mirror of
https://github.com/GRRLIB/GRRLIB.git
synced 2024-12-22 10:29:20 +00:00
Use proper types and reduce variables scope
This commit is contained in:
parent
423ff0881f
commit
95c915f5f8
5 changed files with 80 additions and 98 deletions
|
@ -459,16 +459,16 @@ void GRRLIB_DrawSphere(f32 r, int lats, int longs, bool filled, u32 col) {
|
|||
* @param col Color of the cube.
|
||||
*/
|
||||
void GRRLIB_DrawCube(f32 size, bool filled, u32 col) {
|
||||
static f32 n[6][3] =
|
||||
static const f32 normal[6][3] =
|
||||
{
|
||||
{-1.0, 0.0, 0.0},
|
||||
{0.0, 1.0, 0.0},
|
||||
{1.0, 0.0, 0.0},
|
||||
{0.0, -1.0, 0.0},
|
||||
{0.0, 0.0, 1.0},
|
||||
{0.0, 0.0, -1.0}
|
||||
{-1.0f, 0.0f, 0.0f},
|
||||
{0.0f, 1.0f, 0.0f},
|
||||
{1.0f, 0.0f, 0.0f},
|
||||
{0.0f, -1.0f, 0.0f},
|
||||
{0.0f, 0.0f, 1.0f},
|
||||
{0.0f, 0.0f, -1.0f}
|
||||
};
|
||||
static int faces[6][4] =
|
||||
static const u8 faces[6][4] =
|
||||
{
|
||||
{0, 1, 2, 3},
|
||||
{3, 2, 6, 7},
|
||||
|
@ -479,12 +479,12 @@ void GRRLIB_DrawCube(f32 size, bool filled, u32 col) {
|
|||
};
|
||||
f32 v[8][3];
|
||||
|
||||
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
|
||||
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
|
||||
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
|
||||
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
|
||||
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
|
||||
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
|
||||
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2.0f;
|
||||
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2.0f;
|
||||
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2.0f;
|
||||
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2.0f;
|
||||
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2.0f;
|
||||
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2.0f;
|
||||
|
||||
for (s8 i = 5; i >= 0; i--) {
|
||||
if(filled == true) {
|
||||
|
@ -494,20 +494,20 @@ void GRRLIB_DrawCube(f32 size, bool filled, u32 col) {
|
|||
GX_Begin(GX_LINESTRIP, GX_VTXFMT0, 5);
|
||||
}
|
||||
GX_Position3f32(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2] );
|
||||
GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
|
||||
GX_Normal3f32(normal[i][0], normal[i][1], normal[i][2]);
|
||||
GX_Color1u32(col);
|
||||
GX_Position3f32(v[faces[i][1]][0], v[faces[i][1]][1], v[faces[i][1]][2]);
|
||||
GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
|
||||
GX_Normal3f32(normal[i][0], normal[i][1], normal[i][2]);
|
||||
GX_Color1u32(col);
|
||||
GX_Position3f32(v[faces[i][2]][0], v[faces[i][2]][1], v[faces[i][2]][2]);
|
||||
GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
|
||||
GX_Normal3f32(normal[i][0], normal[i][1], normal[i][2]);
|
||||
GX_Color1u32(col);
|
||||
GX_Position3f32(v[faces[i][3]][0], v[faces[i][3]][1], v[faces[i][3]][2]);
|
||||
GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
|
||||
GX_Normal3f32(normal[i][0], normal[i][1], normal[i][2]);
|
||||
GX_Color1u32(col);
|
||||
if(filled == false) {
|
||||
GX_Position3f32(v[faces[i][0]][0], v[faces[i][0]][1], v[faces[i][0]][2]);
|
||||
GX_Normal3f32(n[i][0], n[i][1], n[i][2]);
|
||||
GX_Normal3f32(normal[i][0], normal[i][1], normal[i][2]);
|
||||
GX_Color1u32(col);
|
||||
}
|
||||
GX_End();
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*------------------------------------------------------------------------------
|
||||
Copyright (c) 2009-2017 The GRRLIB Team
|
||||
Copyright (c) 2009-2022 The GRRLIB Team
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -31,10 +31,10 @@ THE SOFTWARE.
