mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-12-23 02:39:19 +00:00
[NEW] GRRLIB_DrawImgQuad (+ new example nonameno01 how to use it)
but it seems a little distorted, perhaps need fix.
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7 changed files with 8053 additions and 0 deletions
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@ -564,6 +564,57 @@ inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees,
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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}
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/**
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* Draw a textured quad.
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* @param pos vector array of the 4 points
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* @param tex texture to draw.
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* @param color
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*/
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inline void GRRLIB_DrawImgQuad(Vector pos[4], GRRLIB_texImg tex, u32 color) {
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GXTexObj texObj;
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Mtx m, m1, m2, mv;
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GX_InitTexObj(&texObj, tex.data, tex.w, tex.h, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE);
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if (GRRLIB_Settings.antialias == false) {
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GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1);
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}
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GX_LoadTexObj(&texObj, GX_TEXMAP0);
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GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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guMtxIdentity(m1);
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guMtxScaleApply(m1, m1, 1, 1, 1.0);
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Vector axis = (Vector) {0, 0, 1 };
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guMtxRotAxisDeg (m2, &axis, 0);
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guMtxConcat(m2, m1, m);
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guMtxConcat(GXmodelView2D, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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GX_Position3f32(pos[0].x, pos[0].y, 0);
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GX_Color1u32(color);
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GX_TexCoord2f32(0, 0);
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GX_Position3f32(pos[1].x, pos[1].y, 0);
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GX_Color1u32(color);
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GX_TexCoord2f32(1, 0);
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GX_Position3f32(pos[2].x, pos[2].y, 0);
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GX_Color1u32(color);
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GX_TexCoord2f32(1, 1);
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GX_Position3f32(pos[3].x, pos[3].y, 0);
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GX_Color1u32(color);
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GX_TexCoord2f32(0, 1);
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GX_End();
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GX_LoadPosMtxImm(GXmodelView2D, GX_PNMTX0);
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GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
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GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
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}
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/**
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* Draw a tile.
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* @param xpos Specifies the x-coordinate of the upper-left corner.
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@ -116,6 +116,7 @@ void GRRLIB_FreeBMF(GRRLIB_bytemapFont bmf);
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void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart);
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inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees, float scaleX, f32 scaleY, u32 color );
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inline void GRRLIB_DrawImgQuad(Vector pos[4], GRRLIB_texImg tex, u32 color);
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inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, GRRLIB_texImg tex, float degrees, float scaleX, f32 scaleY, u32 color, int frame);
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void GRRLIB_Printf(f32 xpos, f32 ypos, GRRLIB_texImg tex, u32 color, f32 zoom, const char *text, ...);
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140
examples/nonameno01/Makefile
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140
examples/nonameno01/Makefile
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@ -0,0 +1,140 @@
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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GRRLIB := ../../GRRLIB
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source source/gfx $(GRRLIB)/GRRLIB $(GRRLIB)/lib/libpng/pngu
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DATA := data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lpng -ljpeg -lz -lfat -lwiiuse -lbte -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CURDIR)/$(GRRLIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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#---------------------------------------------------------------------------------
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run:
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psoload $(TARGET).dol
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#---------------------------------------------------------------------------------
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reload:
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psoload -r $(TARGET).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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7782
examples/nonameno01/source/gfx/pirate.c
Normal file
7782
examples/nonameno01/source/gfx/pirate.c
Normal file
File diff suppressed because it is too large
Load diff
14
examples/nonameno01/source/gfx/pirate.h
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14
examples/nonameno01/source/gfx/pirate.h
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/*
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This file was autogenerated by raw2c.
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Visit http://www.devkitpro.org
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*/
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//---------------------------------------------------------------------------------
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#ifndef _pirate_h_
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#define _pirate_h_
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//---------------------------------------------------------------------------------
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extern const unsigned char pirate[];
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extern const int pirate_size;
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//---------------------------------------------------------------------------------
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#endif //_pirate_h_
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//---------------------------------------------------------------------------------
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BIN
examples/nonameno01/source/gfx/pirate.png
Normal file
BIN
examples/nonameno01/source/gfx/pirate.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 122 KiB |
65
examples/nonameno01/source/main.c
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65
examples/nonameno01/source/main.c
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@ -0,0 +1,65 @@
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/*===========================================
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GRRLIB (GX version) 3.0.5 alpha
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Code : NoNameNo
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Additional Code : Crayon
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GX hints : RedShade
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Minimum Code To Use GRRLIB
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============================================*/
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#include "../../../GRRLIB/GRRLIB/GRRLIB.h"
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#include <stdlib.h>
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#include <math.h>
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#include <wiiuse/wpad.h>
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#include "gfx/pirate.h"
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Mtx GXmodelView2D;
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int main() {
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u32 wpaddown;
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Vector ln[4];
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Vector d[4];
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float xt,yt,zt;
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int i;
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float a=0.0,b=0.0;
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float c=2;
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Vector l[4]={{-0.8,-0.8,0},{0.8,-0.8,0},{0.8,0.8,0},{-0.8,0.8,0}};
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GRRLIB_Init();
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WPAD_Init();
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GRRLIB_texImg tex_pirate = GRRLIB_LoadTexture(pirate);
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while(1) {
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WPAD_ScanPads();
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wpaddown = WPAD_ButtonsDown(0);
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a=a+0.04;
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b=b+0.02;
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for(i=0;i<4;i++){
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xt=l[i].x*cos(a)-l[i].z*sin(a);
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yt=l[i].y;
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zt=l[i].x*sin(a)+l[i].z*cos(a);
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ln[i].x=xt;
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ln[i].y=yt*cos(b)-zt*sin(b);
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ln[i].z=yt*sin(b)+zt*cos(b)+c;
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d[i].x=(640/2)+(480*ln[i].x)/(2*ln[i].z);
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d[i].y=(480/2)+(480*ln[i].y)/(2*ln[i].z);
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}
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GRRLIB_FillScreen(0xFFFFFFFF);
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GRRLIB_DrawImgQuad(d, tex_pirate, 0xFFFFFFFF);
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GRRLIB_Render();
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if(wpaddown & WPAD_BUTTON_HOME) {
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exit(0);
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}
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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return 0;
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}
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