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https://github.com/GRRLIB/GRRLIB.git
synced 2024-11-22 06:52:20 +00:00
[CHG] GRRLIB_ClampVar8 was removed from GRRLIB
This commit is contained in:
parent
4ad02a1916
commit
6d65703f74
11 changed files with 27 additions and 67 deletions
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@ -144,10 +144,10 @@ int GRRLIB_Init (void) {
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guMtxTransApply(GXmodelView2D, GXmodelView2D, 0.0F, 0.0F, -100.0F);
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GX_LoadPosMtxImm(GXmodelView2D, GX_PNMTX0);
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guOrtho(perspective, 0, rmode->efbHeight, 0, rmode->fbWidth, 0, 1000.0f);
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guOrtho(perspective, 0.0f, rmode->efbHeight, 0.0f, rmode->fbWidth, 0.0f, 1000.0f);
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GX_LoadProjectionMtx(perspective, GX_ORTHOGRAPHIC);
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GX_SetViewport(0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
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GX_SetViewport(0.0f, 0.0f, rmode->fbWidth, rmode->efbHeight, 0.0f, 1.0f);
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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GX_SetAlphaUpdate(GX_TRUE);
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GX_SetAlphaCompare(GX_GREATER, 0, GX_AOP_AND, GX_ALWAYS, 0);
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@ -37,7 +37,7 @@ THE SOFTWARE.
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/**
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* Version information for GRRLIB.
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*/
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#define GRRLIB_VER_STRING "4.3.1"
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#define GRRLIB_VER_STRING "4.3.2 alpha"
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//==============================================================================
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// Includes
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@ -41,10 +41,6 @@ THE SOFTWARE.
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// Prototypes for inlined functions
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//==============================================================================
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//------------------------------------------------------------------------------
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// GRRLIB_cExtn.h - C extensions (helper functions)
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INLINE u8 GRRLIB_ClampVar8 (f32 Value);
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//------------------------------------------------------------------------------
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// GRRLIB_clipping.h - Clipping control
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INLINE void GRRLIB_ClipReset (void);
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@ -89,7 +85,7 @@ INLINE void GRRLIB_Line (const f32 x1, const f32 y1,
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const f32 x2, const f32 y2, const u32 color);
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INLINE void GRRLIB_Rectangle (const f32 x, const f32 y,
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const f32 width, const f32 height,
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const u32 color, const u8 filled);
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const u32 color, const bool filled);
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//------------------------------------------------------------------------------
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// GRRLIB_handle.h - Texture handle manipulation
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@ -124,7 +120,6 @@ INLINE void GRRLIB_FreeTexture (GRRLIB_texImg *tex);
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//==============================================================================
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// Definitions of inlined functions
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//==============================================================================
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#include <grrlib/GRRLIB_cExtn.h> // C extensions (helper functions)
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#include <grrlib/GRRLIB_clipping.h> // Clipping control
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#include <grrlib/GRRLIB_collision.h> // Collision detection
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#include <grrlib/GRRLIB_fbComplex.h> // Render to framebuffer: Complex primitives
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@ -1,43 +0,0 @@
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/*------------------------------------------------------------------------------
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Copyright (c) 2010 The GRRLIB Team
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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------------------------------------------------------------------------------*/
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/*
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* @file GRRLIB_cExtn.h
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* Inline functions to offer additional C primitives.
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*/
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#include <math.h>
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/**
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* A helper function for the YCbCr -> RGB conversion.
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* Clamps the given value into a range of 0 - 255 and thus preventing an overflow.
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* @param Value The value to clamp. Using float to increase the precision. This makes a full spectrum (0 - 255) possible.
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* @return Returns a clean, clamped unsigned char.
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*/
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INLINE
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u8 GRRLIB_ClampVar8 (f32 Value) {
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Value = roundf(Value);
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if (Value < 0) Value = 0;
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else if (Value > 255) Value = 255;
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return (u8)Value;
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}
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@ -31,7 +31,7 @@ THE SOFTWARE.