|
|||
* @param texdest The texture destination.
|
||||
*/
|
||||
void GRRLIB_BMFX_FlipH (const GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
|
||||
unsigned int x, y, txtWidth = texsrc->w - 1;
|
||||
const u32 txtWidth = texsrc->w - 1;
|
||||
|
||||
for (y = 0; y < texsrc->h; y++) {
|
||||
for (x = 0; x < texsrc->w; x++) {
|
||||
for (u32 y = 0; y < texsrc->h; y++) {
|
||||
for (u32 x = 0; x < texsrc->w; x++) {
|
||||
GRRLIB_SetPixelTotexImg(txtWidth - x, y, texdest,
|
||||
GRRLIB_GetPixelFromtexImg(x, y, texsrc));
|
||||
}
|
||||
|
@ -48,10 +48,10 @@ void GRRLIB_BMFX_FlipH (const GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
|
|||
* @param texdest The texture destination.
|
||||
*/
|
||||
void GRRLIB_BMFX_FlipV (const GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
|
||||
unsigned int x, y, texHeight = texsrc->h - 1;
|
||||
const u32 texHeight = texsrc->h - 1;
|
||||
|
||||
for (y = 0; y < texsrc->h; y++) {
|
||||
for (x = 0; x < texsrc->w; x++) {
|
||||
for (u32 y = 0; y < texsrc->h; y++) {
|
||||
for (u32 x = 0; x < texsrc->w; x++) {
|
||||
GRRLIB_SetPixelTotexImg(x, texHeight - y, texdest,
|
||||
GRRLIB_GetPixelFromtexImg(x, y, texsrc));
|
||||
}
|
||||
|
@ -66,15 +66,13 @@ void GRRLIB_BMFX_FlipV (const GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
|
|||
*/
|
||||
void GRRLIB_BMFX_Grayscale (const GRRLIB_texImg *texsrc,
|
||||
GRRLIB_texImg *texdest) {
|
||||
unsigned int x, y;
|
||||
for (u32 y = 0; y < texsrc->h; y++) {
|
||||
for (u32 x = 0; x < texsrc->w; x++) {
|
||||
const u32 color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
|
||||
for (y = 0; y < texsrc->h; y++) {
|
||||
for (x = 0; x < texsrc->w; x++) {
|
||||
u32 color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
|
||||
u8 gray = ((R(color)* 77 +
|
||||
G(color)*150 +
|
||||
B(color)* 28 ) / 255);
|
||||
const u8 gray = ((R(color) * 77 +
|
||||
G(color) * 150 +
|
||||
B(color) * 28 ) / 255);
|
||||
|
||||
GRRLIB_SetPixelTotexImg(x, y, texdest,
|
||||
(gray << 24) | (gray << 16) | (gray << 8) | (A(color)));
|
||||
|
@ -91,18 +89,16 @@ void GRRLIB_BMFX_Grayscale (const GRRLIB_texImg *texsrc,
|
|||
* @author elisherer
|
||||
*/
|
||||
void GRRLIB_BMFX_Sepia (const GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
|
||||
unsigned int x, y;
|
||||
u16 sr, sg, sb;
|
||||
u32 color;
|
||||
|
||||
for (y = 0; y < texsrc->h; y++) {
|
||||
for (x = 0; x < texsrc->w; x++) {
|
||||
color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
sr = R(color)*0.393 + G(color)*0.769 + B(color)*0.189;
|
||||
sg = R(color)*0.349 + G(color)*0.686 + B(color)*0.168;
|
||||
sb = R(color)*0.272 + G(color)*0.534 + B(color)*0.131;
|
||||
if (sr>255) sr=255;
|
||||
if (sg>255) sg=255;
|
||||
for (u32 y = 0; y < texsrc->h; y++) {
|
||||
for (u32 x = 0; x < texsrc->w; x++) {
|
||||
const u32 color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
u16 sr = R(color)*0.393 + G(color)*0.769 + B(color)*0.189;
|
||||
u16 sg = R(color)*0.349 + G(color)*0.686 + B(color)*0.168;
|
||||
u16 sb = R(color)*0.272 + G(color)*0.534 + B(color)*0.131;
|
||||
if (sr > 255)
|
||||
sr = 255;
|
||||
if (sg > 255)
|
||||
sg = 255;
|
||||
GRRLIB_SetPixelTotexImg(x, y, texdest,
|
||||
RGBA(sr, sg, sb, A(color)));
|
||||
}
|
||||
|
@ -116,12 +112,9 @@ void GRRLIB_BMFX_Sepia (const GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
|
|||
* @param texdest The texture destination.
