[CHG] Template is now similar to the devkitPro template.

This commit is contained in:
Crayon2000 2009-12-14 04:18:12 +00:00
parent 5ae93469cc
commit 6a57f3125d
3 changed files with 129 additions and 94 deletions

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@ -1,113 +1,147 @@
# BC's quick'n'dirty makefile - with annotations #---------------------------------------------------------------------------------
# Clear the implicit built in rules
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# Check devkitpro is installed .SUFFIXES:
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),) ifeq ($(strip $(DEVKITPPC)),)
$(error "Use export DEVKITPPC=<path to>devkitPPC and try again") $(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif endif
ifeq ($(strip $(DEVKITPRO)),) include $(DEVKITPPC)/wii_rules
$(error "Use export DEVKITPRO=<path to>devkitPRO and try again")
endif
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# Application will be named after this directory # TARGET is the name of the output
#------------------------------------------------------------------------------- # BUILD is the directory where object files & intermediate files will be placed
APP := $(notdir $(CURDIR)) # SOURCES is a list of directories containing source code
ELF := $(APP).elf # INCLUDES is a list of directories containing extra header files
DOL := $(APP).dol #---------------------------------------------------------------------------------
MAP := $(APP).map TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES :=
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# Source code and binary resources # options for code generation
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
SRC := $(wildcard *.c)
SRCOBJ := $(patsubst %.c,%.o,$(SRC))
RES := $(wildcard *.png) CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
RESOBJ := $(patsubst %.png,%.o,$(RES)) CXXFLAGS = $(CFLAGS)
RESC := $(patsubst %.png,%.c,$(RES))
RESH := $(patsubst %.png,%.h,$(RES))
OBJ := $(RESOBJ) $(SRCOBJ) LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# Include required libraries ...the order can-be/is critical! # any extra libraries we wish to link with the project
#------------------------------------------------------------------------------- # the order can-be/is critical
#---------------------------------------------------------------------------------
LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat
LIBS += -lwiiuse LIBS += -lwiiuse
#LIBS += -lmodplay -lasnd #LIBS += -lmodplay -lasnd
LIBS += -lbte -logc LIBS += -lbte -logc -lm
LIBS += -lm
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# Compilers & utils which we will be using # list of directories containing libraries, this must be the top level containing
#------------------------------------------------------------------------------- # include and lib
BINDIR := $(DEVKITPPC)/bin #---------------------------------------------------------------------------------
PREFIX := $(BINDIR)/powerpc-eabi- LIBDIRS :=
CC := $(PREFIX)gcc #---------------------------------------------------------------------------------
CXX := $(PREFIX)g++ # no real need to edit anything past this point unless you need to add additional
AR := $(PREFIX)ar # rules for different file extensions
AS := $(PREFIX)as #---------------------------------------------------------------------------------
LD := $(CC) ifneq ($(BUILD),$(notdir $(CURDIR)))
OBJCOPY := $(PREFIX)objcopy #---------------------------------------------------------------------------------
ELF2DOL := $(BINDIR)/elf2dol export OUTPUT := $(CURDIR)/$(TARGET)
UPLOAD := $(BINDIR)/wiiload
#------------------------------------------------------------------------------- export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
# libogc - the main Wii/GC libraries $(foreach dir,$(DATA),$(CURDIR)/$(dir))
#-------------------------------------------------------------------------------
OGC := $(DEVKITPRO)/libogc
INCD := $(OGC)/include
LIBD := $(OGC)/lib/wii
#------------------------------------------------------------------------------- export DEPSDIR := $(CURDIR)/$(BUILD)
# Wii specific compiler flags
#-------------------------------------------------------------------------------
MACHDEP := -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float
CFLAGS := -O2 -Wall $(MACHDEP) -I $(INCD)
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# Information for the linker # automatically build a list of object files for our project
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
LDFLAGS = $(MACHDEP) -Wl,-Map,$(MAP) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
LIBPATHS := -L$(DEVKITPRO)/libogc/lib/wii CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# Build rules # use CXX for linking C++ projects, CC for standard C
#------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
# "make all" -> Build the DOL file export OFILES := $(addsuffix .o,$(BINFILES)) \
all : $(DOL) $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
# "make clean" -> Erase everything made by `make` #---------------------------------------------------------------------------------
clean : # build a list of include paths
rm -f $(OBJ) $(RESC) $(RESH) $(ELF) $(DOL) $(MAP) #---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
# "make run" -> Send the DOL file to the Wii #---------------------------------------------------------------------------------
run : $(DOL) # build a list of library paths
$(UPLOAD) $(DOL) #---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
# The DOL file is built from the ELF file export OUTPUT := $(CURDIR)/$(TARGET)
$(DOL) : $(ELF) .PHONY: $(BUILD) clean
@echo Converting to: $@
@$(ELF2DOL) $< $@
# The ELF is built from the OBJects #---------------------------------------------------------------------------------
$(ELF) : $(OBJ) $(BUILD):
@echo Linking as: $@ @[ -d $@ ] || mkdir -p $@
@$(CC) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
# Objects (.o) are made from C files (.c) #---------------------------------------------------------------------------------
%.o : %.c clean:
@echo Compiling: $< @echo clean ...
@$(CC) $(CFLAGS) -c $< -o $@ @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
# C files (.c) can be made from PNG images #---------------------------------------------------------------------------------
.PRECIOUS : %.c run:
%.c : %.png wiiload $(TARGET).dol
@echo Converting resource: $<
@./raw2c.exe $< 2>null
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .png extension
#---------------------------------------------------------------------------------
%.png.o : %.png
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -0,0 +1 @@
<Project name="template"><MagicFolder excludeFolders="CVS;.svn" filter="*.c;*.cpp;*.h" name="source" path="source\"><File path="main.c"></File></MagicFolder><MagicFolder excludeFolders="CVS;.svn" filter="*.h" name="include" path="include\"></MagicFolder><File path="Makefile"></File></Project>