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[CHG] Code formatting and typo
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4623c28590
commit
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3 changed files with 25 additions and 22 deletions
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@ -32,7 +32,8 @@ static guVector _GRR_cam = {0.0F, 0.0F, 0.0F},
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static guVector _GRRaxisx = (guVector){1, 0, 0}; // DO NOT MODIFY!!!
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static guVector _GRRaxisy = (guVector){0, 1, 0}; // Even at runtime
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static guVector _GRRaxisz = (guVector){0, 0, 1}; // NOT ever!
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static Mtx _ObjTransformationMtx;
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static Mtx _ObjTransformationMtx;
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/**
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* Set the background parameter when screen is cleared.
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* @param r Red component.
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@ -597,24 +598,25 @@ void GRRLIB_DrawCone(f32 r, f32 h, int d, bool filled, u32 col) {
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* @param col Color in RGBA format.
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*/
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void GRRLIB_DrawTessPanel(f32 w, f32 wstep, f32 h, f32 hstep, bool filled, u32 col) {
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f32 x,y,tmpx, tmpy;
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int tmp;
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tmpy = h/2.0f;
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tmpx = w/2.0f;
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tmp = ((w/wstep)*2)+2;
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f32 x, y, tmpx, tmpy;
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int tmp;
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tmpy = h/2.0f;
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tmpx = w/2.0f;
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tmp = ((w/wstep)*2)+2;
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for ( y = -tmpy ; y <= tmpy ; y+=hstep )
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{
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if(filled) GX_Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, tmp);
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, tmp);
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for ( x = -tmpx ; x <= tmpx ; x+=wstep )
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{
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GX_Position3f32( x, y, 0.0f );
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GX_Normal3f32( 0.0f, 0.0f, 1.0f);
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GX_Color1u32(col);
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GX_Position3f32( x, y+hstep, 0.0f );
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GX_Normal3f32( 0.0f, 0.0f, 1.0f);
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GX_Color1u32(col);
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}
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for ( x = -tmpx ; x <= tmpx ; x+=wstep )
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{
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GX_Position3f32( x, y, 0.0f );
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GX_Normal3f32( 0.0f, 0.0f, 1.0f);
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GX_Color1u32(col);
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GX_Position3f32( x, y+hstep, 0.0f );
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GX_Normal3f32( 0.0f, 0.0f, 1.0f);
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GX_Color1u32(col);
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}
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GX_End();
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}
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}
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@ -693,8 +695,8 @@ void GRRLIB_SetLightSpec(u8 num, guVector dir, f32 shy, u32 lightcolor, u32 spec
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GX_SetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_ENABLE, GX_TEVPREV );
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GX_SetTevColorIn(GX_TEVSTAGE1, GX_CC_ZERO, GX_CC_RASC, GX_CC_ONE, GX_CC_CPREV );
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/////////////////////// Define Material and Ambiant color and draw object /////////////////////////////////////
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GX_SetChanAmbColor(GX_COLOR1, (GXColor){0x00,0x00,0x00,0xFF}); // specualr ambient forced to black
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/////////////////////// Define Material and Ambient color and draw object /////////////////////////////////////
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GX_SetChanAmbColor(GX_COLOR1, (GXColor){0x00,0x00,0x00,0xFF}); // specular ambient forced to black
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GX_SetChanMatColor(GX_COLOR1, (GXColor) { R(speccolor), G(speccolor), B(speccolor), 0xFF }); // couleur du reflet specular
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}
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@ -36,8 +36,9 @@ void GRRLIB_Screen2Texture (int posx, int posy, GRRLIB_texImg *tex, bool clear)
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GX_CopyTex(tex->data, GX_FALSE);
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GX_PixModeSync();
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GRRLIB_FlushTex(tex);
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if(clear)
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if(clear) {
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GX_CopyDisp(xfb[!fb], GX_TRUE);
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}
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}
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}
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@ -60,10 +60,10 @@ typedef unsigned int uint;/**< The uint keyword signifies an integral type. */
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//==============================================================================
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// Primitive colour macros
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//==============================================================================
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#define R(c) (((c) >>24) &0xFF) /**< Extract Red component of colour. */
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#define G(c) (((c) >>16) &0xFF) /**< Extract Green component of colour. */
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#define B(c) (((c) >> 8) &0xFF) /**< Extract Blue component of colour. */
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#define A(c) ( (c) &0xFF) /**< Extract Alpha component of colour. */
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#define R(c) (((c) >>24) &0xFF) /**< Extract red component of colour. */
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#define G(c) (((c) >>16) &0xFF) /**< Extract green component of colour. */
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#define B(c) (((c) >> 8) &0xFF) /**< Extract blue component of colour. */
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#define A(c) ( (c) &0xFF) /**< Extract alpha component of colour. */
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/**
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* Build an RGB pixel from components.
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