|
||||
*/
|
||||
void GRRLIB_BMFX_Invert (const GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
|
||||
unsigned int x, y;
|
||||
u32 color;
|
||||
|
||||
for (y = 0; y < texsrc->h; y++) {
|
||||
for (x = 0; x < texsrc->w; x++) {
|
||||
color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
for (u32 y = 0; y < texsrc->h; y++) {
|
||||
for (u32 x = 0; x < texsrc->w; x++) {
|
||||
const u32 color = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
GRRLIB_SetPixelTotexImg(x, y, texdest,
|
||||
((0xFFFFFF - (color >> 8 & 0xFFFFFF)) << 8) | (color & 0xFF));
|
||||
}
|
||||
|
@ -137,26 +130,21 @@ void GRRLIB_BMFX_Invert (const GRRLIB_texImg *texsrc, GRRLIB_texImg *texdest) {
|
|||
*/
|
||||
void GRRLIB_BMFX_Blur (const GRRLIB_texImg *texsrc,
|
||||
GRRLIB_texImg *texdest, const u32 factor) {
|
||||
int numba = (1+(factor<<1))*(1+(factor<<1));
|
||||
u32 x, y;
|
||||
s32 k, l;
|
||||
int tmp;
|
||||
int newr, newg, newb, newa;
|
||||
const int numba = (1 + (factor << 1)) * (1 + (factor << 1));
|
||||
u32 colours[numba];
|
||||
u32 thiscol;
|
||||
|
||||
for (x = 0; x < texsrc->w; x++) {
|
||||
for (y = 0; y < texsrc->h; y++) {
|
||||
newr = 0;
|
||||
newg = 0;
|
||||
newb = 0;
|
||||
newa = 0;
|
||||
for (u32 x = 0; x < texsrc->w; x++) {
|
||||
for (u32 y = 0; y < texsrc->h; y++) {
|
||||
int newr = 0;
|
||||
int newg = 0;
|
||||
int newb = 0;
|
||||
int newa = 0;
|
||||
|
||||
tmp = 0;
|
||||
thiscol = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
int tmp = 0;
|
||||
const u32 thiscol = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
|
||||
for (k = x - factor; k <= x + factor; k++) {
|
||||
for (l = y - factor; l <= y + factor; l++) {
|
||||
for (s32 k = x - factor; k <= x + factor; k++) {
|
||||
for (s32 l = y - factor; l <= y + factor; l++) {
|
||||
if (k < 0 || k >= texsrc->w || l < 0 || l >= texsrc->h) {
|
||||
colours[tmp] = thiscol;
|
||||
}
|
||||
|
@ -193,21 +181,18 @@ void GRRLIB_BMFX_Blur (const GRRLIB_texImg *texsrc,
|
|||
*/
|
||||
void GRRLIB_BMFX_Scatter (const GRRLIB_texImg *texsrc,
|
||||
GRRLIB_texImg *texdest, const u32 factor) {
|
||||
unsigned int x, y;
|
||||
u32 val1, val2;
|
||||
u32 val3, val4;
|
||||
int factorx2 = factor*2;
|
||||
const int factorx2 = factor * 2;
|
||||
|
||||
for (y = 0; y < texsrc->h; y++) {
|
||||
for (x = 0; x < texsrc->w; x++) {
|
||||
val1 = x + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
|
||||
val2 = y + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
|
||||
for (u32 y = 0; y < texsrc->h; y++) {
|
||||
for (u32 x = 0; x < texsrc->w; x++) {
|
||||
const u32 val1 = x + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
