[ADD] 3D_sample3 (Compositing Textured Cube, then SIN it).

This commit is contained in:
N0NameN0 2009-12-07 18:29:47 +00:00
parent b00ef0f50f
commit 2d6e85e740
10 changed files with 10254 additions and 2 deletions

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@ -1,5 +1,6 @@
/*=========================================== /*===========================================
NoNameNo Simple 3D cube Sample Code NoNameNo
Simple Flat 3D cube
============================================*/ ============================================*/
#include <grrlib.h> #include <grrlib.h>
@ -102,6 +103,7 @@ int main() {
GRRLIB_Render(); GRRLIB_Render();
} }
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
GRRLIB_FreeTexture(tex_font);
exit(0); exit(0);
} }

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@ -1,5 +1,6 @@
/*=========================================== /*===========================================
NoNameNo Simple 3D cube Sample Code NoNameNo
Simple Textured 3D cube
============================================*/ ============================================*/
#include <grrlib.h> #include <grrlib.h>
@ -132,6 +133,8 @@ int main() {
GRRLIB_Render(); GRRLIB_Render();
} }
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
GRRLIB_FreeTexture(tex_girl);
GRRLIB_FreeTexture(tex_font);
exit(0); exit(0);
} }

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@ -0,0 +1,139 @@
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source source/gfx
DATA := data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR)/$(GRRLIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -0,0 +1,67 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
const unsigned char font[] = {
0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x30, 0x08, 0x06, 0x00, 0x00, 0x00, 0x60, 0xc5, 0xa3,
0xdf, 0x00, 0x00, 0x00, 0x01, 0x73, 0x52, 0x47, 0x42, 0x00, 0xae, 0xce, 0x1c, 0xe9, 0x00, 0x00,
0x03, 0x5e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0x9d, 0xd1, 0xb2, 0xad, 0x20, 0x08, 0x40,
0x4f, 0x4d, 0xff, 0xff, 0xcb, 0xdd, 0xa7, 0x3d, 0xd3, 0x6d, 0x6c, 0x54, 0x40, 0x40, 0x5d, 0xeb,
0xe9, 0xcc, 0xd9, 0x91, 0x26, 0x48, 0x44, 0x4a, 0xc7, 0xdf, 0x20, 0xee, 0xfb, 0xbe, 0x7f, 0x7f,
0x1f, 0xc7, 0x71, 0xfc, 0x81, 0x2b, 0xcf, 0xf1, 0xd7, 0xea, 0xe0, 0x7d, 0xae, 0xf7, 0x39, 0x6b,
0xbf, 0x43, 0x4e, 0xbb, 0x78, 0xea, 0xe7, 0x4b, 0x87, 0x5f, 0xd4, 0x74, 0xdb, 0x3b, 0xff, 0xb5,
