[CHG] Fixed an issue where the screen started to glitch when drawing outside the viewport.

This commit is contained in:
Xane 2009-03-12 01:41:49 +00:00
parent eb1002f395
commit 269cc33794

View file

@ -779,7 +779,7 @@ void GRRLIB_ClipDrawing( int x, int y, int width, int height ) {
* Reset the clipping to normal.
*/
void GRRLIB_ClipReset() {
GX_SetClipMode( GX_CLIP_DISABLE );
GX_SetClipMode( GX_CLIP_ENABLE );
GX_SetScissor( 0, 0, rmode->fbWidth, rmode->efbHeight );
}
@ -1116,7 +1116,6 @@ void GRRLIB_Init() {
// Other GX setup
yscale = GX_GetYScaleFactor(rmode->efbHeight, rmode->xfbHeight);
xfbHeight = GX_SetDispCopyYScale(yscale);
GX_SetScissor(0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetDispCopySrc(0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetDispCopyDst(rmode->fbWidth, xfbHeight);
GX_SetCopyFilter(rmode->aa, rmode->sample_pattern, GX_TRUE, rmode->vfilter);
@ -1166,6 +1165,7 @@ void GRRLIB_Init() {
GX_SetAlphaCompare(GX_GREATER, 0, GX_AOP_AND, GX_ALWAYS, 0);
GX_SetColorUpdate(GX_ENABLE);
GX_SetCullMode(GX_CULL_NONE);
GRRLIB_ClipReset();
VIDEO_SetBlack(false);