|
||||
const u32 val2 = y + (int) (factorx2 * (rand() / (RAND_MAX + 1.0))) - factor;
|
||||
|
||||
if ((val1 >= texsrc->w) || (val2 >= texsrc->h)) {
|
||||
}
|
||||
else {
|
||||
val3 = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
val4 = GRRLIB_GetPixelFromtexImg(val1, val2, texsrc);
|
||||
const u32 val3 = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
const u32 val4 = GRRLIB_GetPixelFromtexImg(val1, val2, texsrc);
|
||||
GRRLIB_SetPixelTotexImg(x, y, texdest, val4);
|
||||
GRRLIB_SetPixelTotexImg(val1, val2, texdest, val3);
|
||||
}
|
||||
|
@ -224,15 +209,11 @@ void GRRLIB_BMFX_Scatter (const GRRLIB_texImg *texsrc,
|
|||
*/
|
||||
void GRRLIB_BMFX_Pixelate (const GRRLIB_texImg *texsrc,
|
||||
GRRLIB_texImg *texdest, const u32 factor) {
|
||||
unsigned int x, y;
|
||||
unsigned int xx, yy;
|
||||
u32 rgb;
|
||||
|
||||
for (x = 0; x < texsrc->w - 1 - factor; x += factor) {
|
||||
for (y = 0; y < texsrc->h - 1 - factor; y +=factor) {
|
||||
rgb = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
for (xx = x; xx < x + factor; xx++) {
|
||||
for (yy = y; yy < y + factor; yy++) {
|
||||
for (u32 x = 0; x < texsrc->w - 1 - factor; x += factor) {
|
||||
for (u32 y = 0; y < texsrc->h - 1 - factor; y +=factor) {
|
||||
const u32 rgb = GRRLIB_GetPixelFromtexImg(x, y, texsrc);
|
||||
for (u32 xx = x; xx < x + factor; xx++) {
|
||||
for (u32 yy = y; yy < y + factor; yy++) {
|
||||
GRRLIB_SetPixelTotexImg(xx, yy, texdest, rgb);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,12 +46,13 @@ void GRRLIB_FlushTex (GRRLIB_texImg *tex) {
|
|||
*/
|
||||
INLINE
|
||||
void GRRLIB_FreeTexture (GRRLIB_texImg *tex) {
|
||||
if(tex != NULL) {
|
||||
if (tex->data != NULL) {
|
||||
free(tex->data);
|
||||
}
|
||||
free(tex);
|
||||
if(tex == NULL) {
|
||||
return;
|
||||
}
|
||||
if (tex->data != NULL) {
|
||||
free(tex->data);
|
||||
}
|
||||
free(tex);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -12,9 +12,9 @@
|
|||
#include "font_png.h"
|
||||
|
||||
int main() {
|
||||
float a=0;
|
||||
u32 col[3] = {0xFFFFFFFF, 0xAAAAAAFF, 0x666666FF};
|
||||
int cubeZ=0;
|
||||
float a = 0;
|
||||
const u32 col[3] = {0xFFFFFFFF, 0xAAAAAAFF, 0x666666FF};
|
||||
int cubeZ = 0;
|
||||
|
||||
GRRLIB_Init();
|
||||
WPAD_Init();
|
||||
|
|
|
@ -12,9 +12,9 @@
|
|||
#include "font_png.h"
|
||||
|
||||
int main() {
|
||||
float a=0;
|
||||
u32 col[3] = {0xFFFFFFFF, 0xAAAAAAFF, 0x666666FF};
|
||||
int cubeZ=0;
|
||||
float a = 0;
|
||||
const u32 col[3] = {0xFFFFFFFF, 0xAAAAAAFF, 0x666666FF};
|
||||
int cubeZ = 0;
|
||||
|
||||
GRRLIB_Init();
|
||||
PAD_Init();
|
||||
|
|
Loading…
Reference in a new issue