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https://github.com/GRRLIB/GRRLIB.git
synced 2024-12-23 02:39:19 +00:00
[CHG] GRRLIB_LoadTextureBMF is still in progress (problem with palette and
some cleaning is needed)
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a1edf64aac
commit
4d9046eade
3 changed files with 131 additions and 65 deletions
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@ -241,75 +241,118 @@ GRRLIB_texImg GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) {
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return my_texture;
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}
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/**
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* Print formatted output.
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* @param xpos
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* @param ypos
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* @param tex
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* @param color
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* @param zoom
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* @param text
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* @param ... Optional arguments.
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*/
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void GRRLIB_PrintBMF(f32 xpos, f32 ypos, GRRLIB_bytemapFont bmf, f32 zoom, const char *text, ...) {
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unsigned int i, j, x, y, n, size;
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char tmp[1024];
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va_list argp;
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va_start(argp, text);
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size = vsprintf(tmp, text, argp);
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va_end(argp);
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GRRLIB_texImg tex_BMfont = GRRLIB_CreateEmptyTexture(800, 600);
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for(i=0; i<size; i++) {
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for(j=0; j<bmf.nbChar; j++) {
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if(tmp[i] == bmf.charDef[j].character) {
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n=0;
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for(y=0; y<bmf.charDef[j].height; y++) {
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for(x=0; x<bmf.charDef[j].width; x++) {
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if(bmf.charDef[j].data[n]) {
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GRRLIB_SetPixelTotexImg(xpos + x, ypos + y, tex_BMfont,
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bmf.palette[bmf.charDef[j].data[n]]);
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}
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n++;
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}
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}
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xpos += bmf.charDef[j].width + 1;
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break;
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}
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}
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}
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GRRLIB_FlushTex(tex_BMfont);
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GRRLIB_DrawImg(0, 0, tex_BMfont, 0, 1, 1, 0xFFFFFFFF);
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free(tex_BMfont.data);
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}
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/**
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* Load a texture from a buffer.
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* @param my_bmf the ByteMap font buffer to load.
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* @return A GRRLIB_texImg structure filled with BMF informations.
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* @return A GRRLIB_bytemapFont structure filled with BMF informations.
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*/
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GRRLIB_texImg GRRLIB_LoadTextureBMF(const unsigned char my_bmf[]) {
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/*
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if s=BMFHEADER then begin
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blockread(f,i,1);
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blockread(f,lineheight,1);
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blockread(f,sizeover,1);
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blockread(f,sizeunder,1);
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blockread(f,addspace,1);
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blockread(f,sizeinner,1);
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blockread(f,usedcolors,1);
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blockread(f,highestcolor,1);
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blockread(f,s[1],5);
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for i:=1 to ord(s[5]) do begin
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blockread(f,rgb[i],3);
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rgb[i].r:=rgb[i].r shl 2+3;
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rgb[i].g:=rgb[i].g shl 2+3;
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rgb[i].b:=rgb[i].b shl 2+3;
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end;
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blockread(f,i,1); i:=byte(i); s:='';
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while i>0 do begin
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blockread(f,c,1);
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s:=s+c;
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dec(i);
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end;
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blockread(f,i,2);
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for i:=pred(i) downto 0 do begin
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blockread(f,c,1);
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blockread(f,tablo[c],5);
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with tablo[c] do
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if w or h<>0 then begin
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getmem(d,w*h);
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blockread(f,d^,w*h);
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end;
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end;
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end;
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*/
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GRRLIB_texImg my_texture;
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GRRLIB_bytemapFont GRRLIB_LoadTextureBMF(const unsigned char my_bmf[]) {
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GRRLIB_bytemapFont fontArray;
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fontArray.nbChar = 0;
