mirror of
https://github.com/GRRLIB/GRRLIB.git
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[ADD] GRRLIB_ObjectViewInv (see doc for info)
[CHG] Improve GRRLIB_ObjectView [ADD] 3D_Light2 to show use of GRRLIB_ObjectViewInv
This commit is contained in:
parent
c53ff66250
commit
46a2297aa6
7 changed files with 393 additions and 17 deletions
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@ -148,7 +148,7 @@ void GRRLIB_2dMode() {
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}
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/**
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* Set the view matrix to draw object (contributed by chris_c aka DaShAmAn).
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* Set the view matrix to draw object (in this order scale, rotate AND trans).
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* @param posx x position of the object.
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* @param posy y position of the object.
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* @param posz z position of the object.
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@ -160,27 +160,97 @@ void GRRLIB_2dMode() {
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* @param scalz z scale of the object.
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*/
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void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz, f32 scalx, f32 scaly, f32 scalz) {
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Mtx m, m1, mv, rx, ry, rz;
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Mtx mvi;
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Mtx ObjTransformationMtx;
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Mtx m, rx,ry,rz;
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Mtx mv, mvi;
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guMtxIdentity(m1);
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guMtxScaleApply(m1, m1, scalx, scaly, scalz);
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guMtxIdentity(ObjTransformationMtx);
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guMtxRotAxisDeg(rx, &_GRRaxisx, angx);
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guMtxRotAxisDeg(ry, &_GRRaxisy, angy);
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guMtxRotAxisDeg(rz, &_GRRaxisz, angz);
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guMtxConcat(ry, rx, m);
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guMtxConcat(m, rz, m);
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if((scalx !=1.0f) || (scaly !=1.0f) || (scalz !=1.0f)){
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guMtxIdentity(m);
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guMtxScaleApply(m, m, scalx, scaly, scalz);
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guMtxConcat(m, m1, m);
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guMtxConcat(m, ObjTransformationMtx, ObjTransformationMtx);
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}
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guMtxTransApply(m, m, posx, posy, posz);
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guMtxConcat(_GRR_view, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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if((angx !=0.0f) || (angy !=0.0f) || (angz !=0.0f)){
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guMtxIdentity(m);
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guMtxRotAxisDeg(rx, &_GRRaxisx, angx);
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guMtxRotAxisDeg(ry, &_GRRaxisy, angy);
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guMtxRotAxisDeg(rz, &_GRRaxisz, angz);
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guMtxConcat(ry, rx, m);
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guMtxConcat(m, rz, m);
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guMtxInverse(mv, mvi);
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guMtxTranspose(mvi, mv);
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GX_LoadNrmMtxImm(mv, GX_PNMTX0);
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guMtxConcat(m, ObjTransformationMtx, ObjTransformationMtx);
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}
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if((posx !=0.0f) || (posy !=0.0f) || (posz !=0.0f)){
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guMtxIdentity(m);
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guMtxTransApply(m, m, posx, posy, posz);
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guMtxConcat(m, ObjTransformationMtx, ObjTransformationMtx);
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}
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guMtxConcat(_GRR_view, ObjTransformationMtx, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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guMtxInverse(mv, mvi);
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guMtxTranspose(mvi, mv);
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GX_LoadNrmMtxImm(mv, GX_PNMTX0);
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}
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/**
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* Set the view matrix to draw object (in this order scale, trans AND rotate).
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* @param posx x position of the object.
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* @param posy y position of the object.
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* @param posz z position of the object.
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* @param angx x rotation angle of the object.
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* @param angy y rotation angle of the object.
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* @param angz z rotation angle of the object.
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* @param scalx x scale of the object.
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* @param scaly y scale of the object.
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* @param scalz z scale of the object.
