Refactoring

This commit is contained in:
Crayon2000 2024-02-10 14:15:46 -05:00
parent 44616e89b4
commit 83ed32fad9
8 changed files with 15 additions and 18 deletions

View file

@ -421,6 +421,8 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col)
* @param col Color of the sphere.
*/
void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) {
const f32 dtheta = 2 * M_PI / longs;
for(int i = 0; i <= lats; i++) {
const f32 lat0 = M_PI * (-0.5f + (f32) (i - 1) / lats);
const f32 z0 = sinf(lat0);
@ -430,14 +432,11 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) {
const f32 z1 = sinf(lat1);
const f32 zr1 = cosf(lat1);
if(filled == true) {
GX_Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, 2 * (longs + 1));
}
else {
GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 2 * (longs + 1));
}
GX_Begin((filled == true) ? GX_TRIANGLESTRIP : GX_LINESTRIP,
GX_VTXFMT0, 2 * (longs + 1));
for(int j = 0; j <= longs; j++) {
const f32 lng = 2 * M_PI * (f32) (j - 1) / longs;
const f32 lng = dtheta * (f32) (j - 1);
const f32 x = cosf(lng);
const f32 y = sinf(lng);

View file

@ -45,7 +45,7 @@ GRRLIB_bytemapFont* GRRLIB_LoadBMF (const u8 my_bmf[] ) {
//short int sizeinner = my_bmf[9];
//u8 usedcolors = my_bmf[10];
//u8 highestcolor = my_bmf[11];
u8 nbPalette = my_bmf[16];
const u8 nbPalette = my_bmf[16];
const short int numcolpal = 3 * nbPalette;
fontArray->palette = (u32 *)calloc(nbPalette + 1, sizeof(u32));
for (u32 i=0; i < numcolpal; i+=3) {

View file

@ -244,7 +244,7 @@ static u8 CalculateFrameRate(void) {
static u8 frameCount = 0;
static u32 lastTime;
static u8 FPS = 0;
u32 currentTime = ticks_to_millisecs(gettime());
const u32 currentTime = ticks_to_millisecs(gettime());
frameCount++;
if(currentTime - lastTime > 1000) {

View file

@ -57,7 +57,6 @@ int main() {
u32 wait = TILE_DELAY, direction = TILE_DOWN, direction_new = TILE_DOWN;
u8 FPS = 0;
u32 paddown, padheld;
guVector triangle[] = {{400,200,0.0f}, {500,400,0.0f}, {300,400,0.0f}};
u32 trianglecolor[] = {GRRLIB_GREEN, GRRLIB_RED, GRRLIB_BLUE};
@ -91,8 +90,8 @@ int main() {
while(1) {
PAD_ScanPads();
paddown = PAD_ButtonsDown(0);
padheld = PAD_ButtonsHeld(0);
const u32 paddown = PAD_ButtonsDown(0);
const u32 padheld = PAD_ButtonsHeld(0);
GRRLIB_FillScreen(GRRLIB_BLACK); // Clear the screen
switch(page)
@ -221,7 +220,7 @@ static u8 CalculateFrameRate(void) {
static u8 frameCount = 0;
static u32 lastTime;
static u8 FPS = 0;
u32 currentTime = ticks_to_millisecs(gettime());
const u32 currentTime = ticks_to_millisecs(gettime());
frameCount++;
if(currentTime - lastTime > 1000) {

View file

@ -14,7 +14,6 @@
int main() {
u32 paddown;
s8 page = 0;
// Font texture
@ -115,7 +114,7 @@ int main() {
while(1) {
PAD_ScanPads();
paddown = PAD_ButtonsDown(0);
const u32 paddown = PAD_ButtonsDown(0);
GRRLIB_FillScreen(0xFFFFFFFF);

View file

@ -102,7 +102,7 @@ static u8 CalculateFrameRate(void) {
static u8 frameCount = 0;
static u32 lastTime;
static u8 FPS = 0;
u32 currentTime = ticks_to_millisecs(gettime());
const u32 currentTime = ticks_to_millisecs(gettime());
frameCount++;
if(currentTime - lastTime > 1000) {

View file

@ -262,7 +262,7 @@ static u8 CalculateFrameRate() {
static u8 frameCount = 0;
static u32 lastTime;
static u8 FPS = 0;
u32 currentTime = ticks_to_millisecs(gettime());
const u32 currentTime = ticks_to_millisecs(gettime());
frameCount++;
if(currentTime - lastTime > 1000) {

View file

@ -108,7 +108,7 @@ static u8 CalculateFrameRate(void) {
static u8 frameCount = 0;
static u32 lastTime;
static u8 FPS = 0;
u32 currentTime = ticks_to_millisecs(gettime());
const u32 currentTime = ticks_to_millisecs(gettime());
frameCount++;
if(currentTime - lastTime > 1000) {