0xed, 0xb7, 0xca, 0xbf, 0xe5, 0x0e, 0xef, 0x81, 0x86, 0x78, 0x63, 0x1f, 0x7d, 0x0e, 0x74, 0x3f,
0xaf, 0xf3, 0xfb, 0xd2, 0x57, 0xc9, 0xc1, 0xb4, 0x1e, 0x6b, 0xe9, 0x2c, 0x4b, 0xc7, 0xf6, 0xf6,
0xff, 0x79, 0xcc, 0x89, 0x59, 0xc0, 0xca, 0x13, 0xbe, 0x37, 0xb2, 0xe0, 0x66, 0xa8, 0x8b, 0xce,
0x66, 0x1b, 0xef, 0x0b, 0xd3, 0xc0, 0xe0, 0x01, 0x5b, 0x68, 0x95, 0xad, 0x39, 0xb8, 0x5a, 0x5a,
0x64, 0x44, 0xaa, 0x44, 0x23, 0x8f, 0x03, 0x5c, 0x14, 0x9c, 0x1e, 0x58, 0x3b, 0x3f, 0xaf, 0x7e,
0x5a, 0xd8, 0x77, 0xeb, 0xf9, 0x2e, 0x2f, 0x25, 0x30, 0x21, 0xc1, 0x7b, 0xc2, 0x7b, 0x4e, 0x64,
0xeb, 0x09, 0xbc, 0xab, 0xf3, 0xb3, 0x6a, 0xab, 0xf5, 0x25, 0xc9, 0x19, 0x69, 0x98, 0x00, 0xb0,
0xb7, 0xf3, 0x8b, 0x86, 0x47, 0x60, 0x18, 0x1a, 0xc9, 0x7b, 0x47, 0xff, 0xa5, 0xb7, 0x9b, 0x1e,
0xed, 0x67, 0x72, 0x14, 0xd9, 0x9c, 0x5f, 0x8f, 0x0d, 0x78, 0xd8, 0xcb, 0xb3, 0x8d, 0x6b, 0x07,
0x83, 0x80, 0xbd, 0x9c, 0xe0, 0x88, 0x27, 0x96, 0x59, 0xfa, 0x6f, 0xe5, 0xc0, 0xac, 0xaf, 0x37,
0xab, 0x13, 0x24, 0x02, 0x04, 0xf8, 0x70, 0x00, 0xd1, 0x69, 0x9b, 0xde, 0x08, 0x76, 0x87, 0x47,
0x57, 0xe9, 0x3a, 0x40, 0xf7, 0x47, 0xe0, 0x9e, 0x85, 0x93, 0x00, 0x3c, 0x85, 0xe4, 0x88, 0xfc,
0xb6, 0xb3, 0x11, 0x1c, 0x20, 0x48, 0x74, 0xf9, 0x75, 0x07, 0x5e, 0xc5, 0x11, 0xcd, 0xe4, 0x50,
0xac, 0x77, 0xfc, 0x58, 0xdc, 0x5c, 0x34, 0x3b, 0x47, 0x24, 0x7d, 0xc8, 0xf8, 0x16, 0x1e, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe2, 0x51, 0x97, 0x93, 0x79, 0xff, 0xd6, 0xd5,
0xb8, 0x51, 0x12, 0x33, 0x43, 0x12, 0x55, 0x5a, 0x8f, 0x0c, 0xf4, 0x48, 0xf4, 0x3f, 0x62, 0x9d,
0x9b, 0xa7, 0xfd, 0x6a, 0xe7, 0x60, 0xa6, 0xf6, 0x23, 0xe5, 0xcd, 0x1d, 0xe0, 0xa8, 0x7a, 0x5e,
0xb3, 0xcb, 0xb3, 0x4c, 0xc1, 0xc7, 0x01, 0x5a, 0x17, 0xea, 0xf4, 0x68, 0x1f, 0xf9, 0x38, 0x79,
0xea, 0x01, 0x02, 0xc0, 0xb6, 0xb8, 0xef, 0x04, 0x19, 0x51, 0xfb, 0x6b, 0xf5, 0x55, 0xef, 0x33,
0x5c, 0x5f, 0xe4, 0x3a, 0x2c, 0x22, 0xea, 0x79, 0xc6, 0x2a, 0xb2, 0xf6, 0x5f, 0x49, 0xfe, 0xfa,
0xfd, 0xf3, 0x67, 0xc0, 0xda, 0xed, 0x3f, 0xda, 0x5c, 0x98, 0x54, 0x5e, 0x33, 0x01, 0x25, 0xd7,
0xaf, 0x95, 0x87, 0x75, 0x1c, 0xb0, 0xa6, 0x1f, 0xd6, 0xf2, 0x59, 0xf5, 0x20, 0xd9, 0xce, 0xa7,
0xd1, 0x57, 0xcb, 0x38, 0xfe, 0xb7, 0x17, 0x58, 0x53, 0x60, 0xb0, 0xa7, 0x73, 0x4f, 0x47, 0x21,
0x89, 0xe6, 0x4a, 0xf2, 0xda, 0xbc, 0x8e, 0x24, 0x87, 0xf0, 0xee, 0xbf, 0x55, 0x81, 0xc6, 0x59,
0x23, 0x9b, 0xc8, 0xbe, 0x66, 0xca, 0xaf, 0x6a, 0xed, 0xa0, 0x55, 0x3e, 0xab, 0x6d, 0x44, 0x47,
