diff --git a/GRRLIB/GRRLIB/GRRLIB.c b/GRRLIB/GRRLIB/GRRLIB.c index 2ce52ed..8912a3d 100644 --- a/GRRLIB/GRRLIB/GRRLIB.c +++ b/GRRLIB/GRRLIB/GRRLIB.c @@ -298,22 +298,22 @@ void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned * @param my_png the PNG buffer to load. * @return A GRRLIB_texImg structure filled with image informations. */ -GRRLIB_texImg GRRLIB_LoadTexturePNG(const unsigned char my_png[]) { +GRRLIB_texImg *GRRLIB_LoadTexturePNG(const unsigned char my_png[]) { PNGUPROP imgProp; IMGCTX ctx; - GRRLIB_texImg my_texture; + GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)malloc(sizeof(GRRLIB_texImg)); ctx = PNGU_SelectImageFromBuffer(my_png); PNGU_GetImageProperties(ctx, &imgProp); - my_texture.data = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4); - PNGU_DecodeTo4x4RGBA8(ctx, imgProp.imgWidth, imgProp.imgHeight, my_texture.data, 255); + my_texture->data = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4); + PNGU_DecodeTo4x4RGBA8(ctx, imgProp.imgWidth, imgProp.imgHeight, my_texture->data, 255); PNGU_ReleaseImageContext(ctx); - my_texture.w = imgProp.imgWidth; - my_texture.h = imgProp.imgHeight; - my_texture.handlex = 0; my_texture.handley = 0; - my_texture.offsetx = 0; my_texture.offsety = 0; - my_texture.tiledtex = false; - GRRLIB_SetHandle( &my_texture, 0, 0 ); + my_texture->w = imgProp.imgWidth; + my_texture->h = imgProp.imgHeight; + my_texture->handlex = 0; my_texture->handley = 0; + my_texture->offsetx = 0; my_texture->offsety = 0; + my_texture->tiledtex = false; + GRRLIB_SetHandle( my_texture, 0, 0 ); GRRLIB_FlushTex( my_texture ); return my_texture; } @@ -325,10 +325,10 @@ GRRLIB_texImg GRRLIB_LoadTexturePNG(const unsigned char my_png[]) { * @param my_jpg The JPEG buffer to load. * @return A GRRLIB_texImg structure filled with image informations. */ -GRRLIB_texImg GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) { +GRRLIB_texImg *GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) { struct jpeg_decompress_struct cinfo; struct jpeg_error_mgr jerr; - GRRLIB_texImg my_texture; + GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)malloc(sizeof(GRRLIB_texImg)); int n = 0; unsigned int i; @@ -360,8 +360,8 @@ GRRLIB_texImg GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) { } /* Create a buffer to hold the final texture */ - my_texture.data = memalign(32, cinfo.output_width * cinfo.output_height * 4); - RawTo4x4RGBA(tempBuffer, my_texture.data, cinfo.output_width, cinfo.output_height); + my_texture->data = memalign(32, cinfo.output_width * cinfo.output_height * 4); + RawTo4x4RGBA(tempBuffer, my_texture->data, cinfo.output_width, cinfo.output_height); /* Done - Do cleanup and release allocated memory */ jpeg_finish_decompress(&cinfo); @@ -369,13 +369,13 @@ GRRLIB_texImg GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]) { free(row_pointer[0]); free(tempBuffer); - my_texture.w = cinfo.output_width; - my_texture.h = cinfo.output_height; - my_texture.handlex = 0; my_texture.handley = 0; - my_texture.offsetx = 0; my_texture.offsety = 0; - my_texture.tiledtex = false; - GRRLIB_SetHandle( &my_texture, 0, 0 ); - GRRLIB_FlushTex(my_texture); + my_texture->w = cinfo.output_width; + my_texture->h = cinfo.output_height; + my_texture->handlex = 0; my_texture->handley = 0; + my_texture->offsetx = 0; my_texture->offsety = 