mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-12-23 02:39:19 +00:00
[CHG] Cleanup
This commit is contained in:
parent
a3024c20b7
commit
740a81df7e
6 changed files with 119 additions and 121 deletions
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@ -40,30 +40,30 @@ void GRRLIB_Screen2Texture (int posx, int posy, GRRLIB_texImg *tex, bool clear)
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}
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/**
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* Start GX Compositing Process.
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* Start GX compositing process.
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* @see GRRLIB_CompoEnd
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*/
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void GRRLIB_CompoStart (void){
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GX_SetPixelFmt(GX_PF_RGBA6_Z24,GX_ZC_LINEAR);
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GX_PokeAlphaRead(GX_READ_NONE);
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GX_SetPixelFmt(GX_PF_RGBA6_Z24,GX_ZC_LINEAR);
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GX_PokeAlphaRead(GX_READ_NONE);
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}
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/**
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* End GX Compositing Process (Make a snapshot of the screen in a texture WITH ALPHA LAYER).
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* End GX compositing process (Make a snapshot of the screen in a texture WITH ALPHA LAYER).
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* EFB is cleared after this function.
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* @see GRRLIB_CompoStart
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* @param posx top left corner of the grabbed part.
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* @param posy top left corner of the grabbed part.
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* @param tex A pointer to a texture representing the screen or NULL if an error occurs.
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* @info EFB is cleared after this function.
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*/
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void GRRLIB_CompoEnd(int posx, int posy, GRRLIB_texImg *tex){
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GRRLIB_Screen2Texture(posx, posy, tex, FALSE);
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GRRLIB_Screen2Texture(posx, posy, tex, FALSE);
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GX_SetTexCopySrc(0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetTexCopyDst(rmode->fbWidth, rmode->efbHeight, GX_TF_RGBA8, GX_FALSE);
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GX_CopyTex(TrashTex, GX_TRUE);
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GX_PixModeSync();
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if (rmode->aa) GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR) ;
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else GX_SetPixelFmt(GX_PF_RGB8_Z24 , GX_ZC_LINEAR) ;
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GX_SetTexCopySrc(0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetTexCopyDst(rmode->fbWidth, rmode->efbHeight, GX_TF_RGBA8, GX_FALSE);
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GX_CopyTex(TrashTex, GX_TRUE);
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GX_PixModeSync();
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if (rmode->aa) GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR) ;
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else GX_SetPixelFmt(GX_PF_RGB8_Z24 , GX_ZC_LINEAR) ;
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}
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@ -37,29 +37,27 @@ int main() {
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WPAD_ScanPads();
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if(WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME) exit(0);
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GRRLIB_CompoStart ();
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GRRLIB_SetAlpha(0xff);
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for(i=0;i<360;i+=30){
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GRRLIB_Settings.rotation= i+rot;
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GRRLIB_DrawTile((rmode->fbWidth/2)-(tex_font->tilew/2), (rmode->efbHeight/2)-(tex_font->tileh+circsize),tex_font,65-32+((int)i/45));
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}
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GRRLIB_CompoEnd(0, 0, tex_screen);
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GRRLIB_CompoStart();
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GRRLIB_SetAlpha(0xff);
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for(i=0;i<360;i+=30) {
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GRRLIB_Settings.rotation= i+rot;
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GRRLIB_DrawTile((rmode->fbWidth/2)-(tex_font->tilew/2), (rmode->efbHeight/2)-(tex_font->tileh+circsize), tex_font, 65-32+((int)i/45));
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}
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GRRLIB_CompoEnd(0, 0, tex_screen);
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GRRLIB_Settings.rotation=0;
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rot-=0.6;
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GRRLIB_Settings.rotation=0;
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rot-=0.6;
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GRRLIB_SetAlpha(0xff);
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GRRLIB_DrawImg(50, 50,tex_screen);
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GRRLIB_SetAlpha(0xFF);
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GRRLIB_DrawImg(100, 100,tex_screen);
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GRRLIB_SetAlpha(0xFF);
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GRRLIB_DrawImg(50, 50, tex_screen);
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GRRLIB_DrawImg(100, 100, tex_screen);
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GRRLIB_Render();
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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GRRLIB_FreeTexture(tex_screen);
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GRRLIB_FreeTexture(tex_font);
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GRRLIB_FreeTexture(tex_screen);
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GRRLIB_FreeTexture(tex_font);
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exit(0);
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}
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@ -1,12 +1,12 @@
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/*===========================================