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*/
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void GRRLIB_ObjectViewInv(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz, f32 scalx, f32 scaly, f32 scalz) {
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Mtx ObjTransformationMtx;
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Mtx m, rx,ry,rz;
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Mtx mv, mvi;
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guMtxIdentity(ObjTransformationMtx);
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if((scalx !=1.0f) || (scaly !=1.0f) || (scalz !=1.0f)){
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guMtxIdentity(m);
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guMtxScaleApply(m, m, scalx, scaly, scalz);
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guMtxConcat(m, ObjTransformationMtx, ObjTransformationMtx);
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}
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if((posx !=0.0f) || (posy !=0.0f) || (posz !=0.0f)){
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guMtxIdentity(m);
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guMtxTransApply(m, m, posx, posy, posz);
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guMtxConcat(m, ObjTransformationMtx, ObjTransformationMtx);
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}
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if((angx !=0.0f) || (angy !=0.0f) || (angz !=0.0f)){
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guMtxIdentity(m);
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guMtxRotAxisDeg(rx, &_GRRaxisx, angx);
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guMtxRotAxisDeg(ry, &_GRRaxisy, angy);
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guMtxRotAxisDeg(rz, &_GRRaxisz, angz);
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guMtxConcat(ry, rx, m);
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guMtxConcat(m, rz, m);
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guMtxConcat(m, ObjTransformationMtx, ObjTransformationMtx);
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}
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guMtxConcat(_GRR_view, ObjTransformationMtx, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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guMtxInverse(mv, mvi);
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guMtxTranspose(mvi, mv);
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GX_LoadNrmMtxImm(mv, GX_PNMTX0);
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}
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/**
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@ -151,6 +151,7 @@ void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz, f32 upx, f32 upy, f32
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void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode, bool normalmode);
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void GRRLIB_2dMode();
