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[CHG] Doc improvement
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1 changed files with 14 additions and 9 deletions
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@ -74,11 +74,10 @@ void RawTo4x4RGBA (const u8 *src, void *dst,
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/**
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* Load a texture from a buffer.
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* @param my_img The JPEG or PNG buffer to load.
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* @param my_img The JPEG, PNG or Bitmap buffer to load.
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* @return A GRRLIB_texImg structure filled with image information.
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*/
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GRRLIB_texImg* GRRLIB_LoadTexture (const u8 my_img[]) {
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// Check for jpeg signature
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if (my_img[0]==0xFF && my_img[1]==0xD8 && my_img[2]==0xFF)
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return (GRRLIB_LoadTextureJPG(my_img));
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else if (my_img[0]=='B' && my_img[1]=='M')
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@ -102,13 +101,19 @@ GRRLIB_texImg* GRRLIB_LoadTexturePNG (const u8 *my_png) {
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PNGU_GetImageProperties(ctx, &imgProp);
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my_texture->data = memalign(32, imgProp.imgWidth * imgProp.imgHeight * 4);
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if(my_texture->data != NULL) {
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PNGU_DecodeTo4x4RGBA8(ctx, imgProp.imgWidth, imgProp.imgHeight, my_texture->data, 255);
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PNGU_ReleaseImageContext(ctx);
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my_texture->w = imgProp.imgWidth;
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my_texture->h = imgProp.imgHeight;
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GRRLIB_SetHandle( my_texture, 0, 0 );
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GRRLIB_FlushTex( my_texture );
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if(PNGU_DecodeTo4x4RGBA8(ctx, imgProp.imgWidth, imgProp.imgHeight, my_texture->data, 255) == PNGU_OK) {
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my_texture->w = imgProp.imgWidth;
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my_texture->h = imgProp.imgHeight;
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GRRLIB_SetHandle( my_texture, 0, 0 );
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GRRLIB_FlushTex( my_texture );
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}
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else
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{
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free(my_texture->data);
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my_texture->data = NULL;
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}
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}
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PNGU_ReleaseImageContext(ctx);
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}
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return my_texture;
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}
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@ -134,7 +139,7 @@ static RGBQUAD* GRRLIB_CreatePalette (const u8 *my_bmp, u32 Size) {
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/**
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* Load a texture from a buffer.
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* It only works for the MS-Windows standard format uncompressed (1 bit, 4 bits, 8 bits, 24 bits and 32 bits).
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* It only works for the MS-Windows standard format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit).
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* @param my_bmp the Bitmap buffer to load.
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* @return A GRRLIB_texImg structure filled with image information.
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*/
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