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*/
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INLINE
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void GRRLIB_FillScreen (const u32 color) {
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GRRLIB_Rectangle(-40, -40, rmode->fbWidth +80, rmode->xfbHeight +80, color, 1);
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GRRLIB_Rectangle(-40.0f, -40.0f, rmode->fbWidth + 80.0f, rmode->xfbHeight + 80.0f, color, true);
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}
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/**
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@ -44,7 +44,7 @@ void GRRLIB_FillScreen (const u32 color) {
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INLINE
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void GRRLIB_Plot (const f32 x, const f32 y, const u32 color) {
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GX_Begin(GX_POINTS, GX_VTXFMT0, 1);
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GX_Position3f32(x, y, 0);
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GX_Position3f32(x, y, 0.0f);
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GX_Color1u32(color);
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GX_End();
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}
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@ -62,9 +62,9 @@ INLINE
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void GRRLIB_Line (const f32 x1, const f32 y1,
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const f32 x2, const f32 y2, const u32 color) {
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GX_Begin(GX_LINES, GX_VTXFMT0, 2);
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GX_Position3f32(x1, y1, 0);
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GX_Position3f32(x1, y1, 0.0f);
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GX_Color1u32(color);
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GX_Position3f32(x2, y2, 0);
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GX_Position3f32(x2, y2, 0.0f);
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GX_Color1u32(color);
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GX_End();
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}
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@ -81,7 +81,7 @@ void GRRLIB_Line (const f32 x1, const f32 y1,
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INLINE
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void GRRLIB_Rectangle (const f32 x, const f32 y,
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const f32 width, const f32 height,
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const u32 color, const u8 filled) {
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const u32 color, const bool filled) {
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f32 x2 = x + width;
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f32 y2 = y + height;
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@ -11,8 +11,6 @@
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#include "gfx/Letter_Gothic_Std_14_Bold.h"
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extern Mtx _GRR_view;
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int main() {
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float l1=0, l2=0;
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float a=0;
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@ -11,8 +11,6 @@
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#include "gfx/Rockwell_Condensed_12_Bold.h"
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extern Mtx _GRR_view;
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int main() {
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float a = 0;
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@ -10,8 +10,6 @@
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#include "gfx/font9x12.h"
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extern Mtx _GRR_view;
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int main() {
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f32 rot = 0.0f;
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@ -5,12 +5,11 @@
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#include <grrlib.h>
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#include <stdlib.h>
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#include <math.h>
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#include <wiiuse/wpad.h>
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#include "Snap_ITC_12.h"
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extern Mtx _GRR_view;
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int main(int argc, char **argv) {
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f32 lightx=0.0f;
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@ -54,6 +54,7 @@ static void createEffect( u8 id, int _x, int _y );
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static void createParticle( u8 _id, int _x, int _y, float _scale, float _alpha, u8 _red, u8 _green, u8 _blue );
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static bool updateParticle( Particle *part );
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static u8 CalculateFrameRate();
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static u8 ClampVar8 (f32 Value);
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// Initialize general variables
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extern GXRModeObj *rmode;
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@ -131,7 +132,7 @@ int main() {
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// Update and draw all particles
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for (vector<Particle *>::iterator PartIter = ParticleList.begin(); PartIter != ParticleList.end();) {
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if (updateParticle((*PartIter)) == true) {
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GRRLIB_DrawImg( (*PartIter)->x, (*PartIter)->y, (*PartIter)->tex, (*PartIter)->rot, (*PartIter)->scale, (*PartIter)->scale, RGBA( (*PartIter)->red, (*PartIter)->green, (*PartIter)->blue, GRRLIB_ClampVar8((*PartIter)->alpha*255) ) );
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GRRLIB_DrawImg( (*PartIter)->x, (*PartIter)->y, (*PartIter)->tex, (*PartIter)->rot, (*PartIter)->scale, (*PartIter)->scale, RGBA( (*PartIter)->red, (*PartIter)->green, (*PartIter)->blue, ClampVar8((*PartIter)->alpha*255) ) );
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} else {
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free( (*PartIter) );
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ParticleList.erase(PartIter);
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@ -285,3 +286,17 @@ static u8 CalculateFrameRate() {
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}
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return FPS;
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}
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/**
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* A helper function for the YCbCr -> RGB conversion.
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* Clamps the given value into a range of 0 - 255 and thus preventing an overflow.
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* @param Value The value to clamp. Using float to increase the precision. This makes a full spectrum (0 - 255) possible.
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* @return Returns a clean, clamped unsigned char.
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*/
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static u8 ClampVar8 (f32 Value) {
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Value = roundf(Value);
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if (Value < 0) Value = 0;
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else if (Value > 255) Value = 255;
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return (u8)Value;
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}
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@ -31,7 +31,7 @@ PROJECT_NAME = GRRLIB
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# This could be handy for archiving the generated documentation or
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# if some version control system is used.
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PROJECT_NUMBER = 4.3.1
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PROJECT_NUMBER = "4.3.2 alpha"
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# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
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# base path where the generated documentation will be put.
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