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void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz, f32 scalx, f32 scaly, f32 scalz);
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void GRRLIB_ObjectViewInv(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 angz, f32 scalx, f32 scaly, f32 scalz);
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void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep);
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void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col);
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void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col);
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139
examples/3D_Light2/Makefile
Normal file
139
examples/3D_Light2/Makefile
Normal file
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@ -0,0 +1,139 @@
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source source/gfx
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DATA := data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lgrrlib -lfreetype -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CURDIR)/$(GRRLIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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psoload $(TARGET).dol
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#---------------------------------------------------------------------------------
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reload:
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psoload -r $(TARGET).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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67
examples/3D_Light2/source/gfx/font.c
Normal file
67
examples/3D_Light2/source/gfx/font.c
Normal file
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@ -0,0 +1,67 @@
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/*
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This file was autogenerated by raw2c.
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Visit http://www.devkitpro.org
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*/
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const unsigned char font[] = {
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0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a, 0x00, 0x00, 0x00, 0x0d, 0x49, 0x48, 0x44, 0x52,
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0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x30, 0x08, 0x06, 0x00, 0x00, 0x00, 0x60, 0xc5, 0xa3,
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0xdf, 0x00, 0x00, 0x00, 0x01, 0x73, 0x52, 0x47, 0x42, 0x00, 0xae, 0xce, 0x1c, 0xe9, 0x00, 0x00,
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0x03, 0x5e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0x9d, 0xd1, 0xb2, 0xad, 0x20, 0x08, 0x40,
|
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0x4f, 0x4d, 0xff, 0xff, 0xcb, 0xdd, 0xa7, 0x3d, 0xd3, 0x6d, 0x6c, 0x54, 0x40, 0x40, 0x5d, 0xeb,
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0xe9, 0xcc, 0xd9, 0x91, 0x26, 0x48, 0x44, 0x4a, 0xc7, 0xdf, 0x20, 0xee, 0xfb, 0xbe, 0x7f, 0x7f,
