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[CHG] Formating
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4 changed files with 65 additions and 66 deletions
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@ -145,7 +145,6 @@ void GRRLIB_2dMode() {
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GRRLIB_Settings.lights = 0;
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}
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/**
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@ -218,6 +217,7 @@ void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep) {
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* @param nsides Number of faces per ring.
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* @param rings Number of rings.
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* @param filled Wired or not.
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* @param col Color of the torus.
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*/
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void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col) {
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int i, j;
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@ -248,10 +248,10 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col)
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GX_Position3f32(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
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GX_Normal3f32(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
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GX_Color1u32(col);
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GX_Color1u32(col);
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GX_Position3f32(cosTheta * dist, -sinTheta * dist, r * sinPhi);
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GX_Normal3f32(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
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GX_Color1u32(col);
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GX_Color1u32(col);
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}
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GX_End();
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theta = theta1;
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@ -266,6 +266,7 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col)
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* @param lats Number of lattitudes.
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* @param longs Number of longitutes.
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* @param filled Wired or not.
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* @param col Color of the sphere.
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*/
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void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) {
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int i, j;
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@ -290,10 +291,10 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) {
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GX_Position3f32(x * zr0 * r, y * zr0 * r, z0 * r);
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GX_Normal3f32(x * zr0 * r, y * zr0 * r, z0 * r);
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GX_Color1u32(col);
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GX_Color1u32(col);
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GX_Position3f32(x * zr1 * r, y * zr1 * r, z1 * r);
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GX_Normal3f32(x * zr1 * r, y * zr1 * r, z1 * r);
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GX_Color1u32(col);
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GX_Color1u32(col);
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}
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GX_End();
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}
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@ -303,6 +304,7 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) {
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* Draw a cube (with normal).
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* @param size Size of the cube edge.
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* @param filled Wired or not.
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* @param col Color of the cube.
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*/
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void GRRLIB_DrawCube(f32 size, bool filled, u32 col) {
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static f32 n[6][3] =
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@ -363,6 +365,7 @@ void GRRLIB_DrawCube(f32 size, bool filled, u32 col) {
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* @param h High of the cylinder.
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* @param d Dencity of slice.
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* @param filled Wired or not.
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* @param col Color of the cylinder.
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*/
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void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled, u32 col) {
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int i;
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@ -408,43 +411,44 @@ void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled, u32 col) {
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}
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/**
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* Set Ambiant Color
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* Set ambient color.
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* When no diffuse ligth is shinig on a object, the color is equal to ambient color.
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* @param ambientcolor Ambient color in RGBA format.
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*/
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void GRRLIB_SetLightAmbiant(u32 ambiantcolor){
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GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { R(ambiantcolor), G(ambiantcolor), B(ambiantcolor), 0xFF});
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void GRRLIB_SetLightAmbient(u32 ambientcolor) {
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GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { R(ambientcolor), G(ambientcolor), B(ambientcolor), 0xFF});
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}
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/**
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* Set Diffuse Light Parameters
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* @param num number of the light
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* @param pos position of the diffuse light (x/y/z)
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* @param distattn distance attenuation
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* @param brightness Brightness of the light
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* @param lightcolor color of the light
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* @param ambiant anbiant color.
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* Set diffuse light parameters.
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* @param num Number of the light. It's a number from 0 to 7.
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* @param pos Position of the diffuse light (x/y/z).
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* @param distattn Distance attenuation.
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* @param brightness Brightness of the light. The value should be between 0 and 1.
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* @param lightcolor Color of the light in RGBA format.
