diff --git a/GRRLIB/GRRLIB/GRRLIB_3D.c b/GRRLIB/GRRLIB/GRRLIB_3D.c index b7d74ed..48df284 100644 --- a/GRRLIB/GRRLIB/GRRLIB_3D.c +++ b/GRRLIB/GRRLIB/GRRLIB_3D.c @@ -78,11 +78,10 @@ void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz, * @param minDist Minimal distance for the camera. * @param maxDist Maximal distance for the camera. * @param fov Field of view for the camera. - * @param colormode False, GX won't need vertex colors, True, GX will need vertex colors. * @param texturemode False, GX won't need texture coordinate, True, GX will need texture coordinate. * @param normalmode False, GX won't need normal coordinate, True, GX will need normal coordinate. */ -void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool colormode, bool texturemode, bool normalmode) { +void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode, bool normalmode) { Mtx m; guLookAt(_GRR_view, &_GRR_cam, &_GRR_up, &_GRR_look); @@ -95,12 +94,12 @@ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool colormode, bool textu GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_DIRECT); if(normalmode) GX_SetVtxDesc(GX_VA_NRM, GX_DIRECT); - if(colormode) GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); + GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT); if(texturemode) GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); if(normalmode) GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0); - if(colormode) GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); + GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0); if(texturemode) GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); if(texturemode) GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); @@ -140,6 +139,13 @@ void GRRLIB_2dMode() { GX_SetNumTevStages(1); GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR); + + GX_SetNumChans(1); + GX_SetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_VTX, GX_SRC_VTX, 0, GX_DF_NONE, GX_AF_NONE); + GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0); + + GRRLIB_Settings.lights = 0; + } /** @@ -213,7 +219,7 @@ void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep) { * @param rings Number of rings. * @param filled Wired or not. */ -void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled) { +void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col) { int i, j; f32 theta, phi, theta1; f32 cosTheta, sinTheta; @@ -242,8 +248,10 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled) { GX_Position3f32(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); GX_Normal3f32(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + GX_Color1u32(col); GX_Position3f32(cosTheta * dist, -sinTheta * dist, r * sinPhi); GX_Normal3f32(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + GX_Color1u32(col); } GX_End(); theta = theta1; @@ -259,7 +267,7 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled) { * @param longs Number of longitutes. * @param filled Wired or not. */ -void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled) { +void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) { int i, j; f32 lat0, z0, zr0, lat1, z1, zr1, @@ -282,8 +290,10 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled) { GX_Position3f32(x * zr0 * r, y * zr0 * r, z0 * r); GX_Normal3f32(x * zr0 * r, y * zr0 * r, z0 * r); + GX_Color1u32(col); GX_Position3f32(x * zr1 * r, y * zr1 * r, z1 * r); GX_Normal3f32(x * zr1 * r, y * zr1 * r, z1 * r); + GX_Color1u32(col); } GX_End(); } @@ -294,7 +304,7 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled) { * @param size Size of the cube edge. * @param filled Wired or not. */ -void GRRLIB_DrawCube(f32 size, bool filled) { +void GRRLIB_DrawCube(f32 size, bool filled, u32 col) { static f32 n[6][3] = { {-1.0, 0.0, 0.0}, @@ -328,15 +338,20 @@ void GRRLIB_DrawCube(f32 size, bool filled) { else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 5); GX_Position3f32(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2] ); GX_Normal3f32(n[i][0], n[i][1], n[i][2]); + GX_Color1u32(col); GX_Position3f32(v[faces[i][1]][0], v[faces[i][1]][1], v[faces[i][1]][2]); GX_Normal3f32(n[i][0], n[i][1], n[i][2]); + GX_Color1u32(col); GX_Position3f32(v[faces[i][2]][0], v[faces[i][2]][1], v[faces[i][2]][2]); GX_Normal3f32(n[i][0], n[i][1], n[i][2]); + GX_Color1u32(col); GX_Position3f32(v[faces[i][3]][0], v[faces[i][3]][1], v[faces[i][3]][2]); GX_Normal3f32(n[i][0], n[i][1], n[i][2]); + GX_Color1u32(col); if(!filled) { GX_Position3f32(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2]); GX_Normal3f32(n[i][0], n[i][1], n[i][2]); + GX_Color1u32(col); } GX_End(); } @@ -349,7 +364,7 @@ void GRRLIB_DrawCube(f32 size, bool filled) { * @param d Dencity of slice. * @param filled Wired or not. */ -void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled) { +void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled, u32 col) { int i; f32 dx, dy; @@ -360,8 +375,10 @@ void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled) { dy = sinf( M_PI * 2.0f * i / d ); GX_Position3f32( r * dx, -0.5f * h, r * dy ); GX_Normal3f32( dx, 0.0f, dy ); + GX_Color1u32(col); GX_Position3f32( r * dx, 0.5f * h, r * dy ); GX_Normal3f32( dx, 0.0f, dy ); + GX_Color1u32(col); } GX_End(); @@ -369,9 +386,11 @@ void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled) { else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, d+2); GX_Position3f32(0.0f, -0.5f * h, 0.0f); GX_Normal3f32(0.0f, -1.0f, 0.0f); + GX_Color1u32(col); for(i = 0 ; i <= d ; i++) { GX_Position3f32( r * cosf( M_PI * 2.0f * i / d ), -0.5f * h, r * sinf( M_PI * 2.0f * i / d ) ); GX_Normal3f32(0.0f, -1.0f, 0.0f); + GX_Color1u32(col); } GX_End(); @@ -379,9 +398,62 @@ void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled) { else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, d+2); GX_Position3f32(0.0f, 0.5f * h, 0.0f); GX_Normal3f32(0.0f, 1.0f, 0.0f); + GX_Color1u32(col); for(i = 0 ; i <= d ; i++) { GX_Position3f32( r * cosf( M_PI * 2.0f * i / d ), 0.5f * h, r * sinf( M_PI * 2.0f * i / d ) ); GX_Normal3f32(0.0f, 1.0f, 0.0f); + GX_Color1u32(col); } GX_End(); } + +/** + * Set Ambiant Color +*/ +void GRRLIB_SetLightAmbiant(u32 ambiantcolor){ + GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { R(ambiantcolor), G(ambiantcolor), B(ambiantcolor), 0xFF}); +} + +/** + * Set Diffuse Light Parameters + * @param num number of the light + * @param pos position of the diffuse light (x/y/z) + * @param distattn distance attenuation + * @param brightness Brightness of the light + * @param lightcolor color of the light + * @param ambiant