|
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0x1f, 0xc7, 0x71, 0xfc, 0x81, 0x2b, 0xcf, 0xf1, 0xd7, 0xea, 0xe0, 0x7d, 0xae, 0xf7, 0x39, 0x6b,
|
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0xbf, 0x43, 0x4e, 0xbb, 0x78, 0xea, 0xe7, 0x4b, 0x87, 0x5f, 0xd4, 0x74, 0xdb, 0x3b, 0xff, 0xb5,
|
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0xed, 0xb7, 0xca, 0xbf, 0xe5, 0x0e, 0xef, 0x81, 0x86, 0x78, 0x63, 0x1f, 0x7d, 0x0e, 0x74, 0x3f,
|
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0xaf, 0xf3, 0xfb, 0xd2, 0x57, 0xc9, 0xc1, 0xb4, 0x1e, 0x6b, 0xe9, 0x2c, 0x4b, 0xc7, 0xf6, 0xf6,
|
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0xff, 0x79, 0xcc, 0x89, 0x59, 0xc0, 0xca, 0x13, 0xbe, 0x37, 0xb2, 0xe0, 0x66, 0xa8, 0x8b, 0xce,
|
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0x66, 0x1b, 0xef, 0x0b, 0xd3, 0xc0, 0xe0, 0x01, 0x5b, 0x68, 0x95, 0xad, 0x39, 0xb8, 0x5a, 0x5a,
|
||||
0x64, 0x44, 0xaa, 0x44, 0x23, 0x8f, 0x03, 0x5c, 0x14, 0x9c, 0x1e, 0x58, 0x3b, 0x3f, 0xaf, 0x7e,
|
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0x5a, 0xd8, 0x77, 0xeb, 0xf9, 0x2e, 0x2f, 0x25, 0x30, 0x21, 0xc1, 0x7b, 0xc2, 0x7b, 0x4e, 0x64,
|
||||
0xeb, 0x09, 0xbc, 0xab, 0xf3, 0xb3, 0x6a, 0xab, 0xf5, 0x25, 0xc9, 0x19, 0x69, 0x98, 0x00, 0xb0,
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0xb7, 0xf3, 0x8b, 0x86, 0x47, 0x60, 0x18, 0x1a, 0xc9, 0x7b, 0x47, 0xff, 0xa5, 0xb7, 0x9b, 0x1e,
|
||||
0xed, 0x67, 0x72, 0x14, 0xd9, 0x9c, 0x5f, 0x8f, 0x0d, 0x78, 0xd8, 0xcb, 0xb3, 0x8d, 0x6b, 0x07,
|
||||
0x83, 0x80, 0xbd, 0x9c, 0xe0, 0x88, 0x27, 0x96, 0x59, 0xfa, 0x6f, 0xe5, 0xc0, 0xac, 0xaf, 0x37,
|
||||
0xab, 0x13, 0x24, 0x02, 0x04, 0xf8, 0x70, 0x00, 0xd1, 0x69, 0x9b, 0xde, 0x08, 0x76, 0x87, 0x47,
|
||||
0x57, 0xe9, 0x3a, 0x40, 0xf7, 0x47, 0xe0, 0x9e, 0x85, 0x93, 0x00, 0x3c, 0x85, 0xe4, 0x88, 0xfc,
|
||||
0xb6, 0xb3, 0x11, 0x1c, 0x20, 0x48, 0x74, 0xf9, 0x75, 0x07, 0x5e, 0xc5, 0x11, 0xcd, 0xe4, 0x50,
|
||||
0xac, 0x77, 0xfc, 0x58, 0xdc, 0x5c, 0x34, 0x3b, 0x47, 0x24, 0x7d, 0xc8, 0xf8, 0x16, 0x1e, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe2, 0x51, 0x97, 0x93, 0x79, 0xff, 0xd6, 0xd5,
|
||||
0xb8, 0x51, 0x12, 0x33, 0x43, 0x12, 0x55, 0x5a, 0x8f, 0x0c, 0xf4, 0x48, 0xf4, 0x3f, 0x62, 0x9d,
|
||||
0x9b, 0xa7, 0xfd, 0x6a, 0xe7, 0x60, 0xa6, 0xf6, 0x23, 0xe5, 0xcd, 0x1d, 0xe0, 0xa8, 0x7a, 0x5e,
|
||||
0xb3, 0xcb, 0xb3, 0x4c, 0xc1, 0xc7, 0x01, 0x5a, 0x17, 0xea, 0xf4, 0x68, 0x1f, 0xf9, 0x38, 0x79,
|
||||
0xea, 0x01, 0x02, 0xc0, 0xb6, 0xb8, 0xef, 0x04, 0x19, 0x51, 0xfb, 0x6b, 0xf5, 0x55, 0xef, 0x33,
|
||||
0x5c, 0x5f, 0xe4, 0x3a, 0x2c, 0x22, 0xea, 0x79, 0xc6, 0x2a, 0xb2, 0xf6, 0x5f, 0x49, 0xfe, 0xfa,
|
||||
0xfd, 0xf3, 0x67, 0xc0, 0xda, 0xed, 0x3f, 0xda, 0x5c, 0x98, 0x54, 0x5e, 0x33, 0x01, 0x25, 0xd7,
|
||||
0xaf, 0x95, 0x87, 0x75, 0x1c, 0xb0, 0xa6, 0x1f, 0xd6, 0xf2, 0x59, 0xf5, 0x20, 0xd9, 0xce, 0xa7,
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||||
0xd1, 0x57, 0xcb, 0x38, 0xfe, 0xb7, 0x17, 0x58, 0x53, 0x60, 0xb0, 0xa7, 0x73, 0x4f, 0x47, 0x21,
|
||||
0x89, 0xe6, 0x4a, 0xf2, 0xda, 0xbc, 0x8e, 0x24, 0x87, 0xf0, 0xee, 0xbf, 0x55, 0x81, 0xc6, 0x59,
