[ADD] unlimited3D sample code, based on the 2D version

This commit is contained in:
N0NameN0 2009-12-15 19:06:53 +00:00
parent 80877d8fee
commit 22e432e3d4
11 changed files with 10359 additions and 0 deletions

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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/gfx
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
#LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--section-start,.init=0x81000000
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)/$(GRRLIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -0,0 +1,67 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char font[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
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0xae, 0x42, 0x60, 0x82
};
const int font_size = sizeof(font);

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _font_h_
#define _font_h_
//---------------------------------------------------------------------------------
extern const unsigned char font[];
extern const int font_size;
//---------------------------------------------------------------------------------
#endif //_font_h_
//---------------------------------------------------------------------------------

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _girl_h_
#define _girl_h_
//---------------------------------------------------------------------------------
extern const unsigned char girl[];
extern const int girl_size;
//---------------------------------------------------------------------------------
#endif //_girl_h_
//---------------------------------------------------------------------------------

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char logo[] = {
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0xd5, 0xe7, 0x66, 0xfc, 0xbd, 0x23, 0xf6, 0x76, 0xa7, 0x7d, 0x54, 0xf1, 0xfa, 0x79, 0x02, 0x06,
0x08, 0x22, 0xc0, 0x00, 0x02, 0x0c, 0x20, 0xc0, 0x00, 0x08, 0x30, 0x80, 0x00, 0x03, 0xf0, 0xb1,
0xe9, 0x71, 0x90, 0x2e, 0x27, 0x43, 0xcd, 0x8c, 0x93, 0xac, 0xba, 0x06, 0x11, 0x27, 0x72, 0x65,
0xfb, 0xcc, 0x55, 0x9f, 0x9b, 0xf1, 0xf7, 0x8e, 0xd8, 0xdb, 0x9d, 0xf6, 0x51, 0xc6, 0x36, 0x78,
0x02, 0x06, 0x48, 0x4a, 0x80, 0x01, 0x04, 0x18, 0x40, 0x80, 0x01, 0x10, 0x60, 0x00, 0x01, 0x06,
0x40, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x78, 0xe8, 0x1f, 0x87, 0x2a, 0x18, 0xc9, 0xe4, 0xf5,
0x50, 0x98, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
const int logo_size = sizeof(logo);

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _logo_h_
#define _logo_h_
//---------------------------------------------------------------------------------
extern const unsigned char logo[];
extern const int logo_size;
//---------------------------------------------------------------------------------
#endif //_logo_h_
//---------------------------------------------------------------------------------

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/*===========================================
NoNameNo FAKE Unlimited 3D textured Cube rout ;)
Still the same technic used in the 2D version
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <wiiuse/wpad.h>
#include "gfx/girl.h"
#include "gfx/logo.h"
#include "gfx/font.h"
#define PI 3.14159265358979323846F
extern GXRModeObj *rmode;
int main() {
int i;
int screen_index = 0;
float t=0;
int R=81;
int r=71;
int d=120;
float f=0;
float ff=0;
float spr=0;
int n=1;
float a=0;
u32 col[3];
col[0]=0xFFFFFFFF;
col[1]=0xFFFFFFFF;
col[2]=0xAAAAAAFF;
float cubeZ=10.0f;
float camZ=30.0f;;
GRRLIB_Init();
WPAD_Init();
GRRLIB_Settings.antialias = false;
GRRLIB_texImg *tex_screen[9];
for(i=0; i<9; i++) {
tex_screen[i] = GRRLIB_CreateEmptyTexture(rmode->fbWidth, rmode->efbHeight);
}
GRRLIB_texImg *tex_girl = GRRLIB_LoadTexture(girl);
GRRLIB_texImg *tex_logo = GRRLIB_LoadTexture(logo);
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
GRRLIB_InitTileSet(tex_font, 16, 16, 32);
for(i=0;i<=255;i+=1){
GRRLIB_Printf((640-(16*16))/2, 200, tex_font, 0xFFFFFF00|i, 1, "HOW MANY 3D CUBE");
GRRLIB_Printf((640-(16*20))/2, 216, tex_font, 0xFFFFFF00|i, 1, "CAN YOU DISPLAY WITH");
GRRLIB_DrawImg((640-352)/2, 248, tex_logo, 0, 1, 1, 0xFFFFFF00|i);
GRRLIB_Printf((640-(16*28))/2, 480-16, tex_font, 0xFFFFFF00|i, 1, "BY NONAMENO FROM GRRLIB TEAM");
GRRLIB_Render();
}
for(i=255;i>=0;i-=2){
GRRLIB_Printf((640-(16*16))/2, 200, tex_font, 0xFFFFFF00|i, 1, "HOW MANY 3D CUBE");
GRRLIB_Printf((640-(16*20))/2, 216, tex_font, 0xFFFFFF00|i, 1, "CAN YOU DISPLAY WITH");
GRRLIB_DrawImg((640-352)/2, 248, tex_logo, 0, 1, 1, 0xFFFFFF00|i);
GRRLIB_Printf((640-(16*28))/2, 480-16, tex_font, 0xFFFFFF00|i, 1, "BY NONAMENO FROM GRRLIB TEAM");
GRRLIB_Render();
}
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
while(1) {
WPAD_ScanPads();
GRRLIB_camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0);
GRRLIB_2dMode();
GRRLIB_DrawImg(0, 0, tex_screen[screen_index], 0, 1, 1, 0xFFFFFFFF);
GRRLIB_3dMode(0.1,1000,45,1);
GRRLIB_SetBlend(GRRLIB_BLEND_ALPHA);
cubeZ+=0.02f;
GRRLIB_objectView((float)(((R + r-ff)*cos(t-f) - d*cos(((R + r-f)/r)*t)))/20.0f,(float)(((R + r-ff)*sin(t) - d*sin(((R + r)/r)*t)-f))/20.0f,sin(cubeZ)*10, a,a*2,a*3);
GRRLIB_setTexture(tex_girl,0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(0.0f,1.0f);
GX_End();
a+=0.5f;
GRRLIB_2dMode();
GRRLIB_Screen2Texture(0, 0, tex_screen[screen_index], GX_FALSE);
GRRLIB_Printf((640-(16*6*5))/2+5, 200+5, tex_font, 0x00000088, 5, "%06d",(int)spr);
GRRLIB_Printf((640-(16*6*5))/2, 200, tex_font, 0xFFEEEE88, 5, "%06d",(int)spr);
GRRLIB_Render();
screen_index++;
screen_index %= 9;
spr+=0.1f;
t+=0.01f;
if(t>n*2*PI){
n++;
f+=0.01f;
}
if(f>2*PI){
f=0;
ff+=0.02f;
}
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
GRRLIB_FreeTexture(tex_logo);
GRRLIB_FreeTexture(tex_girl);
GRRLIB_FreeTexture(tex_font);
for(i=0; i<9; i++) {
GRRLIB_FreeTexture(tex_screen[i]);
}
return 0;
}