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fontArray.charDef = NULL;
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int i, j = 0;
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int i, j = 1;
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u8 lineheight;
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u8 usedcolors, highestcolor;
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short int sizeover, sizeunder, addspace, sizeinner, numcolpal, numchars;
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u32 palette[64];
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lineheight = my_bmf[5];
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sizeover = my_bmf[6];
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sizeunder = my_bmf[7];
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addspace = my_bmf[8];
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sizeinner = my_bmf[9];
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usedcolors = my_bmf[10];
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highestcolor = my_bmf[11];
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numcolpal = 3 * my_bmf[16];
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for(i=0; i < numcolpal; i+=3)
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{ // Font palette
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palette[j++] = ((my_bmf[i+17]<<24) | (my_bmf[i+18]<<16) | (my_bmf[i+19]<<8) | 0xFF);
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short int sizeover, sizeunder, addspace, sizeinner, numcolpal;
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u16 nbPixels;
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if(my_bmf[0]==0xE1 && my_bmf[1]==0xE6 && my_bmf[2]==0xD5 && my_bmf[3]==0x1A) {
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lineheight = my_bmf[5];
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sizeover = my_bmf[6];
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sizeunder = my_bmf[7];
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addspace = my_bmf[8];
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sizeinner = my_bmf[9];
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usedcolors = my_bmf[10];
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highestcolor = my_bmf[11];
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numcolpal = 3 * my_bmf[16];
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memset(fontArray.palette, 0, sizeof(*fontArray.palette));
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for(i=0; i < numcolpal; i+=3)
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{ // Font palette
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fontArray.palette[j++] = ((my_bmf[i+17]<<24) | (my_bmf[i+18]<<16) | (my_bmf[i+19]<<8) | 0xFF);
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}
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j = 18 + numcolpal + my_bmf[17 + numcolpal];
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fontArray.nbChar = (my_bmf[j] | my_bmf[j+1]<<8);
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fontArray.charDef = (GRRLIB_bytemapChar *)calloc(fontArray.nbChar, sizeof(GRRLIB_bytemapChar));
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j++;
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for(i=0; i < fontArray.nbChar; i++) //fontArray.nbChar
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{ // Bitmap character definitions
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fontArray.charDef[i].character = my_bmf[++j];
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fontArray.charDef[i].width = my_bmf[++j];
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fontArray.charDef[i].height = my_bmf[++j];
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fontArray.charDef[i].relx = my_bmf[++j];
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fontArray.charDef[i].rely = my_bmf[++j];
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fontArray.charDef[i].shift = my_bmf[++j];
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nbPixels = fontArray.charDef[i].width * fontArray.charDef[i].height;
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//fontArray.charDef[i].data = malloc(nbPixels);
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fontArray.charDef[i].data = (u8 *)calloc(nbPixels, 8);
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if(nbPixels && fontArray.charDef[i].data) {
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memcpy(fontArray.charDef[i].data, &my_bmf[++j], nbPixels);
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j += (nbPixels - 1);
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}
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}
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}
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numchars = my_bmf[18 + numcolpal + my_bmf[17 + numcolpal]];
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return fontArray;
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}
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for(i=0; i < numchars; i++)
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{ // Bitmap character definitions
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/**
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* Free memory.
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* @param bmf a GRRLIB_bytemapFont structure.
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*/
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void GRRLIB_FreeBMF(GRRLIB_bytemapFont bmf)
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{
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}
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return my_texture; // Need another kind of struct
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}
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/**
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@ -322,9 +365,6 @@ GRRLIB_texImg GRRLIB_LoadTexture(const unsigned char my_img[]) {
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if(my_img[0]==0xFF && my_img[1]==0xD8 && my_img[2]==0xFF) {
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return(GRRLIB_LoadTextureJPG(my_img));
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}
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else if(my_img[0]==0xE1 && my_img[1]==0xE6 && my_img[2]==0xD5 && my_img[3]==0x1A) {
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return GRRLIB_LoadTextureBMF(my_img);
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}
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/*
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else if(my_img[0]==0x42 && my_img[1]==0x4D) {
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// Bitmap not supported
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@ -33,6 +33,29 @@ typedef struct GRRLIB_texImg{
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void *data; /**< pointer to the texture data. */
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} GRRLIB_texImg;
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/**
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* Structure to hold the bytemap character informations.