anbiant color. +*/ +void GRRLIB_SetLightDiff(int num, guVector pos, float distattn, float brightness , u32 lightcolor){ +GXLightObj MyLight; +guVector lpos={pos.x,pos.y,pos.z}; + + GRRLIB_Settings.lights |= (1<fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(rmode->fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(rmode->fbWidth/2,-rmode->efbHeight/2,rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-rmode->fbWidth/2,-rmode->efbHeight/2,rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(rmode->fbWidth/2,rmode->efbHeight/2,-rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-rmode->fbWidth/2,rmode->efbHeight/2,-rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-rmode->fbWidth/2,-rmode->efbHeight/2,-rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(rmode->fbWidth/2,-rmode->efbHeight/2,-rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(rmode->fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(rmode->fbWidth/2,rmode->efbHeight/2,-rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(rmode->fbWidth/2,-rmode->efbHeight/2,-rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(rmode->fbWidth/2,-rmode->efbHeight/2,rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-rmode->fbWidth/2,rmode->efbHeight/2,-rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-rmode->fbWidth/2,rmode->efbHeight/2,rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-rmode->fbWidth/2,-rmode->efbHeight/2,rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-rmode->fbWidth/2,-rmode->efbHeight/2,-rmode->fbWidth/2); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End(); diff --git a/examples/3D_Light1/Makefile b/examples/3D_Light1/Makefile new file mode 100644 index 0000000..a5ed35e --- /dev/null +++ b/examples/3D_Light1/Makefile @@ -0,0 +1,139 @@ +#--------------------------------------------------------------------------------- +# Clear the implicit built in rules +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- +ifeq ($(strip $(DEVKITPPC)),) +$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC) +endif + +include $(DEVKITPPC)/wii_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source source/gfx +DATA := data +INCLUDES := + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- + +CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE) +CXXFLAGS = $(CFLAGS) + +LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map + +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS := -lgrrlib -lfreetype -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CURDIR)/$(GRRLIB) + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +#--------------------------------------------------------------------------------- +# automatically build a list of object files for our project +#--------------------------------------------------------------------------------- +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) + export LD := $(CC) +else + export LD := $(CXX) +endif + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ + $(sFILES:.s=.o) $(SFILES:.S=.o) + +#--------------------------------------------------------------------------------- +# build a list of include paths +#--------------------------------------------------------------------------------- +export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) \ + -I$(LIBOGC_INC) + +#--------------------------------------------------------------------------------- +# build a list of library paths +#--------------------------------------------------------------------------------- +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ + -L$(LIBOGC_LIB) + +export OUTPUT := $(CURDIR)/$(TARGET) +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol + +#--------------------------------------------------------------------------------- +run: + psoload $(TARGET).dol + +#--------------------------------------------------------------------------------- +reload: + psoload -r $(TARGET).dol + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).dol: $(OUTPUT).elf +$(OUTPUT).elf: $(OFILES) + +#--------------------------------------------------------------------------------- +# This rule links in binary data with the .jpg extension +#--------------------------------------------------------------------------------- +%.jpg.o : %.jpg +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + $(bin2o) + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- diff --git a/examples/3D_Light1/source/gfx/font.c b/examples/3D_Light1/source/gfx/font.c new file mode 100644 index 0000000..d1e37af --- /dev/null +++ b/examples/3D_Light1/source/gfx/font.c @@ -0,0 +1,67 @@ +/* + This file was autogenerated by raw2c. +Visit http://www.devkitpro.org +*/ + +const unsigned char font[] = { + 0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52, + 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x30, 0x08, 0x06, 0x00, 0x00, 0x00, 0x60, 0xc5, 0xa3, + 0xdf, 0x00, 0x00, 0x00, 0x01, 0x73, 0x52, 0x47, 0x42, 0x00, 0xae, 0xce, 0x1c, 0xe9, 0x00, 0x00, + 0x03, 0x5e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0x9d, 0xd1, 0xb2, 0xad, 0x20, 0x08, 0x40, + 0x4f, 0x4d, 0xff, 0xff, 0xcb, 0xdd, 0xa7, 0x3d, 0xd3, 0x6d, 0x6c, 0x54, 0x40, 0x40, 0x5d, 0xeb, + 0xe9, 0xcc, 0xd9, 0x91, 0x26, 0x48, 0x44, 0x4a, 0xc7, 0xdf, 0x20, 0xee, 0xfb, 0xbe, 0x7f, 0x7f, + 0x1f, 0xc7, 0x71, 0xfc, 0x81, 0x2b, 0xcf, 0xf1, 0xd7, 0xea, 0xe0, 0x7d, 0xae, 0xf7, 0x39, 0x6b, + 0xbf, 0x43, 0x4e, 0xbb, 0x78, 0xea, 0xe7, 0x4b, 0x87, 0x5f, 0xd4, 0x74, 0xdb, 0x3b, 0xff, 0xb5, + 0xed, 0xb7, 0xca, 0xbf, 0xe5, 0x0e, 0xef, 0x81, 0x86, 0x78, 0x63, 0x1f, 0x7d, 0x0e, 0x74, 0x3f, + 0xaf, 0xf3, 0xfb, 0xd2, 0x57, 0xc9, 0xc1, 0xb4, 0x1e, 0x6b, 0xe9, 0x2c, 0x4b, 0xc7, 0xf6, 0xf6, + 0xff, 0x79, 0xcc, 0x89, 0x59, 0xc0, 0xca, 0x13, 0xbe, 0x37, 0xb2, 0xe0, 0x66, 0xa8, 0x8b, 0xce, + 0x66, 0x1b, 0xef, 0x0b, 0xd3, 0xc0, 0xe0, 0x01, 0x5b, 0x68, 0x95, 0xad, 0x39, 0xb8, 0x5a, 0x5a, + 0x64, 0x44, 0xaa, 0x44, 0x23, 0x8f, 0x03, 0x5c, 0x14, 0x9c, 0x1e, 0x58, 0x3b, 0x3f, 0xaf, 0x7e, + 0x5a, 0xd8, 0x77, 0xeb, 0xf9, 0x2e, 0x2f, 0x25, 0x30, 0x21, 0xc1, 0x7b, 0xc2, 0x7b, 0x4e, 0x64, + 0xeb, 0x09, 0xbc, 0xab, 0xf3, 0xb3, 0x6a, 0xab, 0xf5, 0x25, 0xc9, 0x19, 0x69, 0x98, 0x00, 0xb0, + 0xb7, 0xf3, 0x8b, 0x86, 0x47, 0x60, 0x18, 0x1a, 0xc9, 0x7b, 0x47, 0xff, 0xa5, 0xb7, 0x9b, 0x1e, + 0xed, 0x67, 0x72, 0x14, 0xd9, 0x9c, 0x5f, 0x8f, 0x0d, 0x78, 0xd8, 0xcb, 0xb3, 0x8d, 0x6b, 0x07, + 0x83, 0x80, 0xbd, 0x9c, 0xe0, 0x88, 0x27, 0x96, 0x59, 0xfa, 0x6f, 0xe5, 0xc0, 0xac, 0xaf, 0x37, + 0xab, 0x13, 0x24, 0x02, 0x04, 0xf8, 0x70, 0x00, 0xd1, 0x69, 0x9b, 0xde, 0x08, 0x76, 0x87, 