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[ADD] Added GRRLIB_DrawTorus, our first primitive !!!
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4 changed files with 67 additions and 28157 deletions
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@ -237,3 +237,52 @@ void GRRLIB_LightSwitch(u8 id, u32 ambcol, u32 matcol, u8 colsrc) {
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GX_SetChanAmbColor(GX_COLOR0A0, (GXColor) { R(ambcol), G(ambcol), B(ambcol), A(ambcol)});
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GX_SetChanMatColor(GX_COLOR0A0, (GXColor) { R(matcol), G(matcol), B(matcol), A(matcol)});
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}
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/**
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* Draw a Torus (with normal).
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* @param r Radius of the ring.
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* @param R Radius of the torus.
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* @param nsides Number of faces per ring.
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* @param rings Number of rings.
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* @param filled Wired or not.
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*/
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void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled){
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int i, j;
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f32 theta, phi, theta1;
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f32 cosTheta, sinTheta;
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f32 cosTheta1, sinTheta1;
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f32 ringDelta, sideDelta;
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ringDelta = 2.0 * M_PI / rings;
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sideDelta = 2.0 * M_PI / nsides;
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theta = 0.0;
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cosTheta = 1.0;
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sinTheta = 0.0;
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for (i = rings - 1; i >= 0; i--) {
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theta1 = theta + ringDelta;
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cosTheta1 = cos(theta1);
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sinTheta1 = sin(theta1);
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if(filled) GX_Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, 2*(nsides+1));
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else GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 2*(nsides+1));
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phi = 0.0;
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for (j = nsides; j >= 0; j--) {
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f32 cosPhi, sinPhi, dist;
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phi += sideDelta;
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cosPhi = cos(phi);
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sinPhi = sin(phi);
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dist = R + r * cosPhi;
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GX_Position3f32(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
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GX_Normal3f32(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
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GX_Position3f32(cosTheta * dist, -sinTheta * dist, r * sinPhi);
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GX_Normal3f32(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
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}
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GX_End();
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theta = theta1;
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cosTheta = cosTheta1;
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sinTheta = sinTheta1;
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}
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}
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@ -150,6 +150,7 @@ void GRRLIB_SetTexture(GRRLIB_texImg *tex, bool rep);
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void GRRLIB_InitLight(u8 id, guVector lpos, u32 lcol);
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void GRRLIB_LightOff(void);
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void GRRLIB_LightSwitch(u8 id, u32 ambcol, u32 matcol, u8 colsrc);
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void GRRLIB_DrawTorus(f32 r, f32 R, int nsides, int rings, bool filled);
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//------------------------------------------------------------------------------
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// GRRLIB_Freetype.c - FreeType function for GRRLIB
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@ -1,10 +1,6 @@
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/*===========================================
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NoNameNo
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Simple Diffuse Light Sample Code
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With 3 Light sources.
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Note : This torus hardcoded obj will be removed
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when we will have nice primitive functions.
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Simple Flat 3D cube
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============================================*/
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#include <grrlib.h>
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@ -18,41 +14,6 @@ when we will have nice primitive functions.
