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https://github.com/GRRLIB/GRRLIB.git
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Update Doxyfile to v1.9.6
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3050dba256
commit
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4 changed files with 44 additions and 23 deletions
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@ -46,7 +46,7 @@ GRRLIB_bytemapFont* GRRLIB_LoadBMF (const u8 my_bmf[] ) {
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//u8 usedcolors = my_bmf[10];
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//u8 highestcolor = my_bmf[11];
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u8 nbPalette = my_bmf[16];
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short int numcolpal = 3 * nbPalette;
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const short int numcolpal = 3 * nbPalette;
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fontArray->palette = (u32 *)calloc(nbPalette + 1, sizeof(u32));
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for (u32 i=0; i < numcolpal; i+=3) {
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fontArray->palette[j++] = ((((my_bmf[i+17]<<2)+3)<<24) | (((my_bmf[i+18]<<2)+3)<<16) | (((my_bmf[i+19]<<2)+3)<<8) | 0xFF);
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14
README.md
14
README.md
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@ -71,6 +71,7 @@ version" to a directory called C:\grr
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This guide is for Windows. If you are using Linux, I am going to presume you
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are smart enough to convert these instructions.
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```text
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GRRLIB is supplied as source code
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libpngu is supplied as source code
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@ -80,8 +81,9 @@ libjpeg is supplied via devkitPro pacman (ppc-libjpeg-turbo)
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libfat is supplied via devkitPro pacman (libfat-ogc)
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```
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The easy way is to install GRRLIB and all the required libraries in a single
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command:
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The easy way is to install GRRLIB and all the required libraries with a few
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commands:
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```bash
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c:
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cd \grr\GRRLIB
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@ -96,6 +98,7 @@ installed and you are ready to start developing Wii homebrew games.
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If you want, you could install the libfat, libpng,
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libfreetype and libjpeg with there dependencies in a single command:
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```bash
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pacman --sync --needed --noconfirm libfat-ogc ppc-libpng ppc-freetype ppc-libjpeg-turbo
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```
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@ -103,6 +106,7 @@ libfreetype and libjpeg with there dependencies in a single command:
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Each library could also be installed individually:
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To install libpngu:
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```bash
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c:
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cd \grr\GRRLIB\lib\pngu
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@ -110,6 +114,7 @@ To install libpngu:
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```
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To install libgrrlib for Wii:
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```bash
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c:
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cd \grr\GRRLIB\GRRLIB
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@ -117,6 +122,7 @@ To install libgrrlib for Wii:
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```
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To install libgrrlib for GameCube:
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```bash
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c:
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cd \grr\GRRLIB\GRRLIB
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@ -126,15 +132,19 @@ To install libgrrlib for GameCube:
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## Using GRRLIB
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After everything is installed, simply put
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```c
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#include <grrlib.h>
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```
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at the top of your .c/.cpp file and use the functions as required
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You will need to add
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```make
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-lgrrlib -lfreetype -lbz2 -lfat -ljpeg -lpngu -lpng -lz
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```
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to the libs line in your makefile
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...Remember the order of the libraries is critical. You may (need to) insert
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@ -1,4 +1,4 @@
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# Doxyfile 1.9.5
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# Doxyfile 1.9.6
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# This file describes the settings to be used by the documentation system
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# doxygen (www.doxygen.org) for a project.
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@ -86,7 +86,7 @@ CREATE_SUBDIRS = NO
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# level increment doubles the number of directories, resulting in 4096
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# directories at level 8 which is the default and also the maximum value. The
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# sub-directories are organized in 2 levels, the first level always has a fixed
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# numer of 16 directories.
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# number of 16 directories.
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# Minimum value: 0, maximum value: 8, default value: 8.
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# This tag requires that the tag CREATE_SUBDIRS is set to YES.
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@ -568,7 +568,8 @@ HIDE_UNDOC_MEMBERS = NO
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# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
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# undocumented classes that are normally visible in the class hierarchy. If set
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# to NO, these classes will be included in the various overviews. This option
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# has no effect if EXTRACT_ALL is enabled.
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# will also hide undocumented C++ concepts if enabled. This option has no effect
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# if EXTRACT_ALL is enabled.
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# The default value is: NO.
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HIDE_UNDOC_CLASSES = NO
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@ -859,6 +860,14 @@ WARN_IF_INCOMPLETE_DOC = YES
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WARN_NO_PARAMDOC = YES
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# If WARN_IF_UNDOC_ENUM_VAL option is set to YES, doxygen will warn about
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# undocumented enumeration values. If set to NO, doxygen will accept
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# undocumented enumeration values. If EXTRACT_ALL is set to YES then this flag
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# will automatically be disabled.
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# The default value is: NO.
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WARN_IF_UNDOC_ENUM_VAL = NO
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# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when
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# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS
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# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but
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@ -1233,10 +1242,11 @@ CLANG_DATABASE_PATH =
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ALPHABETICAL_INDEX = NO
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# In case all classes in a project start with a common prefix, all classes will
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# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
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# can be used to specify a prefix (or a list of prefixes) that should be ignored
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# while generating the index headers.
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# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes)
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# that should be ignored while generating the index headers. The IGNORE_PREFIX
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# tag works for classes, function and member names. The entity will be placed in
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# the alphabetical list under the first letter of the entity name that remains
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# after removing the prefix.
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# This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
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IGNORE_PREFIX =
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@ -1315,7 +1325,12 @@ HTML_STYLESHEET =
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# Doxygen will copy the style sheet files to the output directory.
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# Note: The order of the extra style sheet files is of importance (e.g. the last
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# style sheet in the list overrules the setting of the previous ones in the
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# list). For an example see the documentation.
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# list).
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# Note: Since the styling of scrollbars can currently not be overruled in
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# Webkit/Chromium, the styling will be left out of the default doxygen.css if
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# one or more extra stylesheets have been specified. So if scrollbar
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# customization is desired it has to be added explicitly. For an example see the
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# documentation.
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# This tag requires that the tag GENERATE_HTML is set to YES.
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HTML_EXTRA_STYLESHEET =
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@ -1331,17 +1346,13 @@ HTML_EXTRA_STYLESHEET =
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HTML_EXTRA_FILES =
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# The HTML_COLORSTYLE tag can be used to specify if the generated HTML output
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# should be rendered with a dark or light theme. Default setting AUTO_LIGHT
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# enables light output unless the user preference is dark output. Other options
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# are DARK to always use dark mode, LIGHT to always use light mode, AUTO_DARK to
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# default to dark mode unless the user prefers light mode, and TOGGLE to let the
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# user toggle between dark and light mode via a button.
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# Possible values are: LIGHT Always generate light output., DARK Always generate
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# dark output., AUTO_LIGHT Automatically set the mode according to the user
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# preference, use light mode if no preference is set (the default)., AUTO_DARK
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# Automatically set the mode according to the user preference, use dark mode if
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# no preference is set. and TOGGLE Allow to user to switch between light and
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# dark mode via a button..
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# should be rendered with a dark or light theme.
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# Possible values are: LIGHT always generate light mode output, DARK always
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# generate dark mode output, AUTO_LIGHT automatically set the mode according to
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# the user preference, use light mode if no preference is set (the default),
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# AUTO_DARK automatically set the mode according to the user preference, use
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# dark mode if no preference is set and TOGGLE allow to user to switch between
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# light and dark mode via a button.
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# The default value is: AUTO_LIGHT.
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# This tag requires that the tag GENERATE_HTML is set to YES.
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