0x47, + 0x57, 0xe9, 0x3a, 0x40, 0xf7, 0x47, 0xe0, 0x9e, 0x85, 0x93, 0x00, 0x3c, 0x85, 0xe4, 0x88, 0xfc, + 0xb6, 0xb3, 0x11, 0x1c, 0x20, 0x48, 0x74, 0xf9, 0x75, 0x07, 0x5e, 0xc5, 0x11, 0xcd, 0xe4, 0x50, + 0xac, 0x77, 0xfc, 0x58, 0xdc, 0x5c, 0x34, 0x3b, 0x47, 0x24, 0x7d, 0xc8, 0xf8, 0x16, 0x1e, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe2, 0x51, 0x97, 0x93, 0x79, 0xff, 0xd6, 0xd5, + 0xb8, 0x51, 0x12, 0x33, 0x43, 0x12, 0x55, 0x5a, 0x8f, 0x0c, 0xf4, 0x48, 0xf4, 0x3f, 0x62, 0x9d, + 0x9b, 0xa7, 0xfd, 0x6a, 0xe7, 0x60, 0xa6, 0xf6, 0x23, 0xe5, 0xcd, 0x1d, 0xe0, 0xa8, 0x7a, 0x5e, + 0xb3, 0xcb, 0xb3, 0x4c, 0xc1, 0xc7, 0x01, 0x5a, 0x17, 0xea, 0xf4, 0x68, 0x1f, 0xf9, 0x38, 0x79, + 0xea, 0x01, 0x02, 0xc0, 0xb6, 0xb8, 0xef, 0x04, 0x19, 0x51, 0xfb, 0x6b, 0xf5, 0x55, 0xef, 0x33, + 0x5c, 0x5f, 0xe4, 0x3a, 0x2c, 0x22, 0xea, 0x79, 0xc6, 0x2a, 0xb2, 0xf6, 0x5f, 0x49, 0xfe, 0xfa, + 0xfd, 0xf3, 0x67, 0xc0, 0xda, 0xed, 0x3f, 0xda, 0x5c, 0x98, 0x54, 0x5e, 0x33, 0x01, 0x25, 0xd7, + 0xaf, 0x95, 0x87, 0x75, 0x1c, 0xb0, 0xa6, 0x1f, 0xd6, 0xf2, 0x59, 0xf5, 0x20, 0xd9, 0xce, 0xa7, + 0xd1, 0x57, 0xcb, 0x38, 0xfe, 0xb7, 0x17, 0x58, 0x53, 0x60, 0xb0, 0xa7, 0x73, 0x4f, 0x47, 0x21, + 0x89, 0xe6, 0x4a, 0xf2, 0xda, 0xbc, 0x8e, 0x24, 0x87, 0xf0, 0xee, 0xbf, 0x55, 0x81, 0xc6, 0x59, + 0x23, 0x9b, 0xc8, 0xbe, 0x66, 0xca, 0xaf, 0x6a, 0xed, 0xa0, 0x55, 0x3e, 0xab, 0x6d, 0x44, 0x47, + 0x78, 0xbd, 0x01, 0x16, 0x39, 0x40, 0x80, 0x0d, 0x22, 0x5e, 0x28, 0x73, 0x66, 0x1b, 0xfc, 0xe8, + 0x47, 0x08, 0x0f, 0xc3, 0x6a, 0x6d, 0x63, 0xa6, 0x8f, 0xfa, 0xdc, 0x9d, 0xe0, 0x98, 0x90, 0xcf, + 0x20, 0x7f, 0x66, 0x74, 0x14, 0x38, 0x41, 0xe8, 0x7d, 0xdc, 0xf9, 0x81, 0x13, 0x44, 0xbe, 0x47, + 0xfe, 0xb2, 0x56, 0xf8, 0x8e, 0x6f, 0xe4, 0x46, 0x5d, 0x3f, 0x39, 0x40, 0xec, 0x6f, 0xb5, 0xb1, + 0xca, 0xa6, 0x2b, 0x72, 0x80, 0x00, 0xb0, 0xef, 0xd3, 0x83, 0x26, 0xac, 0x8c, 0xd8, 0x4a, 0xd6, + 0xda, 0xf6, 0xc8, 0x8f, 0x3f, 0x5b, 0xf7, 0x1f, 0xd6, 0x89, 0x6a, 0x6a, 0xfd, 0xa8, 0xed, 0x64, + 0xc8, 0x32, 0x7f, 0x76, 0x9b, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0, + 0x26, 0x26, 0xe5, 0x68, 0x34, 0xc7, 0xb5, 0x92, 0xa5, 0x1c, 0x57, 0xed, 0x9c, 0xcd, 0x03, 0xbf, + 0x69, 0x3d, 0xb8, 0xd2, 0xf8, 0xce, 0x78, 0xfd, 0x52, 0xfb, 0xf1, 0x2c, 0x07, 0x55, 0xda, 0x36, + 0x97, 0xb1, 0x1c, 0x9c, 0x45, 0x3d, 0x4f, 0x29, 0x7c, 0x17, 0xd8, 0xfa, 0x8e, 0x22, 0xdc, 0x4b, + 0xac, 0x91, 0xb7, 0xd8, 0xcb, 0x3c, 0xba, 0xfd, 0x5a, 0xbb, 0x91, 0xd7, 0x5f, 0x73, 0xca, 0xbc, + 0x31, 0xcc, 0x37, 0x7f, 0xac, 0x60, 0x1d, 0x20, 0x00, 0x6c, 0x0b, 0x11, 0x20, 0x10, 0x61, 0xc0, + 0xb6, 0x3a, 0xb9, 0x46, 0x87, 0x98, 0xde, 0x64, 0xfb, 0x36, 0xc7, 0x4c, 0x45, 0x4d, 0x33, 0x8c, + 0x9f, 0x34, 0x1f, 0xa8, 0xa9, 0xe7, 0x88, 0x03, 0x8a, 0xaf, 0x87, 0x19, 0xb5, 0x90, 0xf9, 0x8a, + 0x7e, 0x06, 0x8f, 0xca, 0x21, 0xd4, 0x72, 0x51, 0xdc, 0x8d, 0x73, 0xeb, 0xef, 0x7d, 0x5c, 0x6f, + 0xc1, 0x4d, 0xf4, 0x5f, 0x9e, 0xd3, 0x11, 0xf5, 0x30, 0x23, 0xf3, 0xad, 0xe4, 0x00, 0x61, 0xe9, + 0x48, 0x1f, 0xa0, 0xcb, 0x01, 0x8e, 0x30, 0x2c, 0xeb, 0x73, 0xb6, 0xde, 0x4d, 0x22, 0xfa, 0x8a, + 0xfc, 0x7a, 0x25, 0xe1, 0x7b, 0xfa, 0x94, 0x69, 0xfc, 0x24, 0x25, 0xc2, 0xa2, 0x4b, 0xc1, 0x79, + 0xeb, 0xff, 0xf4, 0xea, 0x04, 0x4e, 0x10, 0x79, 0x9c, 0x20, 0xe3, 0x9f, 0xcd, 0x09, 0x5e, 0xd9, + 0x8c, 0x2b, 0x7b, 0x5e, 0x86, 0xf5, 0x61, 0xe8, 0xc4, 