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[CHG] Optimizing "uggly" u32 convertion ;)
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@ -1315,5 +1315,5 @@ u8 GRRLIB_ClampVar8(float Value) {
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* @return Returns the color in u32 format.
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* @return Returns the color in u32 format.
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*/
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*/
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u32 GRRLIB_GetColor( u8 r, u8 g, u8 b, u8 a ) {
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u32 GRRLIB_GetColor( u8 r, u8 g, u8 b, u8 a ) {
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return (r * 0x1000000) + (g * 0x10000) + (b * 0x100) + a;
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return (r << 24) | (g << 16) | (b << 8) | a;
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}
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}
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