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*/
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void GRRLIB_SetLightDiff(int num, guVector pos, float distattn, float brightness , u32 lightcolor){
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GXLightObj MyLight;
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guVector lpos={pos.x,pos.y,pos.z};
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void GRRLIB_SetLightDiff(u8 num, guVector pos, f32 distattn, f32 brightness, u32 lightcolor) {
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GXLightObj MyLight;
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guVector lpos = {pos.x, pos.y, pos.z};
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GRRLIB_Settings.lights |= (1<<num);
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GRRLIB_Settings.lights |= (1<<num);
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guVecMultiply(_GRR_view, &lpos, &lpos);
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GX_InitLightPos(&MyLight, lpos.x, lpos.y, lpos.z);
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GX_InitLightColor(&MyLight, (GXColor) { R(lightcolor), G(lightcolor), B(lightcolor), 0xFF });
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GX_InitLightSpot(&MyLight, 0.0f, GX_SP_OFF);
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GX_InitLightDistAttn(&MyLight, distattn, brightness, GX_DA_MEDIUM); // DistAttn = 20.0 & Brightness=1.0f (full)
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GX_LoadLightObj(&MyLight, (1<<num));
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guVecMultiply(_GRR_view, &lpos, &lpos);
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GX_InitLightPos(&MyLight, lpos.x, lpos.y, lpos.z);
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GX_InitLightColor(&MyLight, (GXColor) { R(lightcolor), G(lightcolor), B(lightcolor), 0xFF });
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GX_InitLightSpot(&MyLight, 0.0f, GX_SP_OFF);
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GX_InitLightDistAttn(&MyLight, distattn, brightness, GX_DA_MEDIUM); // DistAttn = 20.0 & Brightness=1.0f (full)
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GX_LoadLightObj(&MyLight, (1<<num));
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/////////////////////// Turn light ON ////////////////////////////////////////////////
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GX_SetNumChans(1);
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GX_SetChanCtrl(GX_COLOR0A0, GX_ENABLE, GX_SRC_REG, GX_SRC_VTX, GRRLIB_Settings.lights, GX_DF_CLAMP,GX_AF_SPOT); //4th param is where come from the material color (REG(with setChanMatColor or VTX (vertex)) same for ambiant ($
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// Turn light ON
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GX_SetNumChans(1);
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GX_SetChanCtrl(GX_COLOR0A0, GX_ENABLE, GX_SRC_REG, GX_SRC_VTX, GRRLIB_Settings.lights, GX_DF_CLAMP, GX_AF_SPOT);
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}
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/**
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* Set all Lights Off (like at init);
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* Set all lights off, like at init.
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*/
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void GRRLIB_SetLightOff(void){
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void GRRLIB_SetLightOff(void) {
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GX_SetNumTevStages(1);
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GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
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@ -454,6 +458,4 @@ void GRRLIB_SetLightOff(void){
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GRRLIB_Settings.lights = 0;
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}
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@ -98,7 +98,7 @@ typedef enum GRRLIB_blendMode {
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typedef struct GRRLIB_drawSettings {
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bool antialias; /**< AntiAlias is enabled when set to true. */
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GRRLIB_blendMode blend; /**< Blending Mode. */
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int lights; /**< active lights */
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int lights; /**< Active lights. */
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} GRRLIB_drawSettings;
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//------------------------------------------------------------------------------
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@ -156,8 +156,8 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col)
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void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col);
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void GRRLIB_DrawCube(f32 size, bool filled, u32 col);
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void GRRLIB_DrawCylinder(f32 r, f32 h, int d, bool filled, u32 col);
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void GRRLIB_SetLightAmbiant(u32 ambiantcolor);
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void GRRLIB_SetLightDiff(int num, guVector pos, float distattn, float brightness , u32 lightcolor);
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void GRRLIB_SetLightAmbient(u32 ambientcolor);
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void GRRLIB_SetLightDiff(u8 num, guVector pos, f32 distattn, f32 brightness, u32 lightcolor);
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void GRRLIB_SetLightOff(void);
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//------------------------------------------------------------------------------
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@ -6,7 +6,6 @@
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#include <stdlib.h>
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#include <math.h>