0x9a, 0xe7, 0x4b, 0x84, 0x19, 0xaf, 0xd3, + 0xb3, 0x5f, 0xd6, 0x6d, 0xb1, 0x0c, 0x06, 0xdc, 0x26, 0x39, 0xa3, 0x20, 0x77, 0x82, 0xdc, 0x78, + 0x17, 0x8e, 0x00, 0xa3, 0x97, 0x31, 0x94, 0x8c, 0x4f, 0xfb, 0xf5, 0xae, 0xe8, 0xc9, 0xe3, 0xd9, + 0x7f, 0x49, 0xfb, 0x96, 0x7d, 0x58, 0xc5, 0x7e, 0x5a, 0xae, 0xa3, 0x26, 0x17, 0xad, 0x7f, 0xab, + 0xf1, 0xe7, 0x25, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0xf0, 0x0f, + 0xab, 0xb9, 0x5f, 0xb5, 0x2f, 0x5e, 0xd2, 0x50, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, + 0xae, 0x42, 0x60, 0x82 +}; +const int font_size = sizeof(font); diff --git a/examples/3D_Light1/source/gfx/font.h b/examples/3D_Light1/source/gfx/font.h new file mode 100644 index 0000000..b5ca4a6 --- /dev/null +++ b/examples/3D_Light1/source/gfx/font.h @@ -0,0 +1,14 @@ +/* + This file was autogenerated by raw2c. +Visit http://www.devkitpro.org +*/ + +//--------------------------------------------------------------------------------- +#ifndef _font_h_ +#define _font_h_ +//--------------------------------------------------------------------------------- +extern const unsigned char font[]; +extern const int font_size; +//--------------------------------------------------------------------------------- +#endif //_font_h_ +//--------------------------------------------------------------------------------- diff --git a/examples/3D_Light1/source/gfx/font.png b/examples/3D_Light1/source/gfx/font.png new file mode 100644 index 0000000..ac5131a Binary files /dev/null and b/examples/3D_Light1/source/gfx/font.png differ diff --git a/examples/3D_Light1/source/main.c b/examples/3D_Light1/source/main.c new file mode 100644 index 0000000..406d643 --- /dev/null +++ b/examples/3D_Light1/source/main.c @@ -0,0 +1,89 @@ +/*=========================================== + NoNameNo + Simple Diffuse light sample code +============================================*/ +#include + +#include +#include +#include +#include + + +#include "gfx/font.h" + +extern Mtx _GRR_view; + +int main() { +float l1=0,l2=0; + float a=0; + int camZ=13.0f; + + GRRLIB_Init(); + WPAD_Init(); + + + GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font); + GRRLIB_InitTileSet(tex_font, 16, 16, 32); + + + GRRLIB_Settings.antialias = true; + + GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF); + + while(1) { + GRRLIB_2dMode(); + WPAD_ScanPads(); + if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break; + if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_PLUS) camZ++; + if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS) camZ--; + + GRRLIB_Camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0); + GRRLIB_SetLightAmbiant(0x333333FF); + + if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){ + GRRLIB_SetLightOff(); + GRRLIB_3dMode(0.1,1000,45,0,1); + GRRLIB_ObjectView(sin(l1)*4.0f,0.0f,cos(l1)*4.0f, 0,0,0,1,1,1); + GRRLIB_DrawSphere(0.2f,20,20,true,0xFF0000FF); + } + + if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){ + GRRLIB_SetLightOff(); + GRRLIB_3dMode(0.1,1000,45,0,1); + GRRLIB_ObjectView(0.0f,sin(l2)*4.0f,cos(l2)*4.0f, 0,0,0,1,1,1); + GRRLIB_DrawSphere(0.2f,20,20,true,0x00FF00FF); + } + + + if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){ + GRRLIB_SetLightDiff(0,(guVector){sin(l1)*4,0.0f,cos(l1)*4.0f},20.0f,1.0f,0xFF0000FF); + } + + if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){ + GRRLIB_SetLightDiff(1,(guVector){0.0f,sin(l2)*4.0f,cos(l2)*4.0f},20.0f,1.0f,0x00FF00FF); + } + + + GRRLIB_3dMode(0.1,1000,45,0,1); + + GRRLIB_ObjectView(0,0,0, a,a*2,a*3,1,1,1); + GRRLIB_DrawTorus(1,2,60,60,true,0xFFFFFFFF); + + + a+=0.5f; + + l1+=0.05f; + l2+=0.03f; + // Switch To 2D Mode to display text + GRRLIB_2dMode(); + GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS A OR B TO ZOOM THE CUBE"); + GRRLIB_Printf((640-(16*29))/2, 40, tex_font, 0xFFFFFFFF, 1, "HOLD A - RED / B - GREEN"); + + GRRLIB_Render(); + } + GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB + GRRLIB_FreeTexture(tex_font); + + exit(0); +} diff --git a/examples/3D_sample1/source/main.c b/examples/3D_sample1/source/main.c index 527123a..25cb727 100644 --- a/examples/3D_sample1/source/main.c +++ b/examples/3D_sample1/source/main.c @@ -34,7 +34,7 @@ int main() { if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) cubeZ++; if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--; - GRRLIB_3dMode(0.1,1000,45,1,0,0); + GRRLIB_3dMode(0.1,1000,45,0,0); GRRLIB_ObjectView(0,0,cubeZ, a,a*2,a*3,1,1,1); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,-1.0f); diff --git a/examples/3D_sample2/source/main.c b/examples/3D_sample2/source/main.c index 0261d1a..0c89436 100644 --- a/examples/3D_sample2/source/main.c +++ b/examples/3D_sample2/source/main.c @@ -38,62 +38,86 @@ int main() { if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) cubeZ++; if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--; - GRRLIB_3dMode(0.1,1000,45,0,1,0); + GRRLIB_3dMode(0.1,1000,45,1,0); GRRLIB_SetTexture(tex_girl,0); GRRLIB_ObjectView(0,0,cubeZ, a,a*2,a*3,1,1,1); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End(); a+=0.5f; diff --git a/examples/3D_sample3/source/main.c b/examples/3D_sample3/source/main.c index c2fbcaf..8d9734a 100644 --- a/examples/3D_sample3/source/main.c +++ b/examples/3D_sample3/source/main.c @@ -46,62 +46,86 @@ int main() { if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) cubeZ++; if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--; - GRRLIB_3dMode(0.1,1000,45,0,1,0); + GRRLIB_3dMode(0.1,1000,45,1,0); GRRLIB_SetTexture(tex_girl,0); GRRLIB_ObjectView(0,0,cubeZ, a,a*2,a*3,1,1,1); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End(); GRRLIB_Screen2Texture(0,0,tex_screen,1); diff --git a/examples/3D_sample4/source/main.c b/examples/3D_sample4/source/main.c index 6945c12..0df7b4c 100644 --- a/examples/3D_sample4/source/main.c +++ b/examples/3D_sample4/source/main.c @@ -32,7 +32,7 @@ int main() { if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0); - GRRLIB_3dMode(0.1,1000,45,1,0,0); + GRRLIB_3dMode(0.1,1000,45,0,0); GRRLIB_ObjectView(0,0,-30, a,a*2,a*3,1,1,1); GX_Begin(GX_TRIANGLES, GX_VTXFMT0, logoNbFace * 3); for(i=0; i0) demo--; - GRRLIB_3dMode(0.1,1000,45,0,0,1); + GRRLIB_3dMode(0.1,1000,45,0,1); if(demo==0){ /////////////////// DEFINE A DIFUSE LIGHT ///////////////////////////////////////////// @@ -70,7 +70,7 @@ GXTexObj texObj; GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 1.0f,1.0f,1.0f); GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { 0x33, 0x33, 0x33, 0xFF}); GX_SetChanMatColor(GX_COLOR0A0, (GXColor) { 