mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-12-22 18:39:18 +00:00
[ADD] funsin : a nice gradient sinusoid example
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2 changed files with 240 additions and 0 deletions
139
examples/funsin/Makefile
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139
examples/funsin/Makefile
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source source/gfx GRRLIB_addon
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DATA := data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lmodplay -lasnd -lgrrlib -lpngu -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CURDIR)/$(GRRLIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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psoload $(TARGET).dol
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#---------------------------------------------------------------------------------
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reload:
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psoload -r $(TARGET).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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101
examples/funsin/source/main.c
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101
examples/funsin/source/main.c
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/*===========================================
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NoNameNo simple Gradient Sinusoid
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A good start to code a nice plasma
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============================================*/
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#include <grrlib.h>
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#include <stdlib.h>
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#include <wiiuse/wpad.h>
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int main() {
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int offset1, offset2, offset3, offset4;
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int periode1, periode2, periode3, periode4 ;
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int length1, length2, length3, length4;
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int amp1, amp2, amp3, amp4;
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int origine1, origine2, origine3, origine4;
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int adc1, adc2, adc3, adc4;
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float old1, old2, old3, old4;
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float siny1, siny2, siny3, siny4;
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int x;
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float pas1, pas2, pas3, pas4;
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// Initialise the Graphics & Video subsystem
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GRRLIB_Init();
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// Initialise the Wiimotes
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WPAD_Init();
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adc1=0;
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offset1=0;
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origine1=0;
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length1=1280;
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amp1=100;
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periode1=1;
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pas1=(periode1*360.0F)/length1;
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siny1 = offset1*pas1;
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adc2=1;
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offset2=0;
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origine2=0;
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length2=1280;
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amp2=40;
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periode2=2;
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pas2=(periode2*360.0F)/length2;
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siny2 = offset2*pas2;
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adc3=-3;
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offset3=0;
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origine3=0;
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length3=1280;
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amp3=30;
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periode3=1;
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pas3=(periode3*360.0F)/length3;
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siny3 = offset3*pas3;
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adc4=-7;
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offset4=0;
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origine4=0;
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length4=1280;
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amp4=70;
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periode4=1;
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pas4=(periode4*360.0F)/length4;
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siny4 = offset4*pas4;
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while(1) {
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GRRLIB_FillScreen(0x000000FF);
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WPAD_ScanPads(); // Scan the wiimotes
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) break ;
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old1=siny1;old2=siny2;old3=siny3;old4=siny4;
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for(x=0;x<=640;x++){
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siny1+=pas1;siny2+=pas2;siny3+=pas3;siny4+=pas4;
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GX_Begin(GX_LINES, GX_VTXFMT0, 2);
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GX_Position3f32(x, 0, 0);
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GX_Color1u32(0x000000FF);
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GX_Position3f32(x, (sin(DegToRad(siny1))*amp1+origine1)+(sin(DegToRad(siny2))*amp2+origine2)+(sin(DegToRad(siny3))*amp3+origine3)+(sin(DegToRad(siny4))*amp4+origine4)+240, 0);
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GX_Color1u32(0xFF00007F);
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GX_End();
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GX_Begin(GX_LINES, GX_VTXFMT0, 2);
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GX_Position3f32(x, (sin(DegToRad(siny1))*amp1+origine1)+(sin(DegToRad(siny2))*amp2+origine2)+(sin(DegToRad(siny3))*amp3+origine3)+(sin(DegToRad(siny4))*amp4+origine4)+240, 0);
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GX_Color1u32(0xFF00007F);
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GX_Position3f32(x, 480, 0);
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GX_Color1u32(0x000000FF);
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GX_End();
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}
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siny1=old1+(adc1*pas1);siny2=old2+(adc2*pas2); siny3=old3+(adc3*pas3); siny4=old4+(adc4*pas4);
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GRRLIB_Render(); // Render the frame buffer to the TV
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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exit(0); // Use exit() to exit a program, do not use 'return' from main()
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}
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