|
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0x23, 0x9b, 0xc8, 0xbe, 0x66, 0xca, 0xaf, 0x6a, 0xed, 0xa0, 0x55, 0x3e, 0xab, 0x6d, 0x44, 0x47,
|
||||
0x78, 0xbd, 0x01, 0x16, 0x39, 0x40, 0x80, 0x0d, 0x22, 0x5e, 0x28, 0x73, 0x66, 0x1b, 0xfc, 0xe8,
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||||
0x47, 0x08, 0x0f, 0xc3, 0x6a, 0x6d, 0x63, 0xa6, 0x8f, 0xfa, 0xdc, 0x9d, 0xe0, 0x98, 0x90, 0xcf,
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0x20, 0x7f, 0x66, 0x74, 0x14, 0x38, 0x41, 0xe8, 0x7d, 0xdc, 0xf9, 0x81, 0x13, 0x44, 0xbe, 0x47,
|
||||
0xfe, 0xb2, 0x56, 0xf8, 0x8e, 0x6f, 0xe4, 0x46, 0x5d, 0x3f, 0x39, 0x40, 0xec, 0x6f, 0xb5, 0xb1,
|
||||
0xca, 0xa6, 0x2b, 0x72, 0x80, 0x00, 0xb0, 0xef, 0xd3, 0x83, 0x26, 0xac, 0x8c, 0xd8, 0x4a, 0xd6,
|
||||
0xda, 0xf6, 0xc8, 0x8f, 0x3f, 0x5b, 0xf7, 0x1f, 0xd6, 0x89, 0x6a, 0x6a, 0xfd, 0xa8, 0xed, 0x64,
|
||||
0xc8, 0x32, 0x7f, 0x76, 0x9b, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb0,
|
||||
0x26, 0x26, 0xe5, 0x68, 0x34, 0xc7, 0xb5, 0x92, 0xa5, 0x1c, 0x57, 0xed, 0x9c, 0xcd, 0x03, 0xbf,
|
||||
0x69, 0x3d, 0xb8, 0xd2, 0xf8, 0xce, 0x78, 0xfd, 0x52, 0xfb, 0xf1, 0x2c, 0x07, 0x55, 0xda, 0x36,
|
||||
0x97, 0xb1, 0x1c, 0x9c, 0x45, 0x3d, 0x4f, 0x29, 0x7c, 0x17, 0xd8, 0xfa, 0x8e, 0x22, 0xdc, 0x4b,
|
||||
0xac, 0x91, 0xb7, 0xd8, 0xcb, 0x3c, 0xba, 0xfd, 0x5a, 0xbb, 0x91, 0xd7, 0x5f, 0x73, 0xca, 0xbc,
|
||||
0x31, 0xcc, 0x37, 0x7f, 0xac, 0x60, 0x1d, 0x20, 0x00, 0x6c, 0x0b, 0x11, 0x20, 0x10, 0x61, 0xc0,
|
||||
0xb6, 0x3a, 0xb9, 0x46, 0x87, 0x98, 0xde, 0x64, 0xfb, 0x36, 0xc7, 0x4c, 0x45, 0x4d, 0x33, 0x8c,
|
||||
0x9f, 0x34, 0x1f, 0xa8, 0xa9, 0xe7, 0x88, 0x03, 0x8a, 0xaf, 0x87, 0x19, 0xb5, 0x90, 0xf9, 0x8a,
|
||||
0x7e, 0x06, 0x8f, 0xca, 0x21, 0xd4, 0x72, 0x51, 0xdc, 0x8d, 0x73, 0xeb, 0xef, 0x7d, 0x5c, 0x6f,
|
||||
0xc1, 0x4d, 0xf4, 0x5f, 0x9e, 0xd3, 0x11, 0xf5, 0x30, 0x23, 0xf3, 0xad, 0xe4, 0x00, 0x61, 0xe9,
|
||||
0x48, 0x1f, 0xa0, 0xcb, 0x01, 0x8e, 0x30, 0x2c, 0xeb, 0x73, 0xb6, 0xde, 0x4d, 0x22, 0xfa, 0x8a,
|
||||
0xfc, 0x7a, 0x25, 0xe1, 0x7b, 0xfa, 0x94, 0x69, 0xfc, 0x24, 0x25, 0xc2, 0xa2, 0x4b, 0xc1, 0x79,
|
||||
0xeb, 0xff, 0xf4, 0xea, 0x04, 0x4e, 0x10, 0x79, 0x9c, 0x20, 0xe3, 0x9f, 0xcd, 0x09, 0x5e, 0xd9,
|
||||
0x8c, 0x2b, 0x7b, 0x5e, 0x86, 0xf5, 0x61, 0xe8, 0xc4, 0x9a, 0xe7, 0x4b, 0x84, 0x19, 0xaf, 0xd3,
|
||||
0xb3, 0x5f, 0xd6, 0x6d, 0xb1, 0x0c, 0x06, 0xdc, 0x26, 0x39, 0xa3, 0x20, 0x77, 0x82, 0xdc, 0x78,
|
||||
0x17, 0x8e, 0x00, 0xa3, 0x97, 0x31, 0x94, 0x8c, 0x4f, 0xfb, 0xf5, 0xae, 0xe8, 0xc9, 0xe3, 0xd9,
|
||||
0x7f, 0x49, 0xfb, 0x96, 0x7d, 0x58, 0xc5, 0x7e, 0x5a, 0xae, 0xa3, 0x26, 0x17, 0xad, 0x7f, 0xab,
|
||||
0xf1, 0xe7, 0x25, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0xf0, 0x0f,
|
||||
0xab, 0xb9, 0x5f, 0xb5, 0x2f, 0x5e, 0xd2, 0x50, 0x00, 0x00, 0x00, 0x00, 0x49, 0x45, 0x4e, 0x44,
|
||||
0xae, 0x42, 0x60, 0x82
|
||||
};
|
||||
const int font_size = sizeof(font);
|
14
examples/3D_Light2/source/gfx/font.h
Normal file
14
examples/3D_Light2/source/gfx/font.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
/*
|
||||
This file was autogenerated by raw2c.