0xFF, 0xFF, 0xFF, 0xFF}); - GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true); + GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true,0xFFFFFFFF); a+=0.8f; //////////////////////////// Turn light off and Write demo name @@ -107,7 +107,7 @@ GXTexObj texObj; GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 1.0f,1.0f,1.0f); GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { 0x33, 0x33, 0x33, 0xFF}); GX_SetChanMatColor(GX_COLOR0A0, (GXColor) { 0xFF, 0xFF, 0xFF, 0xFF}); - GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true); + GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true, 0xFFFFFFFF); a+=0.8f; //////////////////////////// Turn light off and Write demo name @@ -147,7 +147,7 @@ GXTexObj texObj; GX_SetChanMatColor(GX_COLOR0, (GXColor) { 0x00, 0x00, 0x00, 0xFF}); GX_SetChanAmbColor(GX_COLOR1, (GXColor){0x00,0x00,0x00,0x00}); GX_SetChanMatColor(GX_COLOR1, (GXColor){0xFF,0xFF,0xFF,0xFF}); - GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true); + GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true, 0xFFFFFFFF); a+=0.8f; //////////////////////////// Turn light off and Write demo name @@ -187,7 +187,7 @@ GXTexObj texObj; GX_SetChanMatColor(GX_COLOR0, (GXColor) { 0x00, 0x00, 0x00, 0xFF}); GX_SetChanAmbColor(GX_COLOR1, (GXColor){0x00,0x00,0x00,0x00}); GX_SetChanMatColor(GX_COLOR1, (GXColor){0xFF,0xFF,0xFF,0xFF}); - GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true); + GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true, 0xFFFFFFFF); a+=0.8f; //////////////////////////// Turn light off and Write demo name @@ -213,7 +213,7 @@ GXTexObj texObj; GX_LoadTexObj(&texObj, GX_TEXMAP0); GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 1.0f,1.0f,1.0f); - GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true); + GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true, 0xFFFFFFFF); a+=0.8f; GRRLIB_2dMode(); @@ -241,7 +241,7 @@ GXTexObj texObj; GX_LoadTexObj(&texObj, GX_TEXMAP0); GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 1.0f,1.0f,1.0f); - GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true); + GRRLIB_DrawTorus(0.6f, 2.0f, 60, 60,true, 0xFFFFFFFF); a+=0.8f; GRRLIB_2dMode(); diff --git a/examples/unlimited3d/source/main.c b/examples/unlimited3d/source/main.c index 03499b9..0c9eb31 100644 --- a/examples/unlimited3d/source/main.c +++ b/examples/unlimited3d/source/main.c @@ -75,7 +75,7 @@ int main() { GRRLIB_2dMode(); GRRLIB_DrawImg(0, 0, tex_screen[screen_index], 0, 1, 1, 0xFFFFFFFF); - GRRLIB_3dMode(0.1, 1000, 45, 0,1,0); + GRRLIB_3dMode(0.1, 1000, 45, 1, 0); GRRLIB_SetBlend(GRRLIB_BLEND_ALPHA); @@ -84,57 +84,81 @@ int main() { GRRLIB_SetTexture(tex_girl, 0); GX_Begin(GX_QUADS, GX_VTXFMT0, 24); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(-1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(1.0f,1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(-1.0f,1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_Position3f32(1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,-1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,0.0f); GX_Position3f32(-1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(1.0f,1.0f); GX_Position3f32(1.0f,-1.0f,1.0f); + GX_Color1u32(0xFFFFFFFF); GX_TexCoord2f32(0.0f,1.0f); GX_End();