diff --git a/GRRLIB/GRRLIB/GRRLIB_3D.c b/GRRLIB/GRRLIB/GRRLIB_3D.c index fd26261..d98c800 100644 --- a/GRRLIB/GRRLIB/GRRLIB_3D.c +++ b/GRRLIB/GRRLIB/GRRLIB_3D.c @@ -72,11 +72,11 @@ void GRRLIB_Camera3dSettings(f32 posx, f32 posy, f32 posz, } /** - * Set up the position matrix (contributed my chris_c aka DaShAmAn). + * Set up the position matrix (contributed by chris_c aka DaShAmAn). * @param minDist Minimal distance for the cam. * @param maxDist Maximal distance for the cam. * @param fov Field of view for the cam. - * @param texturemode False, GX won't need TexCoord, True, GX will need TexCoord. + * @param texturemode False, GX won't need texture coordinate, True, GX will need texture coordinate. */ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode) { Mtx m; @@ -104,7 +104,7 @@ void GRRLIB_3dMode(f32 minDist, f32 maxDist, f32 fov, bool texturemode) { } /** - * Go back to 2D Mode (contributed my chris_c aka DaShAmAn). + * Go back to 2D Mode (contributed by chris_c aka DaShAmAn). */ void GRRLIB_2dMode() { Mtx view, m; @@ -132,7 +132,7 @@ void GRRLIB_2dMode() { } /** - * Set the view matrix to draw object (contributed my chris_c aka DaShAmAn). + * Set the view matrix to draw object (contributed by chris_c aka DaShAmAn). * @param posx x posision of the object. * @param posy y posision of the object. * @param posz z posision of the object. @@ -161,7 +161,7 @@ void GRRLIB_ObjectView(f32 posx, f32 posy, f32 posz, f32 angx, f32 angy, f32 ang } /** - * Set the texture to an object (contributed my chris_c aka DaShAmAn). + * Set the texture to an object (contributed by chris_c aka DaShAmAn). * @param tex poiter to an image texture (GRRLIB_texImg format). * @param rep Texture Repeat Mode, True will repeat it, False won't. */