0; + my_texture->tiledtex = false; + GRRLIB_SetHandle( my_texture, 0, 0 ); + GRRLIB_FlushTex( my_texture ); return my_texture; } @@ -397,7 +397,7 @@ void GRRLIB_PrintBMF(f32 xpos, f32 ypos, struct GRRLIB_bytemapFont bmf, f32 zoom size = vsprintf(tmp, text, argp); va_end(argp); - GRRLIB_texImg tex_BMfont = GRRLIB_CreateEmptyTexture(640, 480); + GRRLIB_texImg *tex_BMfont = GRRLIB_CreateEmptyTexture(640, 480); for (i=0; idata); + free(tex_BMfont); } /** @@ -470,7 +471,7 @@ GRRLIB_bytemapFont GRRLIB_LoadBMF(const unsigned char my_bmf[]) { fontArray.charDef[i].rely = my_bmf[++j]; fontArray.charDef[i].shift = my_bmf[++j]; nbPixels = fontArray.charDef[i].width * fontArray.charDef[i].height; - fontArray.charDef[i].data = malloc(nbPixels); + fontArray.charDef[i].data = (u8 *)malloc(nbPixels); if (nbPixels && fontArray.charDef[i].data) { memcpy(fontArray.charDef[i].data, &my_bmf[++j], nbPixels); j += (nbPixels - 1); @@ -500,7 +501,7 @@ void GRRLIB_FreeBMF(GRRLIB_bytemapFont bmf) { * @param my_img The JPEG or PNG buffer to load. * @return A GRRLIB_texImg structure filled with image informations. */ -GRRLIB_texImg GRRLIB_LoadTexture(const unsigned char my_img[]) { +GRRLIB_texImg *GRRLIB_LoadTexture(const unsigned char my_img[]) { if (my_img[0]==0xFF && my_img[1]==0xD8 && my_img[2]==0xFF) { return (GRRLIB_LoadTextureJPG(my_img)); } @@ -515,20 +516,20 @@ GRRLIB_texImg GRRLIB_LoadTexture(const unsigned char my_img[]) { * @param h Height of the new texture to create. * @return A GRRLIB_texImg structure newly created. */ -GRRLIB_texImg GRRLIB_CreateEmptyTexture(unsigned int w, unsigned int h) { +GRRLIB_texImg *GRRLIB_CreateEmptyTexture(unsigned int w, unsigned int h) { unsigned int x, y; - GRRLIB_texImg my_texture; + GRRLIB_texImg *my_texture = (struct GRRLIB_texImg *)malloc(sizeof(GRRLIB_texImg)); - my_texture.data = memalign(32, h * w * 4); - my_texture.w = w; - my_texture.h = h; + my_texture->data = memalign(32, h * w * 4); + my_texture->w = w; + my_texture->h = h; // Initialize the texture for (y = 0; y < h; y++) { for (x = 0; x < w; x++) { GRRLIB_SetPixelTotexImg(x, y, my_texture, 0x00000000); } } - GRRLIB_FlushTex(my_texture); + GRRLIB_FlushTex( my_texture ); return my_texture; } @@ -542,13 +543,13 @@ GRRLIB_texImg GRRLIB_CreateEmptyTexture(unsigned int w, unsigned int h) { * @param scaleY Specifies the y-coordinate scale. -1 could be used for flipping the texture vertically. * @param color Color in RGBA format. */ -inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float degrees, float scaleX, f32 scaleY, u32 color) { - if (!tex.data) { return; } +inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, float degrees, float scaleX, f32 scaleY, u32 color) { + if (!tex->data) { return; } GXTexObj texObj; u16 width, height; Mtx m, m1, m2, mv; - GX_InitTexObj(&texObj, tex.data, tex.w, tex.h, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); + GX_InitTexObj(&texObj, tex->data, tex->w, tex->h, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); if (GRRLIB_Settings.antialias == false) { GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1); } @@ -556,15 +557,15 @@ inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float d GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); - width = tex.w * 0.5; - height = tex.h * 0.5; + width = tex->w * 0.5; + height = tex->h * 