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[CHG] Files cleanup
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2 changed files with 53 additions and 56 deletions
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@ -103,7 +103,6 @@ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool colormode, bool textu
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if(texturemode==FALSE) GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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if(texturemode==FALSE) GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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else GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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else GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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}
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}
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/**
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/**
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@ -170,7 +169,6 @@ void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 ang
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GX_LoadNrmMtxImm(mv, GX_PNMTX0);
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GX_LoadNrmMtxImm(mv, GX_PNMTX0);
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}
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}
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/**
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/**
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* Set the texture to an object (contributed by chris_c aka DaShAmAn).
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* Set the texture to an object (contributed by chris_c aka DaShAmAn).
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* @param tex poiter to an image texture (GRRLIB_texImg format).
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* @param tex poiter to an image texture (GRRLIB_texImg format).
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@ -199,10 +197,10 @@ void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep) {
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}
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}
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/**
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/**
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* Initialise a Diffuse Light.
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* Initialise a diffuse light.
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* @param id a light ID in libogc style : GX_LIGHT0,..., GX_LIGHT7).
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* @param id A light ID in libogc style : GX_LIGHT0,..., GX_LIGHT7.
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* @param lpos a guVector x,y,z position of the light.
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* @param lpos A guVector x,y,z position of the light.
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* @param lcol color of the light.
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* @param lcol Color of the light.
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*/
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*/
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void GRRLIB_InitLight(u8 id, guVector lpos, u32 lcol) {
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void GRRLIB_InitLight(u8 id, guVector lpos, u32 lcol) {
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GXLightObj MyLight;
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GXLightObj MyLight;
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@ -214,7 +212,7 @@ GXLightObj MyLight;
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}
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}
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/**
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/**
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* All Light Off, colors come from the Vertex.
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* All light off, colors come from the Vertex.
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*/
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*/
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void GRRLIB_LightOff(void) {
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void GRRLIB_LightOff(void) {
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GX_SetNumChans(1);
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GX_SetNumChans(1);
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@ -224,7 +222,7 @@ void GRRLIB_LightOff(void){
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/**
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/**
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* Define what light to turn on and some other param.
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* Define what light to turn on and some other param.
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* @param id light IDs of the desired switched ON lights (ORed) (ie GX_LIGHT0|GX_LIGHT7).
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* @param id Light IDs of the desired switched ON lights (ORed) (ie GX_LIGHT0|GX_LIGHT7).
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* @param ambcol Ambiant color u32 formated
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* @param ambcol Ambiant color u32 formated
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* @param matcol Material color u32 formated.
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* @param matcol Material color u32 formated.
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* @param colsrc Material color sources comes from the Vertex ???? (True/False)
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* @param colsrc Material color sources comes from the Vertex ???? (True/False)
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@ -239,4 +237,3 @@ void GRRLIB_LightSwitch(u8 id, u32 ambcol, u32 matcol, u8 colsrc){
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GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { R(ambcol), G(ambcol), B(ambcol), A(ambcol)});
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GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { R(ambcol), G(ambcol), B(ambcol), A(ambcol)});
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GX_SetChanMatColor(GX_COLOR0A0, (GXColor) { R(matcol), G(matcol), B(matcol), A(matcol)});
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GX_SetChanMatColor(GX_COLOR0A0, (GXColor) { R(matcol), G(matcol), B(matcol), A(matcol)});
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}
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}
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