0x78, 0xbd, 0x01, 0x16, 0x39, 0x40, 0x80, 0x0d, 0x22, 0x5e, 0x28, 0x73, 0x66, 0x1b, 0xfc, 0xe8,
0x47, 0x08, 0x0f, 0xc3, 0x6a, 0x6d, 0x63, 0xa6, 0x8f, 0xfa, 0xdc, 0x9d, 0xe0, 0x98, 0x90, 0xcf,
0x20, 0x7f, 0x66, 0x74, 0x14, 0x38, 0x41, 0xe8, 0x7d, 0xdc, 0xf9, 0x81, 0x13, 0x44, 0xbe, 0x47,
0xfe, 0xb2, 0x56, 0xf8, 0x8e, 0x6f, 0xe4, 0x46, 0x5d, 0x3f, 0x39, 0x40, 0xec, 0x6f, 0xb5, 0xb1,
0xca, 0xa6, 0x2b, 0x72, 0x80, 0x00, 0xb0, 0xef, 0xd3, 0x83, 0x26, 0xac, 0x8c, 0xd8, 0x4a, 0xd6,
0xda, 0xf6, 0xc8, 0x8f, 0x3f, 0x5b, 0xf7, 0x1f, 0xd6, 0x89, 0x6a, 0x6a, 0xfd, 0xa8, 0xed, 0x64,
0xc8, 0x32, 0x7f, 0x76, 0x9b, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0,
0x26, 0x26, 0xe5, 0x68, 0x34, 0xc7, 0xb5, 0x92, 0xa5, 0x1c, 0x57, 0xed, 0x9c, 0xcd, 0x03, 0xbf,
0x69, 0x3d, 0xb8, 0xd2, 0xf8, 0xce, 0x78, 0xfd, 0x52, 0xfb, 0xf1, 0x2c, 0x07, 0x55, 0xda, 0x36,
0x97, 0xb1, 0x1c, 0x9c, 0x45, 0x3d, 0x4f, 0x29, 0x7c, 0x17, 0xd8, 0xfa, 0x8e, 0x22, 0xdc, 0x4b,
0xac, 0x91, 0xb7, 0xd8, 0xcb, 0x3c, 0xba, 0xfd, 0x5a, 0xbb, 0x91, 0xd7, 0x5f, 0x73, 0xca, 0xbc,
0x31, 0xcc, 0x37, 0x7f, 0xac, 0x60, 0x1d, 0x20, 0x00, 0x6c, 0x0b, 0x11, 0x20, 0x10, 0x61, 0xc0,
0xb6, 0x3a, 0xb9, 0x46, 0x87, 0x98, 0xde, 0x64, 0xfb, 0x36, 0xc7, 0x4c, 0x45, 0x4d, 0x33, 0x8c,
0x9f, 0x34, 0x1f, 0xa8, 0xa9, 0xe7, 0x88, 0x03, 0x8a, 0xaf, 0x87, 0x19, 0xb5, 0x90, 0xf9, 0x8a,
0x7e, 0x06, 0x8f, 0xca, 0x21, 0xd4, 0x72, 0x51, 0xdc, 0x8d, 0x73, 0xeb, 0xef, 0x7d, 0x5c, 0x6f,
0xc1, 0x4d, 0xf4, 0x5f, 0x9e, 0xd3, 0x11, 0xf5, 0x30, 0x23, 0xf3, 0xad, 0xe4, 0x00, 0x61, 0xe9,
0x48, 0x1f, 0xa0, 0xcb, 0x01, 0x8e, 0x30, 0x2c, 0xeb, 0x73, 0xb6, 0xde, 0x4d, 0x22, 0xfa, 0x8a,
0xfc, 0x7a, 0x25, 0xe1, 0x7b, 0xfa, 0x94, 0x69, 0xfc, 0x24, 0x25, 0xc2, 0xa2, 0x4b, 0xc1, 0x79,
0xeb, 0xff, 0xf4, 0xea, 0x04, 0x4e, 0x10, 0x79, 0x9c, 0x20, 0xe3, 0x9f, 0xcd, 0x09, 0x5e, 0xd9,
0x8c, 0x2b, 0x7b, 0x5e, 0x86, 0xf5, 0x61, 0xe8, 0xc4, 0x9a, 0xe7, 0x4b, 0x84, 0x19, 0xaf, 0xd3,
0xb3, 0x5f, 0xd6, 0x6d, 0xb1, 0x0c, 0x06, 0xdc, 0x26, 0x39, 0xa3, 0x20, 0x77, 0x82, 0xdc, 0x78,
0x17, 0x8e, 0x00, 0xa3, 0x97, 0x31, 0x94, 0x8c, 0x4f, 0xfb, 0xf5, 0xae, 0xe8, 0xc9, 0xe3, 0xd9,
0x7f, 0x49, 0xfb, 0x96, 0x7d, 0x58, 0xc5, 0x7e, 0x5a, 0xae, 0xa3, 0x26, 0x17, 0xad, 0x7f, 0xab,
0xf1, 0xe7, 0x25, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0xf0, 0x0f,
0xab, 0xb9, 0x5f, 0xb5, 0x2f, 0x5e, 0xd2, 0x50, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44,
0xae, 0x42, 0x60, 0x82
};
const int font_size = sizeof(font);

