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[CHG] Doc improvement (again)
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2 changed files with 8 additions and 8 deletions
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@ -64,7 +64,7 @@ int GRRLIB_LoadFile(const char* filename, unsigned char* *data) {
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/**
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* Load a texture from a file.
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* @param filename The JPEG or PNG filename to load.
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* @param filename The JPEG, PNG or Bitmap filename to load.
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* @return A GRRLIB_texImg structure filled with image information.
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*/
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GRRLIB_texImg* GRRLIB_LoadTextureFromFile(const char *filename) {
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@ -238,21 +238,21 @@ void GRRLIB_DrawTile (const f32 xpos, const f32 ypos, const GRRLIB_texImg *tex,
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}
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/**
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* Draw a part of a texture
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* Draw a part of a texture.
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* @param xpos Specifies the x-coordinate of the upper-left corner.
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* @param ypos Specifies the y-coordinate of the upper-left corner.
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* @param partx Specifies the x-coordinate of the upper-left corner in the Texture.
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* @param party Specifies the y-coordinate of the upper-left corner in the Texture.
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* @param partw Specifies the width in the Texture.
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* @param parth Specifies the height in the Texture.
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* @param partx Specifies the x-coordinate of the upper-left corner in the texture.
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* @param party Specifies the y-coordinate of the upper-left corner in the texture.
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* @param partw Specifies the width in the texture.
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* @param parth Specifies the height in the texture.
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* @param tex The texture containing the tile to draw.
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* @param degrees Angle of rotation.
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* @param scaleX Specifies the x-coordinate scale. -1 could be used for flipping the texture horizontally.
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* @param scaleY Specifies the y-coordinate scale. -1 could be used for flipping the texture vertically.
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* @param color Color in RGBA format.
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* @param frame Specifies the frame to draw.
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*/
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void GRRLIB_DrawPart (const f32 xpos, const f32 ypos, const f32 partx, const f32 party, const f32 partw, const f32 parth, const GRRLIB_texImg *tex,
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void GRRLIB_DrawPart (const f32 xpos, const f32 ypos, const f32 partx, const f32 party,
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const f32 partw, const f32 parth, const GRRLIB_texImg *tex,
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const f32 degrees, const f32 scaleX, const f32 scaleY,
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const u32 color) {
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GXTexObj texObj;
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