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[BUG] No More Memory leak in the Scatter BitMap FX ;)
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@ -548,7 +548,7 @@ void GRRLIB_BMFX_Scatter(GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor
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val1 = x + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
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val2 = y + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
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if((val1 >= texsrc.w) && (val1 <0) && (val2 >= texsrc.h) && (val2 <0)) {
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if((val1 >= texsrc.w) || (val1 <0) || (val2 >= texsrc.h) || (val2 <0)) {
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}
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else {
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val3 = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
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