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[CHG] Template is now similar to the devkitPro template.
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commit
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3 changed files with 129 additions and 94 deletions
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# BC's quick'n'dirty makefile - with annotations
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#-------------------------------------------------------------------------------
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# Check devkitpro is installed
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Use export DEVKITPPC=<path to>devkitPPC and try again")
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Use export DEVKITPRO=<path to>devkitPRO and try again")
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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# the order can-be/is critical
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#---------------------------------------------------------------------------------
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LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat
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LIBS += -lwiiuse
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#LIBS += -lmodplay -lasnd
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LIBS += -lbte -logc -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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#-------------------------------------------------------------------------------
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# Application will be named after this directory
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#-------------------------------------------------------------------------------
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APP := $(notdir $(CURDIR))
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ELF := $(APP).elf
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DOL := $(APP).dol
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MAP := $(APP).map
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o)
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#-------------------------------------------------------------------------------
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# Source code and binary resources
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#-------------------------------------------------------------------------------
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SRC := $(wildcard *.c)
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SRCOBJ := $(patsubst %.c,%.o,$(SRC))
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(LIBOGC_INC)
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RES := $(wildcard *.png)
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RESOBJ := $(patsubst %.png,%.o,$(RES))
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RESC := $(patsubst %.png,%.c,$(RES))
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RESH := $(patsubst %.png,%.h,$(RES))
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
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-L$(LIBOGC_LIB)
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OBJ := $(RESOBJ) $(SRCOBJ)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#-------------------------------------------------------------------------------
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# Include required libraries ...the order can-be/is critical!
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#-------------------------------------------------------------------------------
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LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat
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LIBS += -lwiiuse
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#LIBS += -lmodplay -lasnd
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LIBS += -lbte -logc
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LIBS += -lm
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#-------------------------------------------------------------------------------
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# Compilers & utils which we will be using
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#-------------------------------------------------------------------------------
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BINDIR := $(DEVKITPPC)/bin
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PREFIX := $(BINDIR)/powerpc-eabi-
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
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CC := $(PREFIX)gcc
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CXX := $(PREFIX)g++
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AR := $(PREFIX)ar
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AS := $(PREFIX)as
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LD := $(CC)
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OBJCOPY := $(PREFIX)objcopy
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#---------------------------------------------------------------------------------
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run:
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wiiload $(TARGET).dol
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ELF2DOL := $(BINDIR)/elf2dol
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UPLOAD := $(BINDIR)/wiiload
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#-------------------------------------------------------------------------------
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# libogc - the main Wii/GC libraries
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#-------------------------------------------------------------------------------
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OGC := $(DEVKITPRO)/libogc
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INCD := $(OGC)/include
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LIBD := $(OGC)/lib/wii
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#---------------------------------------------------------------------------------
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else
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#-------------------------------------------------------------------------------
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# Wii specific compiler flags
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#-------------------------------------------------------------------------------
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MACHDEP := -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float
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CFLAGS := -O2 -Wall $(MACHDEP) -I $(INCD)
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DEPENDS := $(OFILES:.o=.d)
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#-------------------------------------------------------------------------------
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# Information for the linker
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#-------------------------------------------------------------------------------
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LDFLAGS = $(MACHDEP) -Wl,-Map,$(MAP)
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LIBPATHS := -L$(DEVKITPRO)/libogc/lib/wii
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#-------------------------------------------------------------------------------
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# Build rules
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .jpg extension
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#---------------------------------------------------------------------------------
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%.jpg.o : %.jpg
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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# "make all" -> Build the DOL file
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all : $(DOL)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .png extension
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#---------------------------------------------------------------------------------
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%.png.o : %.png
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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# "make clean" -> Erase everything made by `make`
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clean :
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rm -f $(OBJ) $(RESC) $(RESH) $(ELF) $(DOL) $(MAP)
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-include $(DEPENDS)
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# "make run" -> Send the DOL file to the Wii
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run : $(DOL)
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$(UPLOAD) $(DOL)
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# The DOL file is built from the ELF file
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$(DOL) : $(ELF)
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@echo Converting to: $@
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@$(ELF2DOL) $< $@
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# The ELF is built from the OBJects
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$(ELF) : $(OBJ)
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@echo Linking as: $@
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@$(CC) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@
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# Objects (.o) are made from C files (.c)
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%.o : %.c
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@echo Compiling: $<
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@$(CC) $(CFLAGS) -c $< -o $@
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# C files (.c) can be made from PNG images
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.PRECIOUS : %.c
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%.c : %.png
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@echo Converting resource: $<
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@./raw2c.exe $< 2>null
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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1
examples/template/template.pnproj
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1
examples/template/template.pnproj
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<Project name="template"><MagicFolder excludeFolders="CVS;.svn" filter="*.c;*.cpp;*.h" name="source" path="source\"><File path="main.c"></File></MagicFolder><MagicFolder excludeFolders="CVS;.svn" filter="*.h" name="include" path="include\"></MagicFolder><File path="Makefile"></File></Project>
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