[CHG] You should not cast malloc/calloc/realloc/etc ...if you compiler is returning errors - include the right header file! (normally stdlib)

This commit is contained in:
csBlueChip 2009-08-30 21:20:00 +00:00
parent b46057fff7
commit 159f56e252

View file

@ -78,13 +78,12 @@ void RawTo4x4RGBA (const u8 *src, void *dst,
* @return A GRRLIB_texImg structure filled with image informations.
*/
GRRLIB_texImg* GRRLIB_LoadTexture (const u8 my_img[]) {
if (my_img[0]==0xFF && my_img[1]==0xD8 && my_img[2]==0xFF) {
// Check for jpeg signature
if ((my_img[0]==0xFF) && (my_img[1]==0xD8) && (my_img[2]==0xFF))
return (GRRLIB_LoadTextureJPG(my_img));
}
else {
else
return (GRRLIB_LoadTexturePNG(my_img));
}
}
/**
* Load a texture from a buffer.
@ -94,7 +93,7 @@ GRRLIB_texImg* GRRLIB_LoadTexture (const u8 my_img[]) {
GRRLIB_texImg* GRRLIB_LoadTexturePNG (const u8 *my_png) {
PNGUPROP imgProp;
IMGCTX ctx;
GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg));
GRRLIB_texImg *my_texture = calloc(1, sizeof(GRRLIB_texImg));
if(my_texture != NULL) {
ctx = PNGU_SelectImageFromBuffer(my_png);
@ -122,7 +121,7 @@ GRRLIB_texImg* GRRLIB_LoadTexturePNG (const u8 *my_png) {
GRRLIB_texImg* GRRLIB_LoadTextureJPG (const u8 *my_jpg) {
struct jpeg_decompress_struct cinfo;
struct jpeg_error_mgr jerr;
GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg));
GRRLIB_texImg *my_texture = calloc(1, sizeof(GRRLIB_texImg));
int n = 0;
unsigned int i;
@ -144,9 +143,9 @@ GRRLIB_texImg* GRRLIB_LoadTextureJPG (const u8 *my_jpg) {
jpeg_memory_src(&cinfo, my_jpg, n);
jpeg_read_header(&cinfo, TRUE);
jpeg_start_decompress(&cinfo);
unsigned char *tempBuffer = (unsigned char*) malloc(cinfo.output_width * cinfo.output_height * cinfo.num_components);
unsigned char *tempBuffer = malloc(cinfo.output_width * cinfo.output_height * cinfo.num_components);
JSAMPROW row_pointer[1];
row_pointer[0] = (unsigned char*) malloc(cinfo.output_width * cinfo.num_components);
row_pointer[0] = malloc(cinfo.output_width * cinfo.num_components);
size_t location = 0;
while (cinfo.output_scanline < cinfo.output_height) {
jpeg_read_scanlines(&cinfo, row_pointer, 1);
@ -196,12 +195,12 @@ void GRRLIB_Compose( int xoff, int yoff, GRRLIB_texImg* layer,
// Loop through the layer, one pixel at a time
for (y = 0; y < layer->h; y++) {
cnv_y = y + yoff; // y coord of canvas pixel to be changed
cnv_y = y + yoff; // y coord of canvas pixel to edit
if (cnv_y < 0) continue ; // not on the canvas yet
if (cnv_y >= canvas->h) break; // off the bottom of the canvas
for (x = 0; x < layer->w; x++) {
cnv_x = x + xoff; // x coord of canvas pixel to be changed
cnv_x = x + xoff; // x coord of canvas pixel to edit
if (cnv_x < 0) continue ; // not on the canvas yet
if (cnv_x >= canvas->h) break; // off the right of the canvas