mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-11-22 15:02:20 +00:00
[ADD] Added a basic Array List, still under development.
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parent
5836c028de
commit
2bed5b3d46
2 changed files with 137 additions and 53 deletions
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@ -22,7 +22,9 @@ u32 fb = 0;
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static void *xfb[2] = {NULL, NULL};
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GXRModeObj *rmode;
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void *gp_fifo = NULL;
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static GRRLIB_drawSettings GRRLIB_Settings;
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static GRRLIB_linkedList *GRRLIB_ListImages;
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static void RawTo4x4RGBA(const unsigned char *src, void *dst, const unsigned int width, const unsigned int height);
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@ -40,7 +42,7 @@ void GRRLIB_SetAntiAliasing(bool aa) {
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* @return True if AntiAliasing is enabled.
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*/
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bool GRRLIB_GetAntiAliasing() {
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return GRRLIB_Settings.antialias;
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return GRRLIB_Settings.antialias;
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}
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@ -49,40 +51,40 @@ bool GRRLIB_GetAntiAliasing() {
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* @param blendmode The blending mode to use (Default: GRRLIB_BLEND_ALPHA).
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*/
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inline void GRRLIB_SetBlend( unsigned char blendmode ) {
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GRRLIB_Settings.blend = blendmode;
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switch (GRRLIB_Settings.blend) {
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case GRRLIB_BLEND_ALPHA:
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_ADD: // Some ugly lines around the drawn texture, needs to be fixed somehow.
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_SUB: // Doesn't work really :/
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GX_SetBlendMode(GX_BM_SUBSTRACT, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_INV: // Wrong alpha information.. need to be inverted.
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GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_EQUIV);
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break;
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/* Just for testing purpose, uncomment to use it.
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Inverting seems to work with 13, it just uses the wrong alpha information. :/
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case 4: GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 5: GX_SetBlendMode(GX_BM_SUBSTRACT, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 6: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 7: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_AND); break;
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case 8: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_REVAND); break;
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case 9: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVAND); break;
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case 10: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_XOR); break;
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case 11: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_OR); break;
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case 12: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_NOR); break;
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case 13: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_EQUIV); break;
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case 14: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INV); break;
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case 15: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_REVOR); break;
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case 16: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVCOPY); break;
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case 17: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVOR); break;
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case 18: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_NAND); break;
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case 19: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_SET); break;
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*/
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GRRLIB_Settings.blend = blendmode;
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switch (GRRLIB_Settings.blend) {
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case GRRLIB_BLEND_ALPHA:
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_ADD: // Some ugly lines around the drawn texture, needs to be fixed somehow.
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_SUB: // Doesn't work really :/
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GX_SetBlendMode(GX_BM_SUBSTRACT, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_INV: // Wrong alpha information.. need to be inverted.
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GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_EQUIV);
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break;
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/* Just for testing purpose, uncomment to use it.
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Inverting seems to work with 13, it just uses the wrong alpha information. :/
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case 4: GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 5: GX_SetBlendMode(GX_BM_SUBSTRACT, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 6: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 7: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_AND); break;
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case 8: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_REVAND); break;
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case 9: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVAND); break;
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case 10: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_XOR); break;
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case 11: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_OR); break;
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case 12: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_NOR); break;
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case 13: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_EQUIV); break;
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case 14: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INV); break;
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case 15: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_REVOR); break;
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case 16: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVCOPY); break;
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case 17: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVOR); break;
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case 18: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_NAND); break;
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case 19: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_SET); break;
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*/
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}
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}
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@ -91,7 +93,7 @@ inline void GRRLIB_SetBlend( unsigned char blendmode ) {
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* @return The current blending mode.
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*/
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unsigned char GRRLIB_GetBlend() {
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return GRRLIB_Settings.blend;
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return GRRLIB_Settings.blend;
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}
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@ -288,8 +290,9 @@ GRRLIB_texImg GRRLIB_LoadTexturePNG(const unsigned char my_png[]) {
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PNGU_ReleaseImageContext(ctx);
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my_texture.w = imgProp.imgWidth;
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my_texture.h = imgProp.imgHeight;
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GRRLIB_FlushTex( my_texture );
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GRRLIB_ListAddTexture( &my_texture );
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GRRLIB_SetHandle( &my_texture, 0, 0 );
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GRRLIB_FlushTex(my_texture);
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return my_texture;
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}
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@ -346,9 +349,9 @@ GRRLIB_texImg GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) {
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my_texture.w = cinfo.output_width;
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my_texture.h = cinfo.output_height;
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GRRLIB_SetHandle( &my_texture, 0, 0 );
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GRRLIB_FlushTex(my_texture);
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GRRLIB_ListAddTexture( &my_texture );
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GRRLIB_SetHandle( &my_texture, 0, 0 );
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return my_texture;
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}
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@ -516,6 +519,7 @@ GRRLIB_texImg GRRLIB_CreateEmptyTexture(unsigned int w, unsigned int h) {
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* @param color Color in RGBA format.
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*/
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inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees, float scaleX, f32 scaleY, u32 color) {
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if (!tex.data) { return; }
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GXTexObj texObj;
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u16 width, height;
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Mtx m, m1, m2, mv;
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@ -525,8 +529,8 @@ inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees,
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GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1);
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}
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GX_LoadTexObj(&texObj, GX_TEXMAP0);
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GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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width = tex.w * 0.5;
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@ -566,9 +570,9 @@ inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees,
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/**
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* Draw a textured quad.
