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https://github.com/GRRLIB/GRRLIB.git
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[CHG] Pre-calculating stuff in GRRLIB_BMFX_Scatter
[CHG] Showing FPS on the template
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b4b26eff31
commit
67ab9e9829
3 changed files with 40 additions and 21 deletions
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@ -54,9 +54,9 @@ ChangeLog :
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* GRRLIB_GetPixelFromtexImg and GRRLIB_SetPixelTotexImg
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* GRRLIB_CreateEmptyTexture and GRRLIB_FlushTex
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* New Bitmap FX: GRRLIB_BMFX_GrayScale
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* GRRLIB_CreateEmptyTexture and GRRLIB_FlushTex
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* New Bitmap FX: GRRLIB_BMFX_GrayScale and GRRLIB_BMFX_Scatter
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* add GRRLIB_Exit to free the memory allocated by GRRLIB
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@ -515,17 +515,14 @@ void GRRLIB_FlushTex(GRRLIB_texImg tex)
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*/
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void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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unsigned int x, y;
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u8 r, g, b, gray;
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u8 gray;
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u32 color;
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for(y=0; y<texsrc.h; y++) {
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for(x=0; x<texsrc.w; x++) {
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color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
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b = (color>>24) & 0xFF;
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g = (color>>16) & 0xFF;
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r = (color>>8) & 0xFF;
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gray = ((r*77 + g*150 + b*28) / (255));
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gray = ((((color>>8) & 0xFF)*77 + ((color>>16) & 0xFF)*150 + ((color>>24) & 0xFF)*28) / (255));
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GRRLIB_SetPixelTotexImg(x, y, texdest,
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((gray << 24) | (gray << 16) | (gray << 8) | (color & 0xFF)));
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@ -542,20 +539,21 @@ void GRRLIB_BMFX_GrayScale(GRRLIB_texImg texsrc, GRRLIB_texImg texdest) {
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*/
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void GRRLIB_BMFX_Scatter(GRRLIB_texImg texsrc, GRRLIB_texImg texdest, int factor) {
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unsigned int x, y;
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int val1,val2,val3,val4;
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int val1, val2, val3, val4;
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int factorx2 = factor*2;
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for(y=0;y<texsrc.h;y++){
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for(x=1;x<texsrc.w;x++){
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val1= 0 + (int) (factor*2 * (rand() / (RAND_MAX + 1.0))) - factor ;
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val2= 0 + (int) (factor*2 * (rand() / (RAND_MAX + 1.0))) - factor ;
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for(y=0; y<texsrc.h; y++) {
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for(x=1; x<texsrc.w; x++) {
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val1 = x + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
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val2 = y + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
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if((x + val1 >= texsrc.w) && (x + val1 <0) && (y + val2 >= texsrc.h) && (y + val2 <0)){
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if((val1 >= texsrc.w) && (val1 <0) && (val2 >= texsrc.h) && (val2 <0)) {
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}
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else{
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val3=GRRLIB_GetPixelFromtexImg(x,y,texsrc);
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val4=GRRLIB_GetPixelFromtexImg(x+val1,y+val2,texsrc);
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else {
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val3 = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
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val4 = GRRLIB_GetPixelFromtexImg(val1, val2, texsrc);
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GRRLIB_SetPixelTotexImg(x, y, texdest, val4);
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GRRLIB_SetPixelTotexImg(x+val1, y+val2, texdest, val3);
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GRRLIB_SetPixelTotexImg(val1, val2, texdest, val3);
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}
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}
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}
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@ -8,8 +8,8 @@
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============================================*/
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#include "GRRLIB/GRRLIB.h"
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#include <ogc/lwp_watchdog.h> // needed for gettime and ticks_to_millisecs
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#include <stdlib.h>
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#include <wiiuse/wpad.h>
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#include <fat.h>
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@ -51,10 +51,12 @@
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#define GRRLIB_WHITE 0xFFFFFFFF
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Mtx GXmodelView2D;
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static u8 CalculateFrameRate();
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int main() {
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int left = 0, top = 0, page = 0, frame = TILE_DOWN + 1;
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unsigned int wait = TILE_DELAY, direction = TILE_DOWN, direction_new = TILE_DOWN;
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u8 FPS = 0;
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ir_t ir1;
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u32 wpaddown, wpadheld;
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@ -87,8 +89,6 @@ int main() {
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GRRLIB_texImg tex_BMfont5 = GRRLIB_LoadTexturePNG(BMfont5);
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GRRLIB_InitTileSet(&tex_BMfont5, 8, 16, 0);
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while(1) {
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WPAD_SetVRes(0, 640, 480);
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WPAD_ScanPads();
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@ -163,7 +163,9 @@ int main() {
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GRRLIB_Printf(left, top+350, tex_BMfont3, 0XFFFFFF50, 1, "TEXT WITH ALPHA");
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GRRLIB_Printf(left, top+400, tex_BMfont5, GRRLIB_LIME, 1, "This font has the 128 ASCII characters");
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}
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GRRLIB_Printf(500, 27, tex_BMfont5, GRRLIB_WHITE, 1, "Current FPS: %d", FPS);
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GRRLIB_Render();
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FPS = CalculateFrameRate();
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if(wpaddown & WPAD_BUTTON_HOME) {
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exit(0);
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@ -221,3 +223,22 @@ int main() {
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free(tex_BMfont5.data);
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return 0;
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}
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/**
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* This function calculates the number of frames we render each second.
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* @return The number of frames per second.
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*/
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static u8 CalculateFrameRate() {
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static u8 frameCount = 0;
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static u32 lastTime;
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static u8 FPS = 0;
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u32 currentTime = ticks_to_millisecs(gettime());
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frameCount++;
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if(currentTime - lastTime > 1000) {
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lastTime = currentTime;
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FPS = frameCount;
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frameCount = 0;
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}
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return FPS;
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}
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