.0f, -1.0f, 0.0f);
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for(i = 0 ; i <= d ; i++){
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for(i = 0 ; i <= d ; i++) {
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GX_Position3f32( r * cosf( M_PI * 2.0f * i / d ), -0.5f * h, r * sinf( M_PI * 2.0f * i / d ) );
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GX_Normal3f32(0.0f, -1.0f, 0.0f);
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}
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GX_End();
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if(filled) GX_Begin(GX_TRIANGLEFAN,GX_VTXFMT0,d+2);
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else GX_Begin(GX_LINESTRIP,GX_VTXFMT0,d+2);
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if(filled) GX_Begin(GX_TRIANGLEFAN, GX_VTXFMT0, d+2);
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, d+2);
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GX_Position3f32(0.0f, 0.5f * h, 0.0f);
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GX_Normal3f32(0.0f, 1.0f, 0.0f);
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for(i = 0 ; i <= d ; i++){
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for(i = 0 ; i <= d ; i++) {
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GX_Position3f32( r * cosf( M_PI * 2.0f * i / d ), 0.5f * h, r * sinf( M_PI * 2.0f * i / d ) );
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GX_Normal3f32(0.0f, 1.0f, 0.0f);
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}
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GX_End();
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}
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@ -39,7 +39,7 @@ static guVector axis = (guVector){0, 0, 1};
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* @param scaleY Specifies the y-coordinate scale. -1 could be used for flipping the texture vertically.
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* @param color Color in RGBA format.
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*/
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void GRRLIB_DrawImg (const f32 xpos, const f32 ypos, const GRRLIB_texImg *tex, const f32 degrees, const f32 scaleX, const f32 scaleY,const u32 color) {
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void GRRLIB_DrawImg (const f32 xpos, const f32 ypos, const GRRLIB_texImg *tex, const f32 degrees, const f32 scaleX, const f32 scaleY, const u32 color) {
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GXTexObj texObj;
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u16 width, height;
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Mtx m, m1, m2, mv;
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@ -25,8 +25,6 @@ THE SOFTWARE.
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* Inline functions for configuring the GRRLIB settings.
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*/
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#include <grrlib.h>
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extern GRRLIB_drawSettings GRRLIB_Settings;
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/**
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