0.5; guMtxIdentity(m1); guMtxScaleApply(m1, m1, scaleX, scaleY, 1.0); Vector axis = (Vector) {0, 0, 1 }; guMtxRotAxisDeg (m2, &axis, degrees); guMtxConcat(m2, m1, m); - guMtxTransApply(m, m, xpos+width+tex.handlex-tex.offsetx+(scaleX*( -tex.handley*sin(-DegToRad(degrees)) - tex.handlex*cos(-DegToRad(degrees)) )), ypos+height+tex.handley-tex.offsety+(scaleX*( -tex.handley*cos(-DegToRad(degrees)) + tex.handlex*sin(-DegToRad(degrees)) )), 0); + guMtxTransApply(m, m, xpos+width+tex->handlex-tex->offsetx+(scaleX*( -tex->handley*sin(-DegToRad(degrees)) - tex->handlex*cos(-DegToRad(degrees)) )), ypos+height+tex->handley-tex->offsety+(scaleX*( -tex->handley*cos(-DegToRad(degrees)) + tex->handlex*sin(-DegToRad(degrees)) )), 0); guMtxConcat(GXmodelView2D, m, mv); GX_LoadPosMtxImm(mv, GX_PNMTX0); @@ -597,11 +598,11 @@ inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float d * @param tex The texture to draw. * @param color Color in RGBA format. */ -inline void GRRLIB_DrawImgQuad(Vector pos[4], struct GRRLIB_texImg tex, u32 color) { +inline void GRRLIB_DrawImgQuad(Vector pos[4], struct GRRLIB_texImg *tex, u32 color) { GXTexObj texObj; Mtx m, m1, m2, mv; - GX_InitTexObj(&texObj, tex.data, tex.w, tex.h, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); + GX_InitTexObj(&texObj, tex->data, tex->w, tex->h, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); if (GRRLIB_Settings.antialias == false) { GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1); } @@ -653,19 +654,19 @@ inline void GRRLIB_DrawImgQuad(Vector pos[4], struct GRRLIB_texImg tex, u32 colo * @param color Color in RGBA format. * @param frame Specifies the frame to draw. */ -inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float degrees, float scaleX, f32 scaleY, u32 color, int frame) { +inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, float degrees, float scaleX, f32 scaleY, u32 color, int frame) { GXTexObj texObj; f32 width, height; Mtx m, m1, m2, mv; // Frame Correction by spiffen f32 FRAME_CORR = 0.001f; - f32 s1 = (((frame%tex.nbtilew))/(f32)tex.nbtilew)+(FRAME_CORR/tex.w); - f32 s2 = (((frame%tex.nbtilew)+1)/(f32)tex.nbtilew)-(FRAME_CORR/tex.w); - f32 t1 = (((int)(frame/tex.nbtilew))/(f32)tex.nbtileh)+(FRAME_CORR/tex.h); - f32 t2 = (((int)(frame/tex.nbtilew)+1)/(f32)tex.nbtileh)-(FRAME_CORR/tex.h); + f32 s1 = (((frame%tex->nbtilew))/(f32)tex->nbtilew)+(FRAME_CORR/tex->w); + f32 s2 = (((frame%tex->nbtilew)+1)/(f32)tex->nbtilew)-(FRAME_CORR/tex->w); + f32 t1 = (((int)(frame/tex->nbtilew))/(f32)tex->nbtileh)+(FRAME_CORR/tex->h); + f32 t2 = (((int)(frame/tex->nbtilew)+1)/(f32)tex->nbtileh)-(FRAME_CORR/tex->h); - GX_InitTexObj(&texObj, tex.data, tex.tilew*tex.nbtilew, tex.tileh*tex.nbtileh, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); + GX_InitTexObj(&texObj, tex->data, tex->tilew*tex->nbtilew, tex->tileh*tex->nbtileh, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); if (GRRLIB_Settings.antialias == false) { GX_InitTexObjLOD(&texObj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1); } @@ -674,15 +675,15 @@ inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE); GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT); - width = tex.tilew * 0.5f; - height = tex.tileh * 0.5f; + width = tex->tilew * 0.5f; + height = tex->tileh * 0.5f; guMtxIdentity(m1); guMtxScaleApply(m1, m1, scaleX, scaleY, 