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https://github.com/GRRLIB/GRRLIB.git
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[BUG] Addon lib is working
[CHG] Added GRRLIB_ScrShot function to lesson1
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parent
27e586c4a3
commit
83f0679add
3 changed files with 32 additions and 9 deletions
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@ -10,11 +10,8 @@
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#include <malloc.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include "../lib/libpng/pngu/pngu.h"
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#include "GRRLIB.h"
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#include "GRRLIBaddon.h"
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#include <ogc/conf.h>
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#include <fat.h>
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extern u32 fb;
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@ -60,3 +57,26 @@ bool GRRLIB_ScrShot(const char* File) {
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}
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return !ErrorCode;
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}
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/**
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* Make a snapshot of the screen in a texture.
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* @return A pointer to a texture representing the screen or NULL if an error occurs.
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*/
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GRRLIB_texImg *GRRLIB_Screen2Texture() {
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GRRLIB_texImg *tex = (struct GRRLIB_texImg *)calloc(1, sizeof(GRRLIB_texImg));
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if(tex != NULL) {
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tex->w = rmode->fbWidth;
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tex->h = rmode->efbHeight;
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GRRLIB_SetHandle( tex, 0, 0 );
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tex->data = memalign(32, tex->w * tex->h * 4);
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if(tex->data != NULL) {
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GX_SetTexCopySrc(0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetTexCopyDst(rmode->fbWidth, rmode->efbHeight, GX_TF_RGBA8, GX_FALSE);
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GX_CopyTex(tex->data, GX_FALSE);
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GX_PixModeSync();
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GRRLIB_FlushTex(tex);
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}
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}
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return tex;
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}
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@ -5,8 +5,8 @@
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GX hints : RedShade
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===========================================*/
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#ifndef __GXHDR__
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#define __GXHDR__
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#ifndef __GRRLIB_ADDON__
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#define __GRRLIB_ADDON__
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/**
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* @file GRRLIBaddon.h
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@ -21,7 +21,7 @@
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GRRLIB_texImg *GRRLIB_LoadTextureFromFile(const char *filename);
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bool GRRLIB_ScrShot(const char*);
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GRRLIB_texImg *GRRLIB_Screen2Texture();
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#ifdef __cplusplus
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}
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@ -5,11 +5,11 @@
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How To use Bitmap Fonts
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============================================*/
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#include "../../../GRRLIB/GRRLIB/GRRLIB.h"
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#include "../../../GRRLIB/GRRLIB/GRRLIB_addon.h"
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#include <ogc/lwp_watchdog.h> // Needed for gettime and ticks_to_millisecs
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#include <stdlib.h>
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#include <wiiuse/wpad.h>
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#include <fat.h>
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#include "gfx/BMfont1.h"
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#include "gfx/BMfont2.h"
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@ -64,8 +64,6 @@ int main() {
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GRRLIB_Init();
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fatInitDefault();
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WPAD_Init();
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WPAD_SetDataFormat(WPAD_CHAN_0, WPAD_FMT_BTNS_ACC_IR);
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@ -212,6 +210,11 @@ int main() {
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top = 0;
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if(page > 2) page = 0;
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}
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if(wpadheld & WPAD_BUTTON_1 && wpadheld & WPAD_BUTTON_2) {
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WPAD_Rumble(WPAD_CHAN_0, 1); // Rumble on
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GRRLIB_ScrShot("sd:/grrlib.png");
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WPAD_Rumble(WPAD_CHAN_0, 0); // Rumble off
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}
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}
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GRRLIB_Exit(); // Be a good boy, clear the memory allocated by GRRLIB
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// Free some textures
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