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https://github.com/GRRLIB/GRRLIB.git
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[CHG] Added some comments
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c0ababb4e4
commit
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2 changed files with 23 additions and 21 deletions
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@ -433,13 +433,18 @@ bool GRRLIB_RectOnRect(int rect1x, int rect1y, int rect1w, int rect1h, int rect2
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}
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/**
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* Return the color value of a pixel from a GRRLIB_texImg !!!!!!!!!!!!!!!! NOT WORKING NEED HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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* Return the color value of a pixel from a GRRLIB_texImg
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* @bug !!!!!!!!!!!!!!!! NOT WORKING NEED HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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* @param x specifies the x-coordinate of the pixel in the texture.
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* @param y specifies the y-coordinate of the pixel in the texture.
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* @param tex texture to get the color from.
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* @return The color of a pixel.
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*/
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u32 GRRLIB_GetPixelFromtexImg(int x, int y, GRRLIB_texImg tex){
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u8 *truc = (u8*)tex.data;
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u32 x1, y1;
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u8 r, g, b, a;
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u32 value=0;
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u32 value;
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u32 offset;
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x1 = x >> 2; // div by 4
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@ -453,12 +458,16 @@ u32 GRRLIB_GetPixelFromtexImg(int x, int y, GRRLIB_texImg tex){
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value = (r<<24) | (g<<16) | (b<<8) | a;
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return(value);
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}
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/**
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* Set the color value of a pixel to a GRRLIB_texImg !!!!!!!!!!!!!!!! NOT WORKING NEED HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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* Set the color value of a pixel to a GRRLIB_texImg
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* @bug !!!!!!!!!!!!!!!! NOT WORKING NEED HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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* @param x specifies the x-coordinate of the pixel in the texture.
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* @param y specifies the y-coordinate of the pixel in the texture.
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* @param tex texture to set the color to.
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* @param color the color of the pixel.
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*/
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void GRRLIB_SetPixelTotexImg(int x, int y, GRRLIB_texImg tex, u32 color){
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u8 *truc = (u8*)tex.data;
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@ -475,13 +484,10 @@ void GRRLIB_SetPixelTotexImg(int x, int y, GRRLIB_texImg tex, u32 color){
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g=(color>>16) & 0xFF;
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b=(color>>24) & 0xFF;
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*(truc+offset)=a;
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*(truc+offset+1)=r;
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*(truc+offset+32)=g;
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*(truc+offset+33)=b;
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}
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/**
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@ -22,7 +22,6 @@
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#include "gfx/sprite.h"
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#include "gfx/pixeltest.h"
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// Tile stuff
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#define TILE_DELAY 10
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#define TILE_UP 12*0
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@ -57,7 +56,7 @@ Mtx GXmodelView2D;
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int main() {
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int left = 0, top = 0, page = 0, frame = TILE_DOWN + 1;
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unsigned int wait = TILE_DELAY, direction = TILE_DOWN, direction_new = TILE_DOWN;
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int x=0,y=0,val=0;
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int x, y, val;
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ir_t ir1;
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u32 wpaddown, wpadheld;
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Vector triangle[] = {{400,200,0.0f}, {500,400,0.0f}, {300,400,0.0f}};
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@ -90,8 +89,6 @@ int main() {
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GRRLIB_texImg tex_BMfont5 = GRRLIB_LoadTexturePNG(BMfont5);
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GRRLIB_InitTileSet(&tex_BMfont5, 8, 16, 0);
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while(1) {
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WPAD_SetVRes(0, 640, 480);
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WPAD_ScanPads();
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@ -117,7 +114,6 @@ int main() {
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}
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} //------------ </just a test>
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// Draw a sprite
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GRRLIB_DrawTile(600, 400, tex_sprite_png, 0, 2, 2, GRRLIB_WHITE, 12*4); // Rupee
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GRRLIB_DrawTile(320+left, 240+top, tex_sprite_png, 0, 2, 2, GRRLIB_WHITE, frame);
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