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[ADD] Added basic blending support. Still needs some fixing~
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2 changed files with 84 additions and 6 deletions
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@ -29,12 +29,72 @@ static void RawTo4x4RGBA(const unsigned char *src, void *dst, const unsigned int
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/**
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* Turn AntiAliasing on/off.
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* @param aa Set to true to enable AntiAliasing. (Default: Enabled)
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* @param aa Set to true to enable AntiAliasing (Default: Enabled).
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*/
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void GRRLIB_SetAntiAliasing(bool aa) {
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GRRLIB_Settings.antialias = aa;
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}
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/**
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* Get current AntiAliasing setting.
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* @return True if AntiAliasing is enabled.
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*/
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bool GRRLIB_GetAntiAliasing() {
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return GRRLIB_Settings.antialias;
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}
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/**
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* Set a blending mode.
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* @param blendmode The blending mode to use (Default: GRRLIB_BLEND_ALPHA).
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*/
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inline void GRRLIB_SetBlend( unsigned char blendmode ) {
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GRRLIB_Settings.blend = blendmode;
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switch (GRRLIB_Settings.blend) {
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case GRRLIB_BLEND_ALPHA:
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_ADD: // Some ugly lines around the drawn texture, needs to be fixed somehow.
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_SUB: // Doesn't work really :/
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GX_SetBlendMode(GX_BM_SUBSTRACT, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
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break;
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case GRRLIB_BLEND_INV: // Wrong alpha information.. need to be inverted.
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GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_EQUIV);
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break;
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/* Just for testing purpose, uncomment to use it.
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Inverting seems to work with 13, it just uses the wrong alpha information. :/
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case 4: GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 5: GX_SetBlendMode(GX_BM_SUBSTRACT, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 6: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_CLEAR); break;
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case 7: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_AND); break;
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case 8: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_REVAND); break;
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case 9: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVAND); break;
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case 10: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_XOR); break;
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case 11: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_OR); break;
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case 12: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_NOR); break;
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case 13: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_EQUIV); break;
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case 14: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INV); break;
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case 15: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_REVOR); break;
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case 16: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVCOPY); break;
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case 17: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_INVOR); break;
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case 18: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_NAND); break;
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case 19: GX_SetBlendMode(GX_BM_LOGIC, GX_BL_SRCALPHA, GX_LO_CLEAR, GX_LO_SET); break;
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*/
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}
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}
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/**
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* Get the current blending mode.
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* @return The current blending mode.
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*/
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unsigned char GRRLIB_GetBlend() {
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return GRRLIB_Settings.blend;
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}
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/**
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* Clear screen with a specific color.
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* @param color The color to use to fill the screen.
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@ -199,7 +259,7 @@ static void RawTo4x4RGBA(const unsigned char *src, void *dst, const unsigned int
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* @param tex The texture to initialize.
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* @param tilew Width of the tile.
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* @param tileh Height of the tile.
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* @param tilestart Offset for starting position. (Used in fonts)
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* @param tilestart Offset for starting position (Used in fonts).
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*/
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void GRRLIB_InitTileSet(struct GRRLIB_texImg *tex, unsigned int tilew, unsigned int tileh, unsigned int tilestart) {
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tex->tilew = tilew;
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@ -667,7 +727,7 @@ void GRRLIB_ClipReset() {
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}
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/**
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* Set a texture's X and Y handles. (e.g. for rotation)
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* Set a texture's X and Y handles (e.g. for rotation).
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* @param tex The texture to set the handle on.
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* @param x The handle's x-coordinate.
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* @param y The handle's y-coordinate.
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@ -685,7 +745,7 @@ void GRRLIB_SetHandle(GRRLIB_texImg * tex, int x, int y) {
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}
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/**
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* Center a texture's handles. (e.g. for rotation)
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* Center a texture's handles (e.g. for rotation).
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* @param tex The texture to center.
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*/
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void GRRLIB_SetMidHandle(GRRLIB_texImg * tex) {
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@ -20,11 +20,24 @@
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#endif /* __cplusplus */
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/**
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* GRRLIB Blending Modes
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*/
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#define GRRLIB_BLEND_ALPHA 0 /**< Alpha Blending */
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#define GRRLIB_BLEND_ADD 1 /**< Additive Blending */
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#define GRRLIB_BLEND_SUB 2 /**< Subtractive Blending */
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#define GRRLIB_BLEND_INV 3 /**< Invertive Blending */
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#define GRRLIB_BLEND_NONE GRRLIB_BLEND_ALPHA
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#define GRRLIB_BLEND_LIGHT GRRLIB_BLEND_ADD
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#define GRRLIB_BLEND_SHADE GRRLIB_BLEND_SUB
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/**
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* Structure to hold the current drawing settings.
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*/
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typedef struct GRRLIB_drawSettings {
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bool antialias; /**< Flag for AntiAlias On/Off. */
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unsigned char blend; /**< Blending Mode */
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} GRRLIB_drawSettings;
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/**
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@ -74,6 +87,11 @@ typedef struct GRRLIB_bytemapFont {
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extern Mtx GXmodelView2D;
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void GRRLIB_SetAntiAliasing(bool aa);
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bool GRRLIB_GetAntiAliasing();
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inline void GRRLIB_SetBlend( unsigned char blendmode );
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unsigned char GRRLIB_GetBlend();
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inline void GRRLIB_FillScreen(u32 color);
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