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#include <malloc.h>
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#include <wiiuse/wpad.h>
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@ -15,7 +14,7 @@
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extern Mtx _GRR_view;
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int main() {
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float l1=0,l2=0;
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float l1=0, l2=0;
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float a=0;
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int camZ=13.0f;
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@ -39,48 +38,46 @@ float l1=0,l2=0;
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_MINUS) camZ--;
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GRRLIB_Camera3dSettings(0.0f,0.0f,camZ, 0,1,0, 0,0,0);
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GRRLIB_SetLightAmbiant(0x333333FF);
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GRRLIB_SetLightAmbient(0x333333FF);
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){
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// Set all light off to get the spere no light sourced (only get the vertex color)
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GRRLIB_SetLightOff();
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GRRLIB_3dMode(0.1,1000,45,0,1);
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GRRLIB_ObjectView(sin(l1)*4.0f,0.0f,cos(l1)*4.0f, 0,0,0,1,1,1);
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GRRLIB_DrawSphere(0.2f,20,20,true,0xFF0000FF);
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l1+=0.03f;
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) {
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// Set all light off to get the spere no light sourced (only get the vertex color)
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GRRLIB_SetLightOff();
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GRRLIB_3dMode(0.1,1000,45,0,1);
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GRRLIB_ObjectView(sin(l1)*4.0f,0.0f,cos(l1)*4.0f, 0,0,0,1,1,1);
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GRRLIB_DrawSphere(0.2f, 20, 20, true, 0xFF0000FF);
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l1+=0.03f;
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){
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// Set all light off to get the spere no light sourced (only get the vertex color)
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GRRLIB_SetLightOff();
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GRRLIB_3dMode(0.1,1000,45,0,1);
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GRRLIB_ObjectView(0.0f,sin(l2)*4.0f,cos(l2)*4.0f, 0,0,0,1,1,1);
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GRRLIB_DrawSphere(0.2f,20,20,true,0x00FF00FF);
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l2+=0.05f;
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) {
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// Set all light off to get the spere no light sourced (only get the vertex color)
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GRRLIB_SetLightOff();
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GRRLIB_3dMode(0.1,1000,45,0,1);
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GRRLIB_ObjectView(0.0f,sin(l2)*4.0f,cos(l2)*4.0f, 0,0,0,1,1,1);
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GRRLIB_DrawSphere(0.2f, 20, 20, true, 0x00FF00FF);
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l2+=0.05f;
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}
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// Set a dummy black light to get the ambiant one when no light is selected
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GRRLIB_SetLightDiff(0,(guVector){sin(l1)*4.0f,0.0f,cos(l1)*4.0f},20.0f,1.0f,0x000000FF);
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// SET a dummy black light to get the ambiant one when no light is selected
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GRRLIB_SetLightDiff(0,(guVector){sin(l1)*4,0.0f,cos(l1)*4.0f},20.0f,1.0f,0x000000FF);
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A) {
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GRRLIB_SetLightDiff(0,(guVector){sin(l1)*4.0f,0.0f,cos(l1)*4.0f},20.0f,1.0f,0xFF0000FF);
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_A){
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GRRLIB_SetLightDiff(0,(guVector){sin(l1)*4,0.0f,cos(l1)*4.0f},20.0f,1.0f,0xFF0000FF);
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B){
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GRRLIB_SetLightDiff(1,(guVector){0.0f,sin(l2)*4.0f,cos(l2)*4.0f},20.0f,1.0f,0x00FF00FF);
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}
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if(WPAD_ButtonsHeld(0) & WPAD_BUTTON_B) {
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GRRLIB_SetLightDiff(1,(guVector){0.0f,sin(l2)*4.0f,cos(l2)*4.0f},20.0f,1.0f,0x00FF00FF);
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}
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GRRLIB_3dMode(0.1,1000,45,0,1);
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GRRLIB_ObjectView(0,0,0, a,a*2,a*3,1,1,1);
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GRRLIB_DrawTorus(1,2,60,60,true,0xFFFFFFFF);
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GRRLIB_DrawTorus(1, 2, 60, 60, true, 0xFFFFFFFF);
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a+=0.5f;
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// Switch To 2D Mode to display text
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// Switch to 2D Mode to display text
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GRRLIB_2dMode();
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GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS + OR - TO ZOOM");
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GRRLIB_Printf((640-(16*29))/2, 40, tex_font, 0xFFFFFFFF, 1, "HOLD A - RED / B - GREEN");
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