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@ -0,0 +1,14 @@
/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _font_h_
#define _font_h_
//---------------------------------------------------------------------------------
extern const unsigned char font[];
extern const int font_size;
//---------------------------------------------------------------------------------
#endif //_font_h_
//---------------------------------------------------------------------------------

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/*
This file was autogenerated by raw2c.
Visit http://www.devkitpro.org
*/
//---------------------------------------------------------------------------------
#ifndef _girl_h_
#define _girl_h_
//---------------------------------------------------------------------------------
extern const unsigned char girl[];
extern const int girl_size;
//---------------------------------------------------------------------------------
#endif //_girl_h_
//---------------------------------------------------------------------------------

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/*===========================================
NoNameNo
Simple Textured 3D cube and Compositing
to make a nice sin wave on it ;)
============================================*/
#include <grrlib.h>
#include <stdlib.h>
#include <math.h>
#include <malloc.h>
#include <wiiuse/wpad.h>
#include "gfx/font.h"
#include "gfx/girl.h"
extern GXRModeObj *rmode;
int main() {
float a=0;
u32 col[3];
col[0]=0xFFFFFFFF;
col[1]=0xFFFFFFFF;
col[2]=0xFFFFFFFF;
int cubeZ=5;
int i=0;
float sinx=0,oldsinx=0;
GRRLIB_Init();
WPAD_Init();
GRRLIB_texImg *tex_screen = GRRLIB_CreateEmptyTexture(rmode->fbWidth,rmode->efbHeight);
GRRLIB_InitTileSet(tex_screen, rmode->fbWidth, 1, 0);
GRRLIB_texImg *tex_girl= GRRLIB_LoadTexture(girl);
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
GRRLIB_InitTileSet(tex_font, 16, 16, 32);
GRRLIB_Settings.antialias = true;
GRRLIB_setBackgroundColour(0x00, 0x00, 0x00, 0xFF);
GRRLIB_camera3dSettings(0.0f,0.0f,13.0f, 0,1,0, 0,0,0);
while(1) {
GRRLIB_2dMode();
WPAD_ScanPads();
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) cubeZ++;
if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) cubeZ--;
GRRLIB_3dMode(0.1,1000,45,1);
GRRLIB_setTexture(tex_girl,0);
GRRLIB_objectView(0,0,cubeZ, a,a*2,a*3);
GX_Begin(GX_QUADS, GX_VTXFMT0, 24);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[0]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[1]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(-1.0f,1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(1.0f,1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(1.0f,1.0f,1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(-1.0f,1.0f,1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(0.0f,1.0f);
GX_Position3f32(1.0f,-1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(0.0f,0.0f);
GX_Position3f32(-1.0f,-1.0f,-1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(1.0f,0.0f);
GX_Position3f32(-1.0f,-1.0f,1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(1.0f,1.0f);
GX_Position3f32(1.0f,-1.0f,1.0f);
GX_Color1u32(col[2]);
GX_TexCoord2f32(0.0f,1.0f);
GX_End();
GRRLIB_Screen2Texture(0,0,tex_screen,1);
a+=0.5f;
// Switch To 2D Mode to display text
GRRLIB_2dMode();
oldsinx=sinx;
for(i=0;i<rmode->efbHeight;i++){
GRRLIB_DrawTile(0+sin(sinx)*60,i,tex_screen,0,1,1,0xFFFFFFFF,i);
sinx+=0.02f;
}
sinx=oldsinx+0.02f;
GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS A OR B TO ZOOM THE CUBE");
GRRLIB_Render();
}
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
GRRLIB_FreeTexture(tex_girl);
GRRLIB_FreeTexture(tex_font);
GRRLIB_FreeTexture(tex_screen);
exit(0);
}