[CHG] Template is now similar to the devkitPro template.

This commit is contained in:
Crayon2000 2009-12-14 04:18:12 +00:00
parent 5ae93469cc
commit 6a57f3125d
3 changed files with 129 additions and 94 deletions

View file

@ -1,113 +1,147 @@
# BC's quick'n'dirty makefile - with annotations
#-------------------------------------------------------------------------------
# Check devkitpro is installed
#-------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Use export DEVKITPPC=<path to>devkitPPC and try again")
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Use export DEVKITPRO=<path to>devkitPRO and try again")
endif
include $(DEVKITPPC)/wii_rules
#-------------------------------------------------------------------------------
# Application will be named after this directory
#-------------------------------------------------------------------------------
APP := $(notdir $(CURDIR))
ELF := $(APP).elf
DOL := $(APP).dol
MAP := $(APP).map
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES :=
#-------------------------------------------------------------------------------
# Source code and binary resources
#-------------------------------------------------------------------------------
SRC := $(wildcard *.c)
SRCOBJ := $(patsubst %.c,%.o,$(SRC))
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
RES := $(wildcard *.png)
RESOBJ := $(patsubst %.png,%.o,$(RES))
RESC := $(patsubst %.png,%.c,$(RES))
RESH := $(patsubst %.png,%.h,$(RES))
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
OBJ := $(RESOBJ) $(SRCOBJ)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#-------------------------------------------------------------------------------
# Include required libraries ...the order can-be/is critical!
#-------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
# the order can-be/is critical
#---------------------------------------------------------------------------------
LIBS := -lgrrlib -lpngu -lpng -ljpeg -lz -lfat
LIBS += -lwiiuse
#LIBS += -lmodplay -lasnd
LIBS += -lbte -logc
LIBS += -lm
LIBS += -lbte -logc -lm
#-------------------------------------------------------------------------------
# Compilers & utils which we will be using
#-------------------------------------------------------------------------------
BINDIR := $(DEVKITPPC)/bin
PREFIX := $(BINDIR)/powerpc-eabi-
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
CC := $(PREFIX)gcc
CXX := $(PREFIX)g++
AR := $(PREFIX)ar
AS := $(PREFIX)as
LD := $(CC)
OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
ELF2DOL := $(BINDIR)/elf2dol
UPLOAD := $(BINDIR)/wiiload
export OUTPUT := $(CURDIR)/$(TARGET)
#-------------------------------------------------------------------------------
# libogc - the main Wii/GC libraries
#-------------------------------------------------------------------------------
OGC := $(DEVKITPRO)/libogc
INCD := $(OGC)/include
LIBD := $(OGC)/lib/wii
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
#-------------------------------------------------------------------------------
# Wii specific compiler flags
#-------------------------------------------------------------------------------
MACHDEP := -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float
CFLAGS := -O2 -Wall $(MACHDEP) -I $(INCD)
export DEPSDIR := $(CURDIR)/$(BUILD)
#-------------------------------------------------------------------------------
# Information for the linker
#-------------------------------------------------------------------------------
LDFLAGS = $(MACHDEP) -Wl,-Map,$(MAP)
LIBPATHS := -L$(DEVKITPRO)/libogc/lib/wii
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# Build rules
#-------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
# "make all" -> Build the DOL file
all : $(DOL)
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)
# "make clean" -> Erase everything made by `make`
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
rm -f $(OBJ) $(RESC) $(RESH) $(ELF) $(DOL) $(MAP)
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
# "make run" -> Send the DOL file to the Wii
run : $(DOL)
$(UPLOAD) $(DOL)
#---------------------------------------------------------------------------------
run:
wiiload $(TARGET).dol
# The DOL file is built from the ELF file
$(DOL) : $(ELF)
@echo Converting to: $@
@$(ELF2DOL) $< $@
# The ELF is built from the OBJects
$(ELF) : $(OBJ)
@echo Linking as: $@
@$(CC) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@
#---------------------------------------------------------------------------------
else
# Objects (.o) are made from C files (.c)
%.o : %.c
@echo Compiling: $<
@$(CC) $(CFLAGS) -c $< -o $@
DEPENDS := $(OFILES:.o=.d)
# C files (.c) can be made from PNG images
.PRECIOUS : %.c
%.c : %.png
@echo Converting resource: $<
@./raw2c.exe $< 2>null
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .png extension
#---------------------------------------------------------------------------------
%.png.o : %.png
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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@ -0,0 +1 @@
<Project name="template"><MagicFolder excludeFolders="CVS;.svn" filter="*.c;*.cpp;*.h" name="source" path="source\"><File path="main.c"></File></MagicFolder><MagicFolder excludeFolders="CVS;.svn" filter="*.h" name="include" path="include\"></MagicFolder><File path="Makefile"></File></Project>