[CHG] Doc improvement

This commit is contained in:
Crayon2000 2009-12-08 17:47:51 +00:00
parent b3619a5e35
commit 3eed382e82
2 changed files with 13 additions and 13 deletions

View file

@ -104,7 +104,7 @@ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode) {
* Go back to 2D Mode (contributed my chris_c aka DaShAmAn). * Go back to 2D Mode (contributed my chris_c aka DaShAmAn).
*/ */
void GRRLIB_2dMode() { void GRRLIB_2dMode() {
Mtx view,m; Mtx view, m;
GX_SetZMode(GX_FALSE, GX_LEQUAL, GX_TRUE); GX_SetZMode(GX_FALSE, GX_LEQUAL, GX_TRUE);
@ -114,7 +114,7 @@ void GRRLIB_2dMode() {
GX_LoadProjectionMtx(m, GX_ORTHOGRAPHIC); GX_LoadProjectionMtx(m, GX_ORTHOGRAPHIC);
guMtxIdentity(view); guMtxIdentity(view);
guMtxTransApply(view,view, 0, 0, -100.0F); guMtxTransApply(view, view, 0, 0, -100.0F);
GX_LoadPosMtxImm(view, GX_PNMTX0); GX_LoadPosMtxImm(view, GX_PNMTX0);
GX_ClearVtxDesc(); GX_ClearVtxDesc();
@ -142,22 +142,22 @@ static guVector _GRRaxisz = (guVector){0,0,1}; // NOT ever!
* @param angz z rotation angle of the object. * @param angz z rotation angle of the object.
*/ */
void GRRLIB_objectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz) { void GRRLIB_objectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz) {
Mtx m,mv,rx,ry,rz; Mtx m, mv, rx, ry, rz;
Mtx mvi ; Mtx mvi ;
guMtxIdentity(m); guMtxIdentity(m);
guMtxRotAxisDeg(rx, &_GRRaxisx, angx); guMtxRotAxisDeg(rx, &_GRRaxisx, angx);
guMtxRotAxisDeg(ry, &_GRRaxisy, angy); guMtxRotAxisDeg(ry, &_GRRaxisy, angy);
guMtxRotAxisDeg(rz, &_GRRaxisz, angz); guMtxRotAxisDeg(rz, &_GRRaxisz, angz);
guMtxConcat(ry,rx,m); guMtxConcat(ry, rx, m);
guMtxConcat(m,rz,m); guMtxConcat(m, rz, m);
guMtxTransApply(m, m, posx,posy,posz); guMtxTransApply(m, m, posx, posy, posz);
guMtxConcat(_GRR_view,m,mv); guMtxConcat(_GRR_view, m, mv);
GX_LoadPosMtxImm(mv, GX_PNMTX0); GX_LoadPosMtxImm(mv, GX_PNMTX0);
guMtxInverse(mv,mvi); guMtxInverse(mv, mvi);
guMtxTranspose(mvi,mv); guMtxTranspose(mvi, mv);
GX_LoadNrmMtxImm(mv, GX_PNMTX0); GX_LoadNrmMtxImm(mv, GX_PNMTX0);
} }
@ -170,10 +170,10 @@ void GRRLIB_setTexture(GRRLIB_texImg *tex, bool rep) {
GXTexObj texObj; GXTexObj texObj;
if (rep) { if (rep) {
GX_InitTexObj(&texObj, tex->data, tex->w, tex->h,GX_TF_RGBA8, GX_REPEAT, GX_REPEAT, GX_FALSE); GX_InitTexObj(&texObj, tex->data, tex->w, tex->h, GX_TF_RGBA8, GX_REPEAT, GX_REPEAT, GX_FALSE);
} }
else { else {
GX_InitTexObj(&texObj, tex->data, tex->w, tex->h,GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_InitTexObj(&texObj, tex->data, tex->w, tex->h, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
} }
if (GRRLIB_Settings.antialias == false){ if (GRRLIB_Settings.antialias == false){
GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1); GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1);

View file

@ -89,7 +89,7 @@ GRRLIB_texImg* GRRLIB_LoadTextureFromFile (const char* filename) ;
bool GRRLIB_ScrShot (const char* filename) ; bool GRRLIB_ScrShot (const char* filename) ;
//------------------------------------------------------------------------------ //------------------------------------------------------------------------------
//! GRRLIB_print.c - Will someome please tell me what these are :) // GRRLIB_print.c - Will someome please tell me what these are :)
void GRRLIB_Printf (const f32 xpos, const f32 ypos, void GRRLIB_Printf (const f32 xpos, const f32 ypos,
const GRRLIB_texImg *tex, const u32 color, const GRRLIB_texImg *tex, const u32 color,
const f32 zoom, const char *text, ...) ; const f32 zoom, const char *text, ...) ;
@ -141,7 +141,7 @@ void GRRLIB_GeckoPrintf (const char *text, ...);
// GRRLIB_3D.c - 3D functions for GRRLIB // GRRLIB_3D.c - 3D functions for GRRLIB
void GRRLIB_setBackgroundColour(u8 r, u8 g, u8 b, u8 a); void GRRLIB_setBackgroundColour(u8 r, u8 g, u8 b, u8 a);
void GRRLIB_camera3dSettings(f32 posx, f32 posy, f32 posz, f32 upx, f32 upy, f32 upz, f32 lookx, f32 looky, f32 lookz); void GRRLIB_camera3dSettings(f32 posx, f32 posy, f32 posz, f32 upx, f32 upy, f32 upz, f32 lookx, f32 looky, f32 lookz);
void GRRLIB_3dMode(f32 minDist,f32 maxDist,f32 fov, bool texturemode); void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode);
void GRRLIB_2dMode(); void GRRLIB_2dMode();
void GRRLIB_objectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz); void GRRLIB_objectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz);
void GRRLIB_setTexture(GRRLIB_texImg *tex, bool rep); void GRRLIB_setTexture(GRRLIB_texImg *tex, bool rep);