1.0f); Vector axis = (Vector) {0, 0, 1 }; guMtxRotAxisDeg(m2, &axis, degrees); guMtxConcat(m2, m1, m); - guMtxTransApply(m, m, xpos+width+tex.handlex-tex.offsetx+(scaleX*( -tex.handley*sin(-DegToRad(degrees)) - tex.handlex*cos(-DegToRad(degrees)) )), ypos+height+tex.handley-tex.offsety+(scaleX*( -tex.handley*cos(-DegToRad(degrees)) + tex.handlex*sin(-DegToRad(degrees)) )), 0); + guMtxTransApply(m, m, xpos+width+tex->handlex-tex->offsetx+(scaleX*( -tex->handley*sin(-DegToRad(degrees)) - tex->handlex*cos(-DegToRad(degrees)) )), ypos+height+tex->handley-tex->offsety+(scaleX*( -tex->handley*cos(-DegToRad(degrees)) + tex->handlex*sin(-DegToRad(degrees)) )), 0); guMtxConcat(GXmodelView2D, m, mv); GX_LoadPosMtxImm(mv, GX_PNMTX0); @@ -719,7 +720,7 @@ inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float * @param text Text to draw. * @param ... Optional arguments. */ -void GRRLIB_Printf(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, u32 color, f32 zoom, const char *text, ...) { +void GRRLIB_Printf(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, u32 color, f32 zoom, const char *text, ...) { int i, size; char tmp[1024]; @@ -729,8 +730,8 @@ void GRRLIB_Printf(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, u32 color, f32 va_end(argp); for (i = 0; i < size; i++) { - u8 c = tmp[i]-tex.tilestart; - GRRLIB_DrawTile(xpos+i*tex.tilew*zoom, ypos, tex, 0, zoom, zoom, color, c); + u8 c = tmp[i]-tex->tilestart; + GRRLIB_DrawTile(xpos+i*tex->tilew*zoom, ypos, tex, 0, zoom, zoom, color, c); } } @@ -849,12 +850,12 @@ void GRRLIB_SetMidHandle( struct GRRLIB_texImg * tex, bool enabled ) { * @param tex The texture to get the color from. * @return The color of a pixel in RGBA format. */ -u32 GRRLIB_GetPixelFromtexImg(int x, int y, struct GRRLIB_texImg tex) { - u8 *truc = (u8*)tex.data; +u32 GRRLIB_GetPixelFromtexImg(int x, int y, struct GRRLIB_texImg *tex) { + u8 *truc = (u8*)tex->data; u8 r, g, b, a; u32 offset; - offset = (((y >> 2)<<4)*tex.w) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) << 1); // Fuckin equation found by NoNameNo ;) + offset = (((y >> 2)<<4)*tex->w) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) << 1); // Fuckin equation found by NoNameNo ;) a=*(truc+offset); r=*(truc+offset+1); @@ -872,11 +873,11 @@ u32 GRRLIB_GetPixelFromtexImg(int x, int y, struct GRRLIB_texImg tex) { * @param tex The texture to set the color to. * @param color The color of the pixel in RGBA format. */ -void GRRLIB_SetPixelTotexImg(int x, int y, GRRLIB_texImg tex, u32 color) { - u8 *truc = (u8*)tex.data; +void GRRLIB_SetPixelTotexImg(int x, int y, GRRLIB_texImg *tex, u32 color) { + u8 *truc = (u8*)tex->data; u32 offset; - offset = (((y >> 2)<<4)*tex.w) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) <<1); // Fuckin equation found by NoNameNo ;) + offset = (((y >> 2)<<4)*tex->w) + ((x >> 2)<<6) + (((y%4 << 2) + x%4 ) <<1); // Fuckin equation found by NoNameNo ;) *(truc+offset)=color & 0xFF; *(truc+offset+1)=(color>>24) & 0xFF; @@ -889,8 +890,8 @@ void GRRLIB_SetPixelTotexImg(int x, int y, GRRLIB_texImg tex, u32 color) { * For performance the CPU holds a data cache where modifications are stored before they get written down to mainmemory. * @param tex The texture to flush. */ -void GRRLIB_FlushTex(struct GRRLIB_texImg tex) { - DCFlushRange(tex.data, tex.w * tex.h * 4); +void GRRLIB_FlushTex(struct GRRLIB_texImg *tex) { + DCFlushRange(tex->data, tex->w * tex->h * 4); } /** @@ -899,13 +900,13 @@ void GRRLIB_FlushTex(struct GRRLIB_texImg tex) { * @param texsrc The texture source. * @param texdest The texture grayscaled destination. */ -void GRRLIB_BMFX_Grayscale(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest) { +void GRRLIB_BMFX_Grayscale(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) { unsigned int x, y; u8 gray; u32 color; - for (y = 0; y < texsrc.h; y++) { - for (x = 0; x < texsrc.w; x++) { + for (y = 0; y < texsrc->h; y++) { + for (x = 0; x < texsrc->w; x++) { color = GRRLIB_GetPixelFromtexImg(x, y, texsrc); gray = (((color >> 24 & 0xFF)*77 + (color >> 16 & 0xFF)*150 + (color >> 8 & 0xFF)*28) / (255)); @@ -922,12 +923,12 @@ void GRRLIB_BMFX_Grayscale(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest) { * @param texsrc The texture source. * @param texdest The texture destination. */ -void GRRLIB_BMFX_Invert(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest) { +void GRRLIB_BMFX_Invert(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) { unsigned int x, y; u32 color; - for (y = 0; y < texsrc.h; y++) { - for (x = 0; x < texsrc.w; x++) { + for (y = 0; y < texsrc->h; y++) { + for (x = 0; x < texsrc->w; x++) { color = GRRLIB_GetPixelFromtexImg(x, y, texsrc); GRRLIB_SetPixelTotexImg(x, y, texdest, ((0xFFFFFF - (color >> 8 & 0xFFFFFF)) << 8) | (color & 0xFF)); @@ -941,11 +942,11 @@ void GRRLIB_BMFX_Invert(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest) { * @param texsrc The texture source. * @param texdest The texture destination. */ -void GRRLIB_BMFX_FlipH(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest) { - unsigned int x, y, txtWidth = texsrc.w - 1; +void GRRLIB_BMFX_FlipH(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) { + unsigned int x, y, txtWidth = texsrc->w - 1; - for (y = 0; y < texsrc.h; y++) { - for (x = 0; x < texsrc.w; x++) { + for (y = 0; y < texsrc->h; y++) { + for (x = 0; x < texsrc->w; x++) { GRRLIB_SetPixelTotexImg(txtWidth - x, y, texdest, GRRLIB_GetPixelFromtexImg(x, y, texsrc)); } @@ -958,11 +959,11 @@ void GRRLIB_BMFX_FlipH(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest) { * @param texsrc The texture source. * @param texdest The texture destination. */ -void GRRLIB_BMFX_FlipV(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest) { - unsigned int x, y, texHeight = texsrc.h - 1; +void GRRLIB_BMFX_FlipV(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) { + unsigned int x, y, texHeight = texsrc->h - 1; - for (y = 0; y < texsrc.h; y++) { - for (x = 0; x < texsrc.w; x++) { + for (y = 0; y < texsrc->h; y++) { + for (x = 0; x < texsrc->w; x++) { GRRLIB_SetPixelTotexImg(x, texHeight - y, texdest, GRRLIB_GetPixelFromtexImg(x, y, texsrc)); } @@ -976,18 +977,17 @@ void GRRLIB_BMFX_FlipV(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest) { * @param texdest The texture destination. * @param factor The blur factor. */ -void GRRLIB_BMFX_Blur(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor) { +void GRRLIB_BMFX_Blur(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor) { int numba = (1+(factor<<1))*(1+(factor<<1)); - - int x, y; - int k, l; + u32 x, y; + u32 k, l; int tmp=0; int newr, newg, newb, newa; u32 