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extern Mtx _GRR_view;
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typedef struct GRRLIB_3dObj {
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int NbFace;
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guVector *Pos;
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guVector *Tex;
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guVector *Nrm;
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int *FacPos;
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int *FacTex;
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int *FacNrm;
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} GRRLIB_3dObj;
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#include "torus.h"
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void GRRLIB_Draw3dObj(GRRLIB_3dObj obj, u32 col, bool tex, bool norm) {
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int i;
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GX_Begin(GX_TRIANGLES, GX_VTXFMT0, obj.NbFace*3);
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for(i=0;i<obj.NbFace*3;i+=3) {
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GX_Position3f32(obj.Pos[obj.FacPos[i]-1].x,obj.Pos[obj.FacPos[i]-1].y,-obj.Pos[obj.FacPos[i]-1].z);
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if(col) GX_Color1u32 (col);
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if(norm) GX_Normal3f32(obj.Nrm[obj.FacNrm[i]-1].x,obj.Nrm[obj.FacNrm[i]-1].y,-obj.Nrm[obj.FacNrm[i]-1].z);
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if(tex) GX_TexCoord2f32(obj.Tex[obj.FacTex[i]-1].x, obj.Tex[obj.FacTex[i]-1].y);
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GX_Position3f32(obj.Pos[obj.FacPos[i+1]-1].x,obj.Pos[obj.FacPos[i+1]-1].y,-obj.Pos[obj.FacPos[i+1]-1].z);
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if(col) GX_Color1u32 (col);
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if(norm) GX_Normal3f32(obj.Nrm[obj.FacNrm[i+1]-1].x,obj.Nrm[obj.FacNrm[i+1]-1].y,-obj.Nrm[obj.FacNrm[i+1]-1].z);
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if(tex) GX_TexCoord2f32(obj.Tex[obj.FacTex[i+1]-1].x, obj.Tex[obj.FacTex[i+1]-1].y);
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GX_Position3f32(obj.Pos[obj.FacPos[i+2]-1].x,obj.Pos[obj.FacPos[i+2]-1].y,-obj.Pos[obj.FacPos[i+2]-1].z);
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if(col) GX_Color1u32 (col);
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if(norm) GX_Normal3f32(obj.Nrm[obj.FacNrm[i+2]-1].x,obj.Nrm[obj.FacNrm[i+2]-1].y,-obj.Nrm[obj.FacNrm[i+2]-1].z);
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if(tex) GX_TexCoord2f32(obj.Tex[obj.FacTex[i+2]-1].x, obj.Tex[obj.FacTex[i+2]-1].y);
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}
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GX_End();
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}
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int main() {
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float a=0;
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u8 Amb=0x80;
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@ -61,7 +22,6 @@ int main() {
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GRRLIB_Init();
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WPAD_Init();
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Obj3dInittorus();
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GRRLIB_texImg *tex_font = GRRLIB_LoadTexture(font);
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GRRLIB_InitTileSet(tex_font, 16, 16, 32);
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@ -82,7 +42,6 @@ int main() {
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GRRLIB_3dMode(0.1,1000,45,0,0,1);
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GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 3,3,3);
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GRRLIB_InitLight(GX_LIGHT0, (guVector){-6, 0, zlight}, 0xFF0000FF);
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GRRLIB_InitLight(GX_LIGHT1, (guVector){6, 0, zlight}, 0x00FF00FF);
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@ -90,15 +49,19 @@ int main() {
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GRRLIB_LightSwitch(GX_LIGHT0|GX_LIGHT1|GX_LIGHT2,RGBA(Amb,Amb,Amb,0xFF),0x808080FF,0);
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GRRLIB_Draw3dObj(torus,0,0,1);
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GRRLIB_ObjectView(0,0,0, a,a*2,a*3, 1,1,1);
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GRRLIB_DrawTorus(0.4f, 2.0f, 20, 50, 0);
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GRRLIB_ObjectView(0,0,0, -a,-a*2,-a*3, 1,1,1);
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GRRLIB_DrawTorus(0.8f, 4.0f, 20, 50, 1);
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a+=0.5f;
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GRRLIB_LightOff();
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// Switch To 2D Mode to display text
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GRRLIB_2dMode();
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GRRLIB_Printf((640-(16*35))/2, 20, tex_font, 0xFFFFFFFF, 1, "(PLUS / MINUS) AMBIENT = 0X%02X%02X%02XFF",Amb,Amb,Amb,Amb);
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GRRLIB_Printf((640-(16*35))/2, 36, tex_font, 0xFFFFFFFF, 1, " (A / B) ZLIGHT = %f ",zlight);
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GRRLIB_Printf((640-(16*40))/2, 20, tex_font, 0xFFFFFFFF, 1, "PRESS PLUS OR MINUS TO PLAY WITH AMBIENT");
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GRRLIB_Printf((640-(16*15))/2, 36, tex_font, 0xFFFFFFFF, 1, "AMBIENT = 0X%02X%02X%02XFF",Amb,Amb,Amb,Amb);
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GRRLIB_Printf((640-(16*15))/2, 52, tex_font, 0xFFFFFFFF, 1, "ZLIGHT = %f",zlight);
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GRRLIB_Render();
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}
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