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*/
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typedef struct GRRLIB_bytemapChar{
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u8 character; /**< Which character. */
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u8 width; /**< Character width. */
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u8 height; /**< Character height. */
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u8 relx; /**< Horizontal offset according to cursor (-128..127). */
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u8 rely; /**< Vertical offset according to cursor (-128..127). */
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u8 shift; /**< Horizontal cursor shift after drawing the character. */
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u8 *data; /**< Character data itself (uncompressed, 8 bits per pixel). */
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} GRRLIB_bytemapChar;
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/**
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* Structure to hold the bytemap font informations.
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*/
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typedef struct GRRLIB_bytemapFont{
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u32 palette[64];
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u16 nbChar;
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GRRLIB_bytemapChar *charDef;
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} GRRLIB_bytemapFont;
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extern Mtx GXmodelView2D;
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inline void GRRLIB_FillScreen(u32 color);
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@ -49,7 +72,8 @@ void GRRLIB_NGoneFilled(Vector v[], u32 color, long n);
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GRRLIB_texImg GRRLIB_CreateEmptyTexture(unsigned int, unsigned int);
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GRRLIB_texImg GRRLIB_LoadTexture(const unsigned char my_img[]);
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GRRLIB_bytemapFont GRRLIB_LoadTextureBMF(const unsigned char my_bmf[]);
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void GRRLIB_FreeBMF(GRRLIB_bytemapFont bmf);
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void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart);
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@ -57,6 +81,7 @@ inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees,
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inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees, float scaleX, f32 scaleY, u32 color, int frame);
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void GRRLIB_Printf(f32 xpos, f32 ypos, GRRLIB_texImg tex, u32 color, f32 zoom, const char *text, ...);
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void GRRLIB_PrintBMF(f32 xpos, f32 ypos, GRRLIB_bytemapFont bmf, f32 zoom, const char *text, ...);
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bool GRRLIB_PtInRect(int hotx, int hoty, int hotw, int hoth, int wpadx, int wpady);
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bool GRRLIB_RectInRect(int rect1x, int rect1y, int rect1w, int rect1h, int rect2x, int rect2y, int rect2w, int rect2h);
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@ -72,7 +72,7 @@ int main() {
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GRRLIB_texImg tex_test_jpg = GRRLIB_LoadTexture(test_jpg);
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GRRLIB_texImg tex_test_bmf = GRRLIB_LoadTexture(ocean);
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GRRLIB_bytemapFont bmf_Font = GRRLIB_LoadTextureBMF(ocean);
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GRRLIB_texImg tex_sprite_png = GRRLIB_LoadTexture(sprite);
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GRRLIB_InitTileSet(&tex_sprite_png, 24, 32, 0);
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@ -162,6 +162,7 @@ int main() {
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GRRLIB_Printf(left, top+300, tex_BMfont3, GRRLIB_WHITE, 1, "IR Y VALUE: %d", (int)ir1.y);
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GRRLIB_Printf(left, top+350, tex_BMfont3, 0XFFFFFF50, 1, "TEXT WITH ALPHA");
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GRRLIB_Printf(left, top+400, tex_BMfont5, GRRLIB_LIME, 1, "This font has the 128 ASCII characters");
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GRRLIB_PrintBMF(left, top+420, bmf_Font, 1, "OCEAN");
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}
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GRRLIB_Printf(500, 27, tex_BMfont5, GRRLIB_WHITE, 1, "Current FPS: %d", FPS);
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GRRLIB_Render();
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@ -214,13 +215,13 @@ int main() {
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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// Free some textures
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free(tex_test_jpg.data);
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free(tex_test_bmf.data);
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free(tex_sprite_png.data);
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free(tex_BMfont1.data);
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free(tex_BMfont2.data);
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free(tex_BMfont3.data);
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free(tex_BMfont4.data);
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free(tex_BMfont5.data);
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GRRLIB_FreeBMF(bmf_Font);
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return 0;
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}
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