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GRRLIB (GX Version)
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- Example Code -
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- Example Code -
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How To use Bitmap Fonts
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============================================*/
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#include <grrlib.h>
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#include <ogc/lwp_watchdog.h> // Needed for gettime and ticks_to_millisecs
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#include <ogc/lwp_watchdog.h> // Needed for gettime and ticks_to_millisecs
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#include <stdlib.h>
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#include <wiiuse/wpad.h>
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#include <wiiuse/wpad.h>
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@ -24,7 +24,7 @@ int main() {
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// Load the original texture and create empty texture of the same size as the original one
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GRRLIB_texImg *tex_pirate = GRRLIB_LoadTexture(pirate);
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GRRLIB_texImg *tex_gray = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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GRRLIB_texImg *tex_sepia = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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GRRLIB_texImg *tex_sepia = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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GRRLIB_texImg *tex_invert = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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GRRLIB_texImg *tex_blur1 = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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GRRLIB_texImg *tex_blur2 = GRRLIB_CreateEmptyTexture(tex_pirate->w, tex_pirate->h);
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@ -122,44 +122,44 @@ int main() {
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switch(page)
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{
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case 1:
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_Printf(10, 10, text_font1, "GRAYSCALE FX");
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_DrawImg(10, 60, tex_pirate);
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GRRLIB_DrawImg(10+tex_pirate->w*1, 60, tex_gray);
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break;
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case 2:
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_Printf(10, 10, text_font1, "SEPIA FX");
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_DrawImg(10, 60, tex_pirate);
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GRRLIB_DrawImg(10+tex_pirate->w*1, 60, tex_sepia);
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break;
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case 3:
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_Printf(10, 10, text_font1, "INVERT FX");
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_DrawImg(10, 60, tex_pirate);
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GRRLIB_DrawImg(10+tex_pirate->w*1, 60, tex_invert);
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break;
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case 4:
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_Printf(10, 10, text_font1, "FLIPH AND FLIPV FX");
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_DrawImg(10, 60, tex_pirate);
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GRRLIB_DrawImg(10+tex_pirate->w*1, 60, tex_fliph);
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GRRLIB_DrawImg(10+tex_pirate->w*2, 60, tex_flipv);
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GRRLIB_DrawImg(10+tex_pirate->w*3, 60, tex_fliphv);
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break;
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case 5:
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_Printf(10, 10, text_font1, "BLUR FX");
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_DrawImg(10, 60, tex_pirate);
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GRRLIB_DrawImg(10+tex_pirate->w*1, 60, tex_blur1);
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GRRLIB_DrawImg(10+tex_pirate->w*2, 60, tex_blur2);
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@ -169,10 +169,10 @@ int main() {
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GRRLIB_DrawImg(10+tex_pirate->w*2, 60+tex_pirate->h*1, tex_blur6);
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break;
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case 6:
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_Printf(10, 10, text_font1, "PIXELATE FX");
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_DrawImg(10, 60, tex_pirate);
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GRRLIB_DrawImg(10+tex_pirate->w*1, 60, tex_pixel1);
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GRRLIB_DrawImg(10+tex_pirate->w*2, 60, tex_pixel2);
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@ -182,10 +182,10 @@ int main() {
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GRRLIB_DrawImg(10+tex_pirate->w*2, 60+tex_pirate->h*1, tex_pixel6);
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break;
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case 7:
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_Printf(10, 10, text_font1, "SCATTER FX");
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_DrawImg(10, 60, tex_pirate);
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GRRLIB_DrawImg(10+tex_pirate->w*1, 60, tex_scatter1);
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GRRLIB_DrawImg(10+tex_pirate->w*2, 60, tex_scatter2);
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@ -195,7 +195,7 @@ int main() {
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GRRLIB_DrawImg(10+tex_pirate->w*2, 60+tex_pirate->h*1, tex_scatter6);
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break;
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default:
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_SetColorRGBA(0X000000FF);
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GRRLIB_Printf(10, 10, text_font1, "WELCOME TO THE");
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GRRLIB_Printf(10, 40, text_font1, "GRRLIB FX DEMO.");
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GRRLIB_Printf(10, 80, text_font1, "TO QUIT PRESS THE");
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@ -81,12 +81,12 @@ void GRRLIB_addon_Button(int indice, int x,int y,u32 col, int wpadx, int wpady,
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}
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}
