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https://github.com/GRRLIB/GRRLIB.git
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Refactoring
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parent
44616e89b4
commit
83ed32fad9
8 changed files with 15 additions and 18 deletions
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@ -421,6 +421,8 @@ void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled, u32 col)
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* @param col Color of the sphere.
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*/
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void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) {
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const f32 dtheta = 2 * M_PI / longs;
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for(int i = 0; i <= lats; i++) {
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const f32 lat0 = M_PI * (-0.5f + (f32) (i - 1) / lats);
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const f32 z0 = sinf(lat0);
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@ -430,14 +432,11 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) {
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const f32 z1 = sinf(lat1);
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const f32 zr1 = cosf(lat1);
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if(filled == true) {
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GX_Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, 2 * (longs + 1));
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}
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else {
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GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 2 * (longs + 1));
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}
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GX_Begin((filled == true) ? GX_TRIANGLESTRIP : GX_LINESTRIP,
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GX_VTXFMT0, 2 * (longs + 1));
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for(int j = 0; j <= longs; j++) {
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const f32 lng = 2 * M_PI * (f32) (j - 1) / longs;
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const f32 lng = dtheta * (f32) (j - 1);
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const f32 x = cosf(lng);
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const f32 y = sinf(lng);
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@ -45,7 +45,7 @@ GRRLIB_bytemapFont* GRRLIB_LoadBMF (const u8 my_bmf[] ) {
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//short int sizeinner = my_bmf[9];
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//u8 usedcolors = my_bmf[10];
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//u8 highestcolor = my_bmf[11];
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u8 nbPalette = my_bmf[16];
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const u8 nbPalette = my_bmf[16];
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const short int numcolpal = 3 * nbPalette;
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fontArray->palette = (u32 *)calloc(nbPalette + 1, sizeof(u32));
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for (u32 i=0; i < numcolpal; i+=3) {
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@ -244,7 +244,7 @@ static u8 CalculateFrameRate(void) {
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static u8 frameCount = 0;
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static u32 lastTime;
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static u8 FPS = 0;
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u32 currentTime = ticks_to_millisecs(gettime());
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const u32 currentTime = ticks_to_millisecs(gettime());
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frameCount++;
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if(currentTime - lastTime > 1000) {
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@ -57,7 +57,6 @@ int main() {
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u32 wait = TILE_DELAY, direction = TILE_DOWN, direction_new = TILE_DOWN;
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u8 FPS = 0;
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u32 paddown, padheld;
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guVector triangle[] = {{400,200,0.0f}, {500,400,0.0f}, {300,400,0.0f}};
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u32 trianglecolor[] = {GRRLIB_GREEN, GRRLIB_RED, GRRLIB_BLUE};
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@ -91,8 +90,8 @@ int main() {
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while(1) {
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PAD_ScanPads();
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paddown = PAD_ButtonsDown(0);
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padheld = PAD_ButtonsHeld(0);
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const u32 paddown = PAD_ButtonsDown(0);
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const u32 padheld = PAD_ButtonsHeld(0);
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GRRLIB_FillScreen(GRRLIB_BLACK); // Clear the screen
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switch(page)
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@ -221,7 +220,7 @@ static u8 CalculateFrameRate(void) {
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static u8 frameCount = 0;
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static u32 lastTime;
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static u8 FPS = 0;
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u32 currentTime = ticks_to_millisecs(gettime());
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const u32 currentTime = ticks_to_millisecs(gettime());
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frameCount++;
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if(currentTime - lastTime > 1000) {
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@ -14,7 +14,6 @@
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int main() {
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u32 paddown;
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s8 page = 0;
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// Font texture
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@ -115,7 +114,7 @@ int main() {
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while(1) {
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PAD_ScanPads();
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paddown = PAD_ButtonsDown(0);
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const u32 paddown = PAD_ButtonsDown(0);
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GRRLIB_FillScreen(0xFFFFFFFF);
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@ -102,7 +102,7 @@ static u8 CalculateFrameRate(void) {
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static u8 frameCount = 0;
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static u32 lastTime;
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static u8 FPS = 0;
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u32 currentTime = ticks_to_millisecs(gettime());
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const u32 currentTime = ticks_to_millisecs(gettime());
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frameCount++;
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if(currentTime - lastTime > 1000) {
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@ -262,7 +262,7 @@ static u8 CalculateFrameRate() {
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static u8 frameCount = 0;
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static u32 lastTime;
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static u8 FPS = 0;
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u32 currentTime = ticks_to_millisecs(gettime());
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const u32 currentTime = ticks_to_millisecs(gettime());
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frameCount++;
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if(currentTime - lastTime > 1000) {
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@ -108,7 +108,7 @@ static u8 CalculateFrameRate(void) {
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static u8 frameCount = 0;
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static u32 lastTime;
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static u8 FPS = 0;
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u32 currentTime = ticks_to_millisecs(gettime());
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const u32 currentTime = ticks_to_millisecs(gettime());
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frameCount++;
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if(currentTime - lastTime > 1000) {
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