|
||||
Visit http://www.devkitpro.org
|
||||
*/
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
#ifndef _font_h_
|
||||
#define _font_h_
|
||||
//---------------------------------------------------------------------------------
|
||||
extern const unsigned char font[];
|
||||
extern const int font_size;
|
||||
//---------------------------------------------------------------------------------
|
||||
#endif //_font_h_
|
||||
//---------------------------------------------------------------------------------
|
BIN
examples/3D_Light2/source/gfx/font.png
Normal file
BIN
examples/3D_Light2/source/gfx/font.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 932 B |
85
examples/3D_Light2/source/main.c
Normal file
85
examples/3D_Light2/source/main.c
Normal file
|
@ -0,0 +1,85 @@
|
|||
/*===========================================
|
||||
NoNameNo
|
||||
Simple Lights and GRRLIB_ObjectViewInv sample
|
||||
============================================*/
|
||||
#include <grrlib.h>
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <malloc.h>
|
||||
#include <wiiuse/wpad.h>
|
||||
|
||||
#include "gfx/font.h"
|
||||
|
||||
extern Mtx _GRR_view;
|
||||
|
||||
|
||||
int main() {
|
||||
float a=0;
|
||||
float objscal=0.5f;
|
||||
int objqual = 20;
|
||||
|
||||
GRRLIB_Init();
|
||||
WPAD_Init();
|
||||
|
||||
GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
|
||||
GRRLIB_InitTileSet(tex_font, 16, 16, 32);
|
||||
|
||||
|
||||
|
||||
GRRLIB_Settings.antialias = true;
|
||||
|
||||
GRRLIB_SetBackgroundColour(0x00, 0x00, 0x00, 0xFF);
|
||||
|
||||
|
||||
while(1) {
|
||||
GRRLIB_2dMode();
|
||||
WPAD_ScanPads();
|
||||
if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break;
|
||||
|
||||
GRRLIB_Camera3dSettings(0.0f, 0.0f,13.0f, 0,1,0, 0,0,0);
|
||||
|
||||
GRRLIB_SetLightAmbient(0x333333FF);
|
||||
GRRLIB_SetLightDiff(0,(guVector){0.0f,0.0f,0.0f},20.0f,1.0f,0x00FFFFFF);
|
||||
GRRLIB_SetLightDiff(1,(guVector){0.0f,13.0f,3.0f},20.0f,1.0f,0xFF00FFFF);
|
||||
GRRLIB_SetLightDiff(2,(guVector){0.0f,-13.0f,3.0f},20.0f,1.0f,0xFFFF00FF);
|
||||
GRRLIB_SetLightDiff(3,(guVector){13.0f,0.0f,3.0f},20.0f,1.0f,0xFF0000FF);
|
||||
GRRLIB_SetLightDiff(4,(guVector){-13.0f,0.0f,3.0f},20.0f,1.0f,0x00FF00FF);
|
||||
|
||||
GRRLIB_3dMode(0.1,1000,45,0,1);
|
||||
|
||||
GRRLIB_ObjectViewInv(1.0f, -1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
|
||||
GRRLIB_ObjectViewInv(-1.0f, -1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
|
||||
GRRLIB_ObjectViewInv(1.0f, 1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
|
||||
GRRLIB_ObjectViewInv(-1.0f, 1.0f, 1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
|
||||
|
||||
GRRLIB_ObjectViewInv(1.0f, -1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
|
||||
GRRLIB_ObjectViewInv(-1.0f, -1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
|
||||
GRRLIB_ObjectViewInv(1.0f, 1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
|
||||
GRRLIB_ObjectViewInv(-1.0f, 1.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawSphere(objscal,objqual,objqual,true,0xFFFFFFFF);
|
||||
|
||||
GRRLIB_ObjectView(0.0f, 0.0f, -1.0f, a, a*2, a*3, 1.0f, 1.0f, 1.0f);
|
||||
GRRLIB_DrawCube(3.0,true,0xFFFFFF44);
|
||||
|
||||
a+=0.6f;
|
||||
|
||||
// Switch To 2D Mode to display text
|
||||
GRRLIB_2dMode();
|
||||
GRRLIB_Printf((640-(16*29))/2, 20, tex_font, 0xFFFFFFFF, 1, "LIGHT SAMPLE CODE 2");
|
||||
|
||||
GRRLIB_Render();
|
||||
}
|
||||
GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
|
||||
GRRLIB_FreeTexture(tex_font);
|
||||
|
||||
exit(0);
|
||||
}
|
||||
|
Loading…
Reference in a new issue