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else {
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GRRLIB_SetColorRGBA(0xFFFFFF77);
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GRRLIB_SetColorRGBA(0xFFFFFF77);
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if((toto[0]=='^') && (toto[1]=='U')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa1);
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else if((toto[0]=='^') && (toto[1]=='D')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa2);
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else if((toto[0]=='^') && (toto[1]=='L')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa3);
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else if((toto[0]=='^') && (toto[1]=='R')) GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, "%c", 0xa4);
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else GRRLIB_Printf(x+4, y+2, tex_GRRLIBfont, toto);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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}
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}
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@ -32,39 +32,39 @@ GRRLIB_texImg *GFX_Font;
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int main() {
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// Init Variables
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// Init Variables
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u32 WPADKeyDown;
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u32 WPADKeyHeld;
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short WinW, WinH;
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int P1MX, P1MY;
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int P1MX, P1MY;
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u8 Stage = 0, Blending = 0;
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u8 BlobType = 0;
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u8 Color = 255;
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u16 Step = 0;
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float SX, SY;
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u8 Stage = 0, Blending = 0;
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u8 BlobType = 0;
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u8 Color = 255;
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u16 Step = 0;
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float SX, SY;
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// Init GRRLIB & WiiUse
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// Init GRRLIB & WiiUse
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GRRLIB_Init();
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WinW = rmode->fbWidth;
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WinH = rmode->efbHeight;
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WinH = rmode->efbHeight;
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WPAD_Init();
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WPAD_SetIdleTimeout( 60*10 );
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WPAD_SetDataFormat( WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR );
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WPAD_SetDataFormat( WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR );
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// Load Textures
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GFX_Background = GRRLIB_LoadTextureJPG(RGFX_Background);
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GFX_Blob[0] = GRRLIB_LoadTexturePNG(RGFX_Blob01);
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GFX_Blob[1] = GRRLIB_LoadTexturePNG(RGFX_Blob02);
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GFX_Blob[2] = GRRLIB_LoadTexturePNG(RGFX_Blob03);
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GFX_Font = GRRLIB_LoadTexturePNG(RGFX_Font);
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GRRLIB_InitTileSet(GFX_Font, 8, 16, 32);
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// Load Textures
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GFX_Background = GRRLIB_LoadTextureJPG(RGFX_Background);
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GFX_Blob[0] = GRRLIB_LoadTexturePNG(RGFX_Blob01);
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GFX_Blob[1] = GRRLIB_LoadTexturePNG(RGFX_Blob02);
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GFX_Blob[2] = GRRLIB_LoadTexturePNG(RGFX_Blob03);
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GFX_Font = GRRLIB_LoadTexturePNG(RGFX_Font);
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GRRLIB_InitTileSet(GFX_Font, 8, 16, 32);
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// Set Handles
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GRRLIB_SetMidHandle( GFX_Blob[0], true );
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GRRLIB_SetMidHandle( GFX_Blob[1], true );
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GRRLIB_SetMidHandle( GFX_Blob[2], true );
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// Set Handles
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GRRLIB_SetMidHandle( GFX_Blob[0], true );
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GRRLIB_SetMidHandle( GFX_Blob[1], true );
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GRRLIB_SetMidHandle( GFX_Blob[2], true );
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while (true) {
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WPADKeyDown = WPAD_ButtonsDown(WPAD_CHAN_0);
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WPADKeyHeld = WPAD_ButtonsHeld(WPAD_CHAN_0);
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WPAD_SetVRes(WPAD_CHAN_0, WinW, WinH);
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WPAD_IR(WPAD_CHAN_0, &P1Mote);
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WPAD_IR(WPAD_CHAN_0, &P1Mote);
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// WiiMote IR Viewport Correction
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P1MX = P1Mote.sx - 150;
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P1MY = P1Mote.sy - 150;
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// WiiMote IR Viewport Correction
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P1MX = P1Mote.sx - 150;
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P1MY = P1Mote.sy - 150;
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// Update Stage
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Step = Step + 1;
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if (Step == 720) { Step = 0; }
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SX = 320 + (sin(DegToRad(Step )) * 250);
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SY = 240 + (cos(DegToRad(Step*3)) * 100);
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// Update Stage
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Step = Step + 1;