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* @param pos vector array of the 4 points
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* @param tex texture to draw.
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* @param color
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* @param pos Vector array of the 4 points.
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* @param tex The texture to draw.
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* @param color Color in RGBA format.
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*/
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inline void GRRLIB_DrawImgQuad(Vector pos[4], GRRLIB_texImg tex, u32 color) {
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GXTexObj texObj;
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@ -1151,8 +1155,9 @@ void GRRLIB_Init() {
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GX_SetCullMode(GX_CULL_NONE);
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VIDEO_SetBlack(false);
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// Default settings
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// Default settings
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GRRLIB_Settings.antialias = true;
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GRRLIB_ListImages = NULL;
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}
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/**
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@ -1212,3 +1217,68 @@ bool GRRLIB_ScrShot(const char* File)
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}
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return !ErrorCode;
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}
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/**
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* Add a GRRLIB texture into the list.
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* @param img The texture to add.
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*/
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void GRRLIB_ListAddTexture( GRRLIB_texImg *img ) {
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GRRLIB_linkedList *temp = malloc(sizeof(GRRLIB_linkedList));
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if (newList == NULL) { return; }
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temp->next = *&GRRLIB_ListImages;
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temp->texture = img;
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*&GRRLIB_ListImages = temp;
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}
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/**
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* Delete an list entry containing the pointer of a texture.
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* @param img The texture to delete.
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*/
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bool GRRLIB_ListDelTexture( GRRLIB_texImg *img ) {
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GRRLIB_linkedList *temp = GRRLIB_ListImages;
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if (!temp) { return false; } // List is empty.
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while ( temp->next ) {
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if (temp->texture == img) { // <- Doesn't really work, need to find another way. :x
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return true;
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//free(img->data);
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//free(img);
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//GRRLIB_ListRemove( &temp );
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//return true;
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}
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temp = temp->next;
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}
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return false;
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}
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/**
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* Removes an entry of an Array List.
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* @param list The pointer to a list.
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*/
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void GRRLIB_ListRemove( GRRLIB_linkedList **list ) {
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if (list) {
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GRRLIB_linkedList *temp = *list;
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*list = (*list)->next;
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free(temp);
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}
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}
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/**
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* Just for testing purposes.
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* Loops through all members of an Array List.
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*/
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unsigned int GRRLIB_ListGetTextureEntries() {
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unsigned int cnt = 0;
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GRRLIB_linkedList *temp = GRRLIB_ListImages;
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if (!temp) { return 0; } // List is empty.
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while ( temp->next ) {
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cnt = cnt + 1;
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temp = temp->next;
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}
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return cnt;
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}
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@ -23,13 +23,13 @@
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/**
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* GRRLIB Blending Modes
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*/
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#define GRRLIB_BLEND_ALPHA 0 /**< Alpha Blending */
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#define GRRLIB_BLEND_ADD 1 /**< Additive Blending */
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#define GRRLIB_BLEND_SUB 2 /**< Subtractive Blending */
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#define GRRLIB_BLEND_INV 3 /**< Invertive Blending */
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#define GRRLIB_BLEND_NONE GRRLIB_BLEND_ALPHA
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#define GRRLIB_BLEND_LIGHT GRRLIB_BLEND_ADD
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#define GRRLIB_BLEND_SHADE GRRLIB_BLEND_SUB
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#define GRRLIB_BLEND_ALPHA 0 /**< Alpha Blending */
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#define GRRLIB_BLEND_ADD 1 /**< Additive Blending */
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#define GRRLIB_BLEND_SUB 2 /**< Subtractive Blending */
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#define GRRLIB_BLEND_INV 3 /**< Invertive Blending */
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#define GRRLIB_BLEND_NONE GRRLIB_BLEND_ALPHA
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#define GRRLIB_BLEND_LIGHT GRRLIB_BLEND_ADD
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#define GRRLIB_BLEND_SHADE GRRLIB_BLEND_SUB
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/**
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*/
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typedef struct GRRLIB_drawSettings {
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bool antialias; /**< Flag for AntiAlias On/Off. */
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unsigned char blend; /**< Blending Mode */
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unsigned char blend; /**< Blending Mode */
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} GRRLIB_drawSettings;
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/**
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@ -83,6 +83,14 @@ typedef struct GRRLIB_bytemapFont {
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GRRLIB_bytemapChar *charDef; /**< List of bitmap character definitions. */
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} GRRLIB_bytemapFont;
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/**
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* Linked List to inherit all members of an GRRLIB struct.
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*/
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typedef struct GRRLIB_linkedList {
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GRRLIB_texImg *texture; /**< GRRLIB Texture */
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struct GRRLIB_linkedList *next; /**< Pointer to next LinkedList */
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} GRRLIB_linkedList;
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extern Mtx GXmodelView2D;
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bool GRRLIB_ScrShot(const char*);
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void GRRLIB_ListAddTexture( GRRLIB_texImg *img );
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bool GRRLIB_ListDelTexture( GRRLIB_texImg *img );
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void GRRLIB_ListRemove( GRRLIB_linkedList **list );
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unsigned int GRRLIB_ListGetTextureEntries();
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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