colours[numba]; u32 thiscol; - for (x = 0; x < texsrc.w; x++) { - for (y = 0; y < texsrc.h; y++) { + for (x = 0; x < texsrc->w; x++) { + for (y = 0; y < texsrc->h; y++) { newr = 0; newg = 0; newb = 0; @@ -999,9 +999,9 @@ void GRRLIB_BMFX_Blur(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int fa for (k = x - factor; k <= x + factor; k++) { for (l = y - factor; l <= y + factor; l++) { if (k < 0) { colours[tmp] = thiscol; } - else if (k >= texsrc.w) { colours[tmp] = thiscol; } + else if (k >= texsrc->w) { colours[tmp] = thiscol; } else if (l < 0) { colours[tmp] = thiscol; } - else if (l >= texsrc.h) { colours[tmp] = thiscol; } + else if (l >= texsrc->h) { colours[tmp] = thiscol; } else { colours[tmp] = GRRLIB_GetPixelFromtexImg(k, l, texsrc); } tmp++; } @@ -1031,13 +1031,13 @@ void GRRLIB_BMFX_Blur(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int fa * @param texdest The texture destination. * @param factor The factor level of the effect. */ -void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor) { +void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor) { unsigned int x, y; unsigned int xx, yy; u32 rgb; - for (x = 0; x < texsrc.w - 1 - factor; x += factor) { - for (y = 0; y < texsrc.h - 1 - factor; y +=factor) { + for (x = 0; x < texsrc->w - 1 - factor; x += factor) { + for (y = 0; y < texsrc->h - 1 - factor; y +=factor) { rgb = GRRLIB_GetPixelFromtexImg(x, y, texsrc); for (xx = x; xx < x + factor; xx++) { for (yy = y; yy < y + factor; yy++) { @@ -1055,18 +1055,18 @@ void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, in * @param texdest The texture destination. * @param factor The factor level of the effect. */ -void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor) { +void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor) { unsigned int x, y; - int val1, val2; + u32 val1, val2; u32 val3, val4; int factorx2 = factor*2; - for (y = 0; y < texsrc.h; y++) { - for (x = 0; x < texsrc.w; x++) { + for (y = 0; y < texsrc->h; y++) { + for (x = 0; x < texsrc->w; x++) { val1 = x + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor; val2 = y + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor; - if ((val1 >= texsrc.w) || (val1 < 0) || (val2 >= texsrc.h) || (val2 < 0)) { + if ((val1 >= texsrc->w) || (val1 < 0) || (val2 >= texsrc->h) || (val2 < 0)) { } else { val3 = GRRLIB_GetPixelFromtexImg(x, y, texsrc); diff --git a/GRRLIB/GRRLIB/GRRLIB.h b/GRRLIB/GRRLIB/GRRLIB.h index 97b7f62..5547d2f 100644 --- a/GRRLIB/GRRLIB/GRRLIB.h +++ b/GRRLIB/GRRLIB/GRRLIB.h @@ -106,21 +106,21 @@ inline void GRRLIB_Circle(f32 x, f32 y, f32 radius, u32 color, u8 filled); void GRRLIB_NGone(Vector v[], u32 color[], long n); void GRRLIB_NGoneFilled(Vector v[], u32 color[], long n); -GRRLIB_texImg GRRLIB_CreateEmptyTexture(unsigned int, unsigned int); -GRRLIB_texImg GRRLIB_LoadTexture(const unsigned char my_img[]); -GRRLIB_texImg GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]); -GRRLIB_texImg GRRLIB_LoadTexturePNG(const unsigned char my_png[]); +GRRLIB_texImg *GRRLIB_CreateEmptyTexture(unsigned int, unsigned int); +GRRLIB_texImg *GRRLIB_LoadTexture(const unsigned char my_img[]); +GRRLIB_texImg *GRRLIB_LoadTextureJPG(const unsigned char my_jpg[]); +GRRLIB_texImg *GRRLIB_LoadTexturePNG(const unsigned char my_png[]); GRRLIB_bytemapFont GRRLIB_LoadBMF(const unsigned char my_bmf[]); void GRRLIB_FreeBMF(GRRLIB_bytemapFont bmf); void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart); -inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float degrees, float scaleX, f32 scaleY, u32 color ); -inline void GRRLIB_DrawImgQuad(Vector pos[4], struct GRRLIB_texImg tex, u32 color); -inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, float degrees, float scaleX, f32 scaleY, u32 color, int frame); +inline void GRRLIB_DrawImg(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, float degrees, float scaleX, f32 scaleY, u32 color ); +inline void GRRLIB_DrawImgQuad(Vector pos[4], struct GRRLIB_texImg *tex, u32 color); +inline void GRRLIB_DrawTile(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, float degrees, float scaleX, f32 scaleY, u32 color, int frame); -void GRRLIB_Printf(f32 xpos, f32 ypos, struct GRRLIB_texImg tex, u32 color, f32 zoom, const char *text, ...); +void GRRLIB_Printf(f32 xpos, f32 ypos, struct GRRLIB_texImg *tex, u32 color, f32 zoom, const char *text, ...); void GRRLIB_PrintBMF(f32 xpos, f32 ypos, struct GRRLIB_bytemapFont bmf, f32 zoom, const char *text, ...); bool GRRLIB_PtInRect(int hotx, int hoty, int hotw, int hoth, int wpadx, int wpady); @@ -130,21 +130,21 @@ bool GRRLIB_RectOnRect(int rect1x, int rect1y, int rect1w, int rect1h, int rect2 void GRRLIB_ClipDrawing( int x, int y, int width, int height ); void GRRLIB_ClipReset(); -void GRRLIB_SetHandle(struct GRRLIB_texImg * tex, int x, int y); -void GRRLIB_SetMidHandle( struct GRRLIB_texImg * tex, bool enabled ); +void GRRLIB_SetHandle(struct GRRLIB_texImg *tex, int x, int y); +void GRRLIB_SetMidHandle( struct GRRLIB_texImg *tex, bool enabled ); -u32 GRRLIB_GetPixelFromtexImg(int x, int y, struct GRRLIB_texImg tex); -void GRRLIB_SetPixelTotexImg(int x, int y, struct GRRLIB_texImg tex, u32 color); +u32 GRRLIB_GetPixelFromtexImg(int x, int y, struct GRRLIB_texImg *tex); +void GRRLIB_SetPixelTotexImg(int x, int y, struct GRRLIB_texImg *tex, u32 color); -void GRRLIB_FlushTex(struct GRRLIB_texImg tex); +void GRRLIB_FlushTex(struct GRRLIB_texImg *tex); -void GRRLIB_BMFX_Grayscale(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest); -void GRRLIB_BMFX_Invert(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest); -void GRRLIB_BMFX_FlipH(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest); -void GRRLIB_BMFX_FlipV(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest); -void GRRLIB_BMFX_Blur(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor); -void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor); -void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor); +void GRRLIB_BMFX_Grayscale(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest); +void GRRLIB_BMFX_Invert(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest); +void GRRLIB_BMFX_FlipH(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest); +void GRRLIB_BMFX_FlipV(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest); +void GRRLIB_BMFX_Blur(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor); +void GRRLIB_BMFX_Scatter(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor); +void GRRLIB_BMFX_Pixelate(struct GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest, int factor); void GRRLIB_GXEngine(Vector v[], u32 color[], long count, u8 fmt);