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if (Step == 720) { Step = 0; }
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SX = 320 + (sin(DegToRad(Step )) * 250);
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SY = 240 + (cos(DegToRad(Step*3)) * 100);
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// Draw Stage
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GRRLIB_SetColorRGBA(RGBA(255, 255, 255, 255));
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GRRLIB_DrawImg( 0, 0, GFX_Background );
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GRRLIB_SetBlend( (Blending+1) ); Color = 255;
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switch (Stage) {
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case 2: Color = 160; break;
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case 3: Color = 128; break;
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case 4: Color = 64; break;
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}
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GRRLIB_SetColorRGBA(RGBA(Color, Color, Color, 255));
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GRRLIB_DrawImg( SX, SY, GFX_Blob[BlobType] );
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// Draw Stage
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GRRLIB_SetColorRGBA(RGBA(255, 255, 255, 255));
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GRRLIB_DrawImg( 0, 0, GFX_Background );
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GRRLIB_SetBlend( (Blending+1) ); Color = 255;
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switch (Stage) {
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case 2: Color = 160; break;
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case 3: Color = 128; break;
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case 4: Color = 64; break;
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}
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GRRLIB_SetColorRGBA(RGBA(Color, Color, Color, 255));
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GRRLIB_DrawImg( SX, SY, GFX_Blob[BlobType] );
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// IR Pointer
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if (P1Mote.state == 1) {
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GRRLIB_DrawImg( P1MX, P1MY, GFX_Blob[BlobType] );
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}
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// IR Pointer
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if (P1Mote.state == 1) {
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GRRLIB_DrawImg( P1MX, P1MY, GFX_Blob[BlobType] );
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}
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// Draw Text
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GRRLIB_SetBlend ( GRRLIB_BLEND_ALPHA );
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GRRLIB_SetColorRGBA( RGBA(0, 0, 0, 160) );
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GRRLIB_Rectangle( 28, 28, 480 + 16, 76, 1 );
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_Printf ( 32, 32, GFX_Font, "Point your WiiMote on the screen." );
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GRRLIB_Printf ( 32, 48, GFX_Font, "Press LEFT and RIGHT to switch through the different stages." );
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GRRLIB_Printf ( 32, 64, GFX_Font, "Press A to change the blob sprite." );
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switch (Stage) {
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case 0: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 1: Additive Blending" ); Blending = 0; break;
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case 1: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 2: Alpha Light Blending" ); Blending = 1; break;
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case 2: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 3: Multiply Blending (75%)" ); Blending = 2; break;
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case 3: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 4: Multiply Blending (50%)" ); Blending = 2; break;
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case 4: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 5: Multiply Blending (25%)" ); Blending = 2; break;
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case 5: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 6: Invert Color Blending" ); Blending = 3; break;
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}
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// Draw Text
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GRRLIB_SetBlend ( GRRLIB_BLEND_ALPHA );
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GRRLIB_SetColorRGBA( RGBA(0, 0, 0, 160) );
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GRRLIB_Rectangle( 28, 28, 480 + 16, 76, 1 );
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GRRLIB_SetColorRGBA(0xFFFFFFFF);
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GRRLIB_Printf ( 32, 32, GFX_Font, "Point your WiiMote on the screen." );
|
||||
GRRLIB_Printf ( 32, 48, GFX_Font, "Press LEFT and RIGHT to switch through the different stages." );
|
||||
GRRLIB_Printf ( 32, 64, GFX_Font, "Press A to change the blob sprite." );
|
||||
switch (Stage) {
|
||||
case 0: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 1: Additive Blending" ); Blending = 0; break;
|
||||
case 1: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 2: Alpha Light Blending" ); Blending = 1; break;
|
||||
case 2: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 3: Multiply Blending (75%)" ); Blending = 2; break;
|
||||
case 3: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 4: Multiply Blending (50%)" ); Blending = 2; break;
|
||||
case 4: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 5: Multiply Blending (25%)" ); Blending = 2; break;
|
||||
case 5: GRRLIB_Printf( 32, 88, GFX_Font, "Stage 6: Invert Color Blending" ); Blending = 3; break;
|
||||
}
|
||||
|
||||
GRRLIB_Render();
|
||||
if (WPADKeyDown & WPAD_BUTTON_RIGHT) { if (Stage < 5) { Stage += 1; } }
|
||||
|
@ -129,16 +129,16 @@ int main() {
|
|||
}
|
||||
|
||||
static void ExitGame() {
|
||||
// Deinitialize GRRLIB & Video
|
||||
GRRLIB_Exit();
|
||||
// Deinitialize GRRLIB & Video
|
||||
GRRLIB_Exit();
|
||||
|
||||
// Free all memory used by textures.
|
||||
GRRLIB_FreeTexture(GFX_Background);
|
||||
GRRLIB_FreeTexture(GFX_Blob[0]);
|
||||
GRRLIB_FreeTexture(GFX_Blob[1]);
|
||||
GRRLIB_FreeTexture(GFX_Blob[2]);
|
||||
GRRLIB_FreeTexture(GFX_Font);
|
||||
// Free all memory used by textures.
|
||||
GRRLIB_FreeTexture(GFX_Background);
|
||||
GRRLIB_FreeTexture(GFX_Blob[0]);
|
||||
GRRLIB_FreeTexture(GFX_Blob[1]);
|
||||
GRRLIB_FreeTexture(GFX_Blob[2]);
|
||||
GRRLIB_FreeTexture(GFX_Font);
|
||||
|
||||
// Exit application
|
||||
exit(0);
